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Nirmita Mehra

dblp:239/7681 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-4817-2640ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 24% Health and well-being technologies · 24% Immersive interaction · 18%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › cognitive support
memory support
0.712023
Olfactory Wearables for Mobile Targeted Memory Reactivation · CHI 2023
Haptics and multimodal interaction › haptic feedback
passive haptic feedback
0.412019
VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR · CHI 2019
Immersive interaction
virtual reality controller
0.412019
VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR · CHI 2019
Interaction techniques and input › mobile interaction
mobile interface design
0.212023
Olfactory Wearables for Mobile Targeted Memory Reactivation · CHI 2023
Immersive interaction
virtual reality
0.112019
VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR · CHI 2019

Methods — techniques the papers use, named apart from their topics

within-subjects experiment · 0.7toolkit design · 0.4application demonstration · 0.4
YearPublicationVenuePosition
2023 Olfactory Wearables for Mobile Targeted Memory Reactivation
abstract
This paper investigates how a smartphone-controlled olfactory wearable might improve memory recall. We conducted a within-subjects experiment with 32 participants using the device and without (control). In the experimental condition, bursts of odor were released during visuo-spatial memory navigation tasks, and replayed during sleep the following night in the subjects’ home. We found that compared to control, there was an improvement in memory performance when using the scent wearable in memory tasks that involved walking in a physical space. Furthermore, participants recalled more objects and translations when re-exposed to the same scent during the recall test, in addition to during sleep. These effects were statistically significant, and, in the object recall task, they also persisted for more than one week. This experiment demonstrates a potential practical application of olfactory interfaces that can interact with a user during wake as well as sleep to support memory.
Judith Amores, Nirmita Mehra, Björn Rasch, Pattie Maes
CHI2
2019 VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR
abstract
Often Virtual Reality (VR) experiences are limited by the design of standard controllers. This work aims to liberate a VR developer from these limitations in the physical realm to provide an expressive match to the limitless possibilities in the virtual realm. VirtualBricks is a LEGO based toolkit that enables construction of a variety of physical-manipulation enabled controllers for VR, by offering a set of feature bricks that emulate as well as extend the capabilities of default controllers. Based on the LEGO platform, the toolkit provides a modular, scalable solution for enabling passive haptics in VR. We demonstrate the versatility of our designs through a rich set of applications including re-implementations of artifacts from recent research. We share a VR Integration package for integration with Unity VR IDE, the CAD models for the feature bricks, for easy deployment of VirtualBricks within the community.
Jatin Arora 0003, Aryan Saini, Nirmita Mehra, Varnit Jain, Shwetank Shrey, Aman Parnami
CHI3