EDBT 2026 Demo / reviewers in the wild / expert
Arvi Gjoka
dblp:239/7768
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0002-4666-8260ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 36% Computational photography and imaging · 20% Computational fabrication · 20% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication › computational design
inverse design |
0.9 | 1 | 2025 | Computational Modeling and Design of Capacitive Stretch Sensors · ACM Trans. Graph. 2025 |
Computational photography and imaging
sensor design |
0.9 | 1 | 2025 | Computational Modeling and Design of Capacitive Stretch Sensors · ACM Trans. Graph. 2025 |
Computer animation and physical simulation
deformable body simulation |
0.8 | 1 | 2024 | Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024 |
Computer animation and physical simulation
differentiable simulation |
0.8 | 1 | 2024 | Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024 |
Geometric modeling and processing
shape optimization |
0.8 | 1 | 2024 | Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024 |
Collaborative and social computing
crowdsourcing |
0.4 | 1 | 2019 | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation · CHI 2019 |
Rendering › appearance acquisition › material acquisition
material parameter estimation |
0.2 | 1 | 2024 | Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024 |
Machine learning and data management
data annotation |
0.1 | 1 | 2019 | HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
geometry optimization · 0.9electrostatic simulation · 0.9elastostatic simulation · 0.9differentiable simulation · 0.9warm-starting · 0.8incremental potential contact · 0.8historical data · 0.8high-order time integrator · 0.8finite element method · 0.8adjoint method · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Computational Modeling and Design of Capacitive Stretch SensorsabstractA stretch sensor is a device that attaches to objects and measures the amount by which they deform. These sensors have shown great promise as an alternative to vision-based motion-capture systems, and for robotic sensing. Currently, they are generally limited to linear designs, and require a somewhat challenging calibration process. Our goal is to enable inverse design of such sensors, and to largely eliminate the calibration process. To this end, we introduce an accurate, differentiable simulator for capacitive stretch sensors, that treats both the elasto- and electro -static parts of the system. Differentiability allows optimizing the geometry of the sensor in order to improve its design for specific applications. We demonstrate the accuracy of our simulator and the effectiveness of our sensor optimization process for various use cases, such as human interfaces and robotics. Arvi Gjoka, Yongkang Sun, Roi Poranne, Daniele Panozzo |
ACM Trans. Graph. | 1 |
| 2024 | Differentiable solver for time-dependent deformation problems with contactabstractWe introduce a general differentiable solver for time-dependent deformation problems with contact and friction. Our approach uses a finite element discretization with a high-order time integrator coupled with the recently proposed incremental potential contact method for handling contact and friction forces to solve ODE- and PDE-constrained optimization problems on scenes with complex geometry. It supports static and dynamic problems and differentiation with respect to all physical parameters involved in the physical problem description, which include shape, material parameters, friction parameters, and initial conditions. Our analytically derived adjoint formulation is efficient, with a small overhead (typically less than 10% for nonlinear problems) over the forward simulation, and shares many similarities with the forward problem, allowing the reuse of large parts of existing forward simulator code. We implement our approach on top of the open-source PolyFEM library and demonstrate the applicability of our solver to shape design, initial condition optimization, and material estimation on both simulated results and physical validations. Zizhou Huang, Davi C. Tozoni, Arvi Gjoka, Zachary Ferguson, Teseo Schneider, Daniele Panozzo, Denis Zorin |
ACM Trans. Graph. | 3 |
| 2019 | HistoryTracker: Minimizing Human Interactions in Baseball Game AnnotationabstractThe sport data tracking systems available today are based on specialized hardware (high-definition cameras, speed radars, RFID) to detect and track targets on the field. While effective, implementing and maintaining these systems pose a number of challenges, including high cost and need for close human monitoring. On the other hand, the sports analytics community has been exploring human computation and crowdsourcing in order to produce tracking data that is trustworthy, cheaper and more accessible. However, state-of-the-art methods require a large number of users to perform the annotation, or put too much burden into a single user. We propose HistoryTracker, a methodology that facilitates the creation of tracking data for baseball games by warm-starting the annotation process using a vast collection of historical data. We show that HistoryTracker helps users to produce tracking data in a fast and reliable way. Jorge Henrique Piazentin Ono, Arvi Gjoka, Justin Salamon, Carlos A. Dietrich, Cláudio T. Silva |
CHI | 2 |