Demo Data from EDBT 2026 / reviewers in the wild / expert
Harry Farmer
dblp:239/7664
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-3684-0605ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 72% Health and well-being technologies · 15% Usability and user experience research · 6% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 67% Multimedia analysis and retrieval · 33% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
1.2 | 2 | 2025 | Immersive Intergroup Contact: Using Virtual Reality to Enhance Empathy and Reduce Stigma Towards Schizophrenia · IEEE Trans. Vis. Comput. Graph. 2025 Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019 |
Virtual and augmented reality › immersive video
360-degree video |
0.4 | 1 | 2019 | Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen · VR 2019 |
Multimedia analysis and retrieval › multimedia analysis
content analysis |
0.4 | 1 | 2019 | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019 |
Virtual and augmented reality › immersive experience
immersive viewing |
0.4 | 1 | 2019 | Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen · VR 2019 |
Collaborative and social computing
audience experience |
0.1 | 1 | 2019 | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
virtual reality embodiment · 0.9perspective-taking · 0.9user study · 0.8inter-subject correlation · 0.8ethnographic study · 0.8content analysis · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Immersive Intergroup Contact: Using Virtual Reality to Enhance Empathy and Reduce Stigma Towards SchizophreniaabstractStigma towards individuals with schizophrenia reduces quality of life, creating a barrier to accessing education and employment opportunities. Schizophrenia is one of the most stigmatized mental health conditions, and stigma is prevalent particularly among healthcare professionals. In this study, we investigated whether Virtual Reality (VR) can be incorporated into interventions to reduce stigma. In particular, we compared the effectiveness of three VR conditions based on intergroup contact theory in reducing stigma in form of implicit and explicit attitudes, and behavioral intentions. Through an immersive virtual consultation in a clinical setting, participants (N=60) experienced one of three different conditions: the Doctor's perspective (embodiment in a majority group member during contact), the Patient's perspective (embodiment in a minority group member) and a Third-person perspective (vicarious contact). Results demonstrated an increase of stigma on certain explicit measures (perceived recovery and social restriction) but also an increase of empathy (perspective-taking, empathic concern) across all conditions regardless of perspective. More importantly, participants' viewpoint influenced the desire for social distance differently depending on the perspective: the Third-person observation significantly increased the desire for social distance, Doctor embodiment marginally decreased it, while Patient embodiment showed no significant change. No change was found in the Implicit Association Test. These findings suggest that VR intergroup contact can effectively reduce certain dimensions of stigma toward schizophrenia, but the type of perspective experienced significantly impacts outcomes. Shihan Liu, Shao-Wen Lee, Andreas Kitsios, Marco Gillies, Michèle Denise Birtel, Harry Farmer, Sylvia Xueni Pan |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2019 | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction ExperiencesabstractVirtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for consumption using panoramic "Virtual Reality" headsets. VRNF promises nonfiction content producers the potential to create new ways for audiences to experience "the real"; allowing viewers to transition from passive spectators to active participants. Our current project is exploring VRNF through a series of ethnographic and experimental studies. In order to document the content available, we embarked on an analysis of VR documentaries produced to date. In this paper, we present an analysis of a representative sample of 150 VRNF titles released between 2012-2018. We identify and quantify 64 characteristics of the medium over this period, discuss how producers are exploiting the affordances of VR, and shed light on new audience roles. Our findings provide insight into the current state of the art in VRNF and provide a digital resource for other researchers in this area. Chris Bevan, David Philip Green, Harry Farmer, Mandy Rose, Kirsten Cater, Danaë Emma Beckford Stanton Fraser, Helen Brown |
CHI | 3 |
| 2019 | Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat ScreenabstractThis study examined whether the high level of immersion provided by HMDs encourages participants to synchronise their attention during viewing. 39 participants watched the 360° documentary “Clouds Over Sidra” using either a HMD or via a flat screen tablet display. We found that the HMD group showed significantly greater overall ISC did the tablet group and that this effect was strongest during transition between scenes. Harry Farmer, Chris Bevan, David Philip Green, Mandy Rose, Kirsten Cater, Danaë Emma Beckford Stanton Fraser |
VR | 1 |