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Chi-Yang Hsu

dblp:239/7679 · DBLP profile ↗
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5ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0007-8668-2901ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Trustworthy machine learning · 50% Language models and text generation · 25% Vision and language · 20%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › prompting
prompt sensitivity
0.912025
Mapping from Meaning: Addressing the Miscalibration of Prompt-Sensitive Language Models · AAAI 2025
Machine learning › Trustworthy machine learning › uncertainty estimation
uncertainty calibration
0.912025
Mapping from Meaning: Addressing the Miscalibration of Prompt-Sensitive Language Models · AAAI 2025
Machine learning › Trustworthy machine learning › uncertainty estimation
uncertainty decomposition
0.912025
Mapping from Meaning: Addressing the Miscalibration of Prompt-Sensitive Language Models · AAAI 2025
Machine learning › Trustworthy machine learning
uncertainty estimation
0.912025
Mapping from Meaning: Addressing the Miscalibration of Prompt-Sensitive Language Models · AAAI 2025
Computer vision › Vision and language › vision-language generation
visual story generation
0.612022
Learning to Rank Visual Stories From Human Ranking Data · ACL (1) 2022
Information retrieval › ranking
learning to rank
0.612022
Learning to Rank Visual Stories From Human Ranking Data · ACL (1) 2022
Natural language and speech › Language models and text generation › text generation
story generation
0.412020
Knowledge-Enriched Visual Storytelling · AAAI 2020
Computer vision › Vision and language › vision-language generation
visual storytelling
0.412020
Knowledge-Enriched Visual Storytelling · AAAI 2020
Collaborative and social computing
gig economy
0.412019
Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan · CHI 2019
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph
0.112020
Knowledge-Enriched Visual Storytelling · AAAI 2020
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph
knowledge graph augmentation
0.112020
Knowledge-Enriched Visual Storytelling · AAAI 2020

Methods — techniques the papers use, named apart from their topics

learning to rank · 1.1human ranking data · 1.1semantic sampling · 0.9paraphrasing perturbation · 0.9knowledge-enriched generation · 0.4knowledge graph distillation · 0.4
YearPublicationVenuePosition
2025 Mapping from Meaning: Addressing the Miscalibration of Prompt-Sensitive Language Models
abstract
An interesting behavior in large language models (LLMs) is prompt sensitivity. When provided with different but semantically equivalent versions of the same prompt, models may produce very different distributions of answers. This suggests that the uncertainty reflected in a model's output distribution for one prompt may not reflect the model's uncertainty about the meaning of the prompt. We model prompt sensitivity as a type of generalization error, and show that sampling across the semantic concept space with paraphrasing perturbations improves uncertainty calibration without compromising accuracy. Additionally, we introduce a new metric for uncertainty decomposition in black-box LLMs that improves upon entropy-based decomposition by modeling semantic continuities in natural language generation. We show that this decomposition metric can be used to quantify how much LLM uncertainty is attributed to prompt sensitivity. Our work introduces a new way to improve uncertainty calibration in prompt-sensitive language models, and provides evidence that some LLMs fail to exhibit consistent general reasoning about the meanings of their inputs.
Kyle Cox, Jiawei Xu 0006, Yikun Han, Chi-Yang Hsu, Tianlong Chen 0001, Walter Gerych, Ying Ding 0001
AAAI6
2022 Learning to Rank Visual Stories From Human Ranking Data
abstract
Chi-Yang Hsu, Yun-Wei Chu, Vincent Chen, Kuan-Chieh Lo, Chacha Chen, Ting-Hao Huang, Lun-Wei Ku. Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2022.
Chi-Yang Hsu, Yun-Wei Chu, Kuan-Chieh Lo, Chacha Chen, Ting-Hao 'Kenneth' Huang, Lun-Wei Ku
ACL (1)1
2020 Knowledge-Enriched Visual Storytelling
abstract
Stories are diverse and highly personalized, resulting in a large possible output space for story generation. Existing end-to-end approaches produce monotonous stories because they are limited to the vocabulary and knowledge in a single training dataset. This paper introduces KG-Story, a three-stage framework that allows the story generation model to take advantage of external Knowledge Graphs to produce interesting stories. KG-Story distills a set of representative words from the input prompts, enriches the word set by using external knowledge graphs, and finally generates stories based on the enriched word set. This distill-enrich-generate framework allows the use of external resources not only for the enrichment phase, but also for the distillation and generation phases. In this paper, we show the superiority of KG-Story for visual storytelling, where the input prompt is a sequence of five photos and the output is a short story. Per the human ranking evaluation, stories generated by KG-Story are on average ranked better than that of the state-of-the-art systems. Our code and output stories are available at https://github.com/zychen423/KE-VIST.
Chao-Chun Hsu, Zi-Yuan Chen, Chi-Yang Hsu, Chih-Chia Li, Tzu-Yuan Lin, Ting-Hao 'Kenneth' Huang, Lun-Wei Ku
AAAI3
2019 Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan
abstract
Ride-sharing platforms have rapidly spread and disrupted ride hailing markets, resulting in conflicts between ride-sharing and taxi drivers. Taxi drivers claim that their counterparts have unfair advantages in terms of lower prices and a more stable customer base, making it difficult to earn a living. Local government entities have dealt with this disruption and conflict in different ways, often looking towards some form of regulation. While there have been discussions about what the regulation should be, there has been less work looking at what impacts regulations have on ride-sharing drivers and their usage of the platforms. In this paper we present our interview study of ride-sharing drivers in Taiwan, who have gone through three distinct phases of regulation. Drivers felt that regulations legitimized their work, while having to navigate consequences related to regulated access to platforms and fundamental changes to the "gig'' of ride-sharing.
Anita Chen, Tina Chien-Wen Yuan, Ning F. Ma, Chi-Yang Hsu, Benjamin V. Hanrahan
CHI4
2016 Exploring the Effect of Writing Mini-lessons on Peer Response in Elementary Classroom
abstract
Previously, the research team designed a game-based writing environment to support students’ writing development. However, students are not good at peer response. It decreased the effect of talking for revising strategy. Therefore, the purpose of this study designed writing mini-lesson and enhanced students’ skill of giving peer response and revising their draft based on the received response. A quasi-experiment was conducted and 108 three-grade students from 4 classes participated in. The experimental group received the three writing mini-lessons during the semester and the control group received general instruction. Both of these two group students wrote three writing article on game-based writing environment. The writing minilesson was implemented in the beginning of every writing course and cost around 5-8 minutes. The results showed that there is no significant different on the number of peer response between control and experimental group. In contrast, the type of peer response was different between these two groups. It implied that writing mini-lesson could provide students how to give concrete response and proved the effect of writing mini-lesson for elementary school students.
Wan-Chen Chang, Calvin C. Y. Liao, Chi-Yang Hsu, Tak-Wai Chan
ICCE3