Demo Data from EDBT 2026 / reviewers in the wild / expert
Stephanie Milani
dblp:239/6037
· DBLP profile ↗
11ranked-venue papers
3as first author
9since 2021 · last 2026
0000-0003-1150-4418ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 2 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 34% Trustworthy machine learning · 30% Probabilistic and Bayesian machine learning · 14% | |
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 36% Human-AI interaction · 32% Games and playful interaction · 32% |
Topics — the 19 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning › interpretability
explainable reinforcement learning |
1.4 | 2 | 2025 | LICORICE: Label-Efficient Concept-Based Interpretable Reinforcement Learning · ICLR 2025 Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methods · AAAI 2021 |
Machine learning › Trustworthy machine learning › interpretability
concept bottleneck model |
0.9 | 1 | 2025 | LICORICE: Label-Efficient Concept-Based Interpretable Reinforcement Learning · ICLR 2025 |
Machine learning › Probabilistic and Bayesian machine learning › causal inference
causal model |
0.8 | 1 | 2024 | When is Transfer Learning Possible? · ICML 2024 |
Machine learning › Probabilistic and Bayesian machine learning › causal inference › causal model
structural causal model |
0.8 | 1 | 2024 | When is Transfer Learning Possible? · ICML 2024 |
Machine learning › Reinforcement learning
demonstration dataset |
0.7 | 1 | 2023 | BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
learning from human feedback |
0.7 | 1 | 2023 | BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023 |
Games and playful interaction › game AI
video game agents |
0.7 | 1 | 2023 | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games · CHI 2023 |
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning |
0.6 | 1 | 2022 | Uni[MASK]: Unified Inference in Sequential Decision Problems · NeurIPS 2022 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › masked modeling
masked prediction |
0.6 | 1 | 2022 | Uni[MASK]: Unified Inference in Sequential Decision Problems · NeurIPS 2022 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.6 | 1 | 2022 | Uni[MASK]: Unified Inference in Sequential Decision Problems · NeurIPS 2022 |
Machine learning › Deep learning architectures and training
sequence modeling |
0.6 | 1 | 2022 | Uni[MASK]: Unified Inference in Sequential Decision Problems · NeurIPS 2022 |
Machine learning › Trustworthy machine learning › interpretability › explainable reinforcement learning
decision tree policy |
0.5 | 1 | 2021 | Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methods · AAAI 2021 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.4 | 1 | 2020 | Planning with Abstract Learned Models While Learning Transferable Subtasks · AAAI 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning |
0.4 | 1 | 2020 | Planning with Abstract Learned Models While Learning Transferable Subtasks · AAAI 2020 |
Machine learning › Trustworthy machine learning
interpretability |
0.4 | 2 | 2025 | LICORICE: Label-Efficient Concept-Based Interpretable Reinforcement Learning · ICLR 2025 Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methods · AAAI 2021 |
Machine learning › Trustworthy machine learning › interpretability
concept-based explanation |
0.3 | 1 | 2025 | LICORICE: Label-Efficient Concept-Based Interpretable Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
agent evaluation |
0.2 | 1 | 2023 | BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks · NeurIPS 2023 |
Natural language and speech › Language models and text generation
masked language modeling |
0.2 | 1 | 2022 | Uni[MASK]: Unified Inference in Sequential Decision Problems · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
role-playing simulation · 1.5large language model · 1.5vision-language model · 0.9ensemble-based data selection · 0.9active learning · 0.9causal inference · 0.8thematic analysis · 0.7human evaluation · 0.7crowd-sourced assessment · 0.7sequence masking · 0.6masked prediction · 0.6fine-tuning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Content Creation with Generative AI: How Do Content Creators Responsibly Use Generative AI Tools? CSCW009abstractThe rise of Generative AI (GenAI) has demonstrated significant potential to improve productivity and foster creativity among content creators, social media influencers with large audiences on platforms such as Instagram, TikTok, and YouTube. However, as GenAI tools became increasingly integrated into creative workflows, significant concerns have emerged about potential risks and harms, including misinformation, social biases, and threats to authenticity. While prior research in HCI and CSCW has documented the pressures content creators face within algorithmic ecosystems, relatively little is known about how creators practically manage responsibility work when using GenAI tools. To address this gap, we conducted semi-structured interviews (N = 16) with content creators active on popular social media platforms such as YouTube, Instagram, and TikTok, examining their motivations, practices, and specific challenges related to responsible GenAI use. Our findings reveal that creators’ motivations for practicing responsible AI use span personal reputation management, audience trust-building, and broader social responsibility. However, they face persistent tensions, as integrating GenAI significantly intensifies conflicts between responsible AI practices and the pressures of visibility, engagement, and monetization imposed by platform algorithms. Content creators are required to perform extensive and often invisible responsibility work, which directly conflicts with the rapid production cycles and engagement demands of algorithm-driven platforms. Based on these insights, we propose concrete socio-technical design implications at the individual, community, and institutional levels, advocating solutions that shift responsibility beyond individual creators alone. Jini Kim, Manqing Yu, Jiayin Zhi, Stephanie Milani, Jingwen Cheng, Xianzhe Fan, Hong Shen 0004, Jodi Forlizzi |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2025 | LICORICE: Label-Efficient Concept-Based Interpretable Reinforcement LearningabstractRecent advances in reinforcement learning (RL) have predominantly leveraged neural network policies for decision-making, yet these models often lack interpretability, posing challenges for stakeholder comprehension and trust. Concept bottleneck models offer an interpretable alternative by integrating human-understandable concepts into policies. However, prior work assumes that concept annotations are readily available during training. For RL, this requirement poses a significant limitation: it necessitates continuous real-time concept annotation, which either places an impractical burden on human annotators or incurs substantial costs in API queries and inference time when employing automated labeling methods. To overcome this limitation, we introduce a novel training scheme that enables RL agents to efficiently learn a concept-based policy by only querying annotators to label a small set of data. Our algorithm, LICORICE, involves three main contributions: interleaving concept learning and RL training, using an ensemble to actively select informative data points for labeling, and decorrelating the concept data. We show how LICORICE reduces human labeling efforts to 500 or fewer concept labels in three environments, and 5000 or fewer in two more complex environments, all at no cost to performance. We also explore the use of VLMs as automated concept annotators, finding them effective in some cases but imperfect in others. Our work significantly reduces the annotation burden for interpretable RL, making it more practical for real-world applications that necessitate transparency. Our code is released. Zhuorui Ye, Stephanie Milani, Geoffrey J. Gordon, Fei Fang 0001 |
ICLR | 2 |
| 2024 | PATIENT-ψ: Using Large Language Models to Simulate Patients for Training Mental Health ProfessionalsabstractRuiyi Wang, Stephanie Milani, Jamie C. Chiu, Jiayin Zhi, Shaun M. Eack, Travis Labrum, Samuel M Murphy, Nev Jones, Kate V Hardy, Hong Shen, Fei Fang, Zhiyu Chen. Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing. 2024. Ruiyi Wang, Stephanie Milani, Jamie C. Chiu, Jiayin Zhi, Shaun M. Eack, Travis Labrum, Samuel M. Murphy, Nev Jones, Kate Hardy, Hong Shen 0004, Fei Fang 0001, Zhiyu Chen 0002 |
EMNLP | 2 |
| 2024 | When is Transfer Learning Possible?abstractWe present a general framework for transfer learning that is flexible enough to capture transfer in supervised, reinforcement, and imitation learning. Our framework enables new insights into the fundamental question of when we can successfully transfer learned information across problems. We model the learner as interacting with a sequence of problem instances, or environments, each of which is generated from a common structural causal model (SCM) by choosing the SCM’s parameters from restricted sets. We derive a procedure that can propagate restrictions on SCM parameters through the SCM’s graph structure to other parameters that we are trying to learn. The propagated restrictions then enable more efficient learning (i.e., transfer). By analyzing the procedure, we are able to challenge widely-held beliefs about transfer learning. First, we show that having sparse changes across environments is neither necessary nor sufficient for transfer. Second, we show an example where the common heuristic of freezing a layer in a network causes poor transfer performance. We then use our procedure to select a more refined set of parameters to freeze, leading to successful transfer learning. My Phan, Kianté Brantley, Stephanie Milani, Soroush Mehri, Gokul Swamy 0001, Geoffrey J. Gordon |
ICML | 3 |
| 2023 | Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video GamesabstractWe aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior. We collect hundreds of crowd-sourced assessments comparing the human-likeness of navigation behavior generated by our agent and baseline AI agents with human-generated behavior. Our proposed agent passes a Turing Test, while the baseline agents do not. By passing a Turing Test, we mean that human judges could not quantitatively distinguish between videos of a person and an AI agent navigating. To understand what people believe constitutes human-like navigation, we extensively analyze the justifications of these assessments. This work provides insights into the characteristics that people consider human-like in the context of goal-directed video game navigation, which is a key step for further improving human interactions with AI agents. Stephanie Milani, Arthur Juliani, Ida Momennejad, Raluca Georgescu, Jaroslaw Rzepecki, Ali Shaw, Gavin Costello, Fei Fang 0001, Sam Devlin, Katja Hofmann |
CHI | 1 |
| 2023 | BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy TasksabstractThe MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT competitions, we offer to the community a formalized benchmark through the BASALT Evaluation and Demonstrations Dataset (BEDD), which serves as a resource for algorithm development and performance assessment. BEDD consists of a collection of 26 million image-action pairs from nearly 14,000 videos of human players completing the BASALT tasks in Minecraft. It also includes over 3,000 dense pairwise human evaluations of human and algorithmic agents. These comparisons serve as a fixed, preliminary leaderboard for evaluating newly-developed algorithms. To enable this comparison, we present a streamlined codebase for benchmarking new algorithms against the leaderboard. In addition to presenting these datasets, we conduct a detailed analysis of the data from both datasets to guide algorithm development and evaluation. The released code and data are available at https://github.com/minerllabs/basalt-benchmark. Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas, Sander Schulhoff, Brandon Houghton, Rohin Shah |
NeurIPS | 1 |
| 2022 | Uni[MASK]: Unified Inference in Sequential Decision ProblemsabstractRandomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks. In this work, we observe that the same idea also applies naturally to sequential decision making, where many well-studied tasks like behavior cloning, offline RL, inverse dynamics, and waypoint conditioning correspond to different sequence maskings over a sequence of states, actions, and returns. We introduce the UniMASK framework, which provides a unified way to specify models which can be trained on many different sequential decision making tasks. We show that a single UniMASK model is often capable of carrying out many tasks with performance similar to or better than single-task models. Additionally, after fine-tuning, our UniMASK models consistently outperform comparable single-task models. Micah Carroll, Orr Paradise, Jessy Lin, Raluca Georgescu, Mingfei Sun 0001, David Bignell, Stephanie Milani, Katja Hofmann, Matthew J. Hausknecht, Anca D. Dragan, Sam Devlin |
NeurIPS | 7 |
| 2022 | MAVIPER: Learning Decision Tree Policies for Interpretable Multi-agent Reinforcement Learning
Stephanie Milani, Zhicheng Zhang 0003, Nicholay Topin, Zheyuan Shi, Charles A. Kamhoua, Evangelos E. Papalexakis, Fei Fang 0001 |
ECML/PKDD (4) | 1 |
| 2021 | Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable MethodsabstractCurrent work in explainable reinforcement learning generally produces policies in the form of a decision tree over the state space. Such policies can be used for formal safety verification, agent behavior prediction, and manual inspection of important features. However, existing approaches fit a decision tree after training or use a custom learning procedure which is not compatible with new learning techniques, such as those which use neural networks. To address this limitation, we propose a novel Markov Decision Process (MDP) type for learning decision tree policies: Iterative Bounding MDPs (IBMDPs). An IBMDP is constructed around a base MDP so each IBMDP policy is guaranteed to correspond to a decision tree policy for the base MDP when using a method-agnostic masking procedure. Because of this decision tree equivalence, any function approximator can be used during training, including a neural network, while yielding a decision tree policy for the base MDP. We present the required masking procedure as well as a modified value update step which allows IBMDPs to be solved using existing algorithms. We apply this procedure to produce IBMDP variants of recent reinforcement learning methods. We empirically show the benefits of our approach by solving IBMDPs to produce decision tree policies for the base MDPs. Nicholay Topin, Stephanie Milani, Fei Fang 0001, Manuela M. Veloso |
AAAI | 2 |
| 2020 | Planning with Abstract Learned Models While Learning Transferable SubtasksabstractWe introduce an algorithm for model-based hierarchical reinforcement learning to acquire self-contained transition and reward models suitable for probabilistic planning at multiple levels of abstraction. We call this framework Planning with Abstract Learned Models (PALM). By representing subtasks symbolically using a new formal structure, the lifted abstract Markov decision process (L-AMDP), PALM learns models that are independent and modular. Through our experiments, we show how PALM integrates planning and execution, facilitating a rapid and efficient learning of abstract, hierarchical models. We also demonstrate the increased potential for learned models to be transferred to new and related tasks. John Winder, Stephanie Milani, Matthew Landen, Erebus Oh, Shane Parr, Shawn Squire, Marie desJardins, Cynthia Matuszek |
AAAI | 2 |
| 2019 | Perceptions of Domestic Robots' Normative Behavior Across CulturesabstractAs domestic service robots become more common and widespread, they must be programmed to efficiently accomplish tasks while aligning their actions with relevant norms. The first step to equip domestic robots with normative reasoning competence is understanding the norms that people apply to the behavior of robots in specific social contexts. To that end, we conducted an online survey of Chinese and United States participants in which we asked them to select the preferred normative action a domestic service robot should take in a number of scenarios. The paper makes multiple contributions. Our extensive survey is the first to: (a) collect data on attitudes of people on normative behavior of domestic robots, (b) across cultures and (c) study relative priorities among norms for this domain. We present our findings and discuss their implications for building computational models for robot normative reasoning. Huao Li, Stephanie Milani, Vigneshram Krishnamoorthy, Michael Lewis 0001, Katia P. Sycara |
AIES | 2 |