EDBT 2026 Demo / reviewers in the wild / expert
Yiqian Chang
dblp:239/7337
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0009-3399-3487ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 76% Computer animation and physical simulation · 19% Computational photography and imaging · 6% | |
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Representation and self-supervised learning · 33% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › temporal rendering
dynamic scene rendering |
2.0 | 2 | 2026 | KPGS: Toward Real-World Complex Dynamic Scene Rendering With Keyframe-Driven Predictable Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo Vision · AAAI 2026 |
Rendering
gaussian splatting |
1.0 | 1 | 2026 | KPGS: Toward Real-World Complex Dynamic Scene Rendering With Keyframe-Driven Predictable Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo Vision · AAAI 2026 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.9 | 1 | 2025 | VLMs-Guided Representation Distillation for Efficient Vision-Based Reinforcement Learning · CVPR 2025 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning |
0.9 | 1 | 2025 | VLMs-Guided Representation Distillation for Efficient Vision-Based Reinforcement Learning · CVPR 2025 |
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning |
0.9 | 1 | 2025 | VLMs-Guided Representation Distillation for Efficient Vision-Based Reinforcement Learning · CVPR 2025 |
Computational photography and imaging › event-based vision
spike camera imaging |
0.3 | 1 | 2026 | BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo Vision · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
voxelization · 1.0transformer · 1.0stereo vision · 1.0spike camera · 1.0cross-domain supervision · 1.0HSV clustering · 1.04d gaussian splatting · 1.0vision-language model guidance · 0.9self-supervised learning · 0.9representation distillation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo VisionabstractHigh spatio‑temporal resolution novel‑view scene rendering is crucial for applications such as sports analysis and scientific experiments. However, existing Dynamic Scene Rendering (DSR) approaches typically rely on conventional RGB cameras with limited frame rates, making it difficult to achieve high spatio‑temporal resolution. In this paper, we present BulletTime4D, a high spatio‑temporal resolution DSR framework, which is the first trial to integrate a spike camera with binocular RGB cameras for dynamic scene reconstruction. Specifically, we first develop a hybrid camera prototype and build a real‑world dynamic scene reconstruction dataset. Then, BulletTime4D presents a multi‑timescale deformation representation by combining low‑frequency spatio‑temporal features with high‑frequency inter‑frame motion features. Finally, a rendering network is designed capable of projecting 4D Gaussians into the spike domain for spike rendering, and a cross‑domain supervision strategy is proposed to achieve high‑frame‑rate texture and color rendering. The results show that BulletTime4D outperforms state‑of‑the‑art methods on both simulated and real‑world datasets. In addition, BulletTime4D can synthesize 300 FPS novel‑view renderings using stereo RGB cameras at 30 FPS and a single spike camera. Yiqian Chang, Haoran Xu 0004, Qinghong Ye, Jianing Li 0001, Xuan Wang 0002, Wei Zhang 0161, Peixi Peng |
AAAI | 1 |
| 2026 | SAH-NeRF: Enhancing NeRF on Novel View Synthesis With an SNN-ANN Hybrid FrameworkabstractNeural Radiance Field (NeRF) utilizes Artificial Neural Networks (ANNs) to map 3D points and their corresponding 2D viewing directions to colors and densities. However, this approach encounters several challenges due to the inherent characteristics of ANNs. Firstly, ANNs tend to extract smooth features across sampled points, which makes it difficult to accurately represent the non-smooth variations between object surfaces and the surrounding air. Secondly, ANNs compute densities and colors independently for each point, failing to account for the sequential dependencies among points along the same ray. To tackle these issues, Spiking Neural Networks (SNNs) are introduced, which are better at processing sequential information and non-smooth representations. In this work, we propose a novel hybrid NeRF framework called SAH-NeRF that combines ANNs with SNNs. By harnessing ANNs’ robust representation capabilities alongside SNNs’ strengths in handling non-smooth distributions, our method could significantly improve the performance of three ANN-based NeRFs, surpassing state-of-the-art methods including 3D Gaussian Splatting. Notably, our SAH-NeRF could meanwhile enhance novel view synthesis and reduce energy consumption. Yiqian Chang, Peixi Peng, Zhaokun Zhou, Xuan Wang 0002, Yonghong Tian 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2026 | KPGS: Toward Real-World Complex Dynamic Scene Rendering With Keyframe-Driven Predictable Gaussian SplattingabstractRendering complex dynamic scenes offers the advantage of observing and understanding the real world. However, existing Dynamic Scene Rendering (DSR) methods remain challenged by suboptimal reconstruction fidelity. These limitations stem from relying on a single, unified deformation model, which struggles to capture complex motions involving multiple sub-motions and abrupt geometric transitions. While temporal decomposition methods could alleviate such shortcomings, they introduce the additional challenge of ignoring motion correlations and increasing storage requirements. To address these issues, we introduce Keyframe-driven Predictable Gaussian Splatting (KPGS)-an efficient framework for high-fidelity complex dynamic scene rendering. First, we present a patch-wise HSV clustering for extracting keyframes. Second, a prediction network based on the Transformer is utilized to calculate the deformable Gaussians at discrete keyframe times via voxelization. Third, we propose an inter-frame deformation network and a mutual supervision between adjacent segments to maintain the temporal continuity. Extensive experiments on our newly built dataset (MotionGS), as well as public benchmarks HyperNeRF and Neu3D, demonstrate that KPGS could achieve a higher average view synthesis performance than SOTA approaches, while maintaining a balance between storage cost and performance. More details of the demo and dataset are available at KPGS Supplementary. Yiqian Chang, Haoran Xu 0004, Jianing Li 0001, Xuan Wang 0002, Yonghong Tian 0001, Peixi Peng |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | VLMs-Guided Representation Distillation for Efficient Vision-Based Reinforcement LearningabstractVision-based Reinforcement Learning (VRL) attempts to establish associations between visual inputs and optimal actions through interactions with the environment. Given the high-dimensional and complex nature of visual data, it becomes essential to learn a policy based on high-quality state representation. To this end, existing VRL methods primarily rely on interaction-collected data, combined with selfsupervised auxiliary tasks. However, two key challenges remain: limited data samples and a lack of task-relevant semantic constraints. To tackle these challenges, we propose DGC, a method that Distills Guidance from Visual Language Models (VLMs) alongside self-supervised learning into a Compact VRL agent. Notably, we leverage the state representation capabilities of VLMs, rather than their decision-making abilities. Within DGC, a novel promptingreasoning pipeline is designed to convert historical observations and actions into usable supervision signals, enabling semantic understanding within the compact visual encoder. By leveraging these distilled semantic representations, the VRL agent achieves significant improvements in sample efficiency. Extensive experiments on the Carla benchmark demonstrate our state-of-the-art performance. Haoran Xu 0004, Peixi Peng, Guang Tan, Yiqian Chang, Luntong Li, Yonghong Tian 0001 |
CVPR | 4 |
| 2025 | Spike4DGS: Towards High-Speed Dynamic Scene Rendering with 4D Gaussian Splatting via a Spike Camera ArrayabstractSpike camera with high temporal resolution offers a new perspective on high-speed dynamic scene rendering. Most existing rendering methods rely on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) for static scenes using a monocular spike camera. However, these methods struggle with dynamic motion, while a single camera suffers from limited spatial coverage, making it challenging to reconstruct fine details in high-speed scenes. To address these problems, we propose Spike4DGS, the first high-speed dynamic scene rendering framework with 4D Gaussian Splatting using spike camera arrays. Technically, we first build a multi-view spike camera array to validate our solution, then establish both synthetic and real-world multi-view spike-based reconstruction datasets. Then, we design a multi-view spike-based dense initialization module that obtains dense point clouds and camera poses from continuous spike streams. Finally, we propose a spike-pixel synergy constraint supervision to optimize Spike4DGS, incorporating both rendered image quality loss and dynamic spatiotemporal spike loss. The results show that our Spike4DGS outperforms state-of-the-art methods in terms of novel view rendering quality on both synthetic and real-world datasets. More details are available at https://github.com/Qinghongye/Spike4DGS. Qinghong Ye, Yiqian Chang, Jianing Li 0001, Haoran Xu 0004, Xuan Wang 0002, Wei Zhang 0161, Yonghong Tian 0001, Peixi Peng |
NeurIPS | 2 |