Demo Data from EDBT 2026 / reviewers in the wild / expert
Jay Rainey
dblp:239/7830
· DBLP profile ↗
6ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0002-2323-1691ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Interaction techniques and input · 37% Collaborative and social computing · 35% Design research and methods · 15% | |
| Software engineering, system software, and programming languages
1 paper |
Empirical software engineering · 100% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › text entry
mobile text entry |
0.6 | 1 | 2022 | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods · CHI 2022 |
Interaction techniques and input
text entry |
0.6 | 1 | 2022 | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods · CHI 2022 |
Empirical software engineering › software engineering research methodology
experience sampling |
0.6 | 1 | 2022 | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods · CHI 2022 |
Design research and methods
in-the-wild study |
0.2 | 1 | 2022 | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods · CHI 2022 |
Design research and methods › design process
iterative design |
0.1 | 1 | 2019 | Gabber: Supporting Voice in Participatory Qualitative Practices · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
passive sensing · 1.1field study · 1.1experience sampling · 1.1observation · 0.6interviews · 0.6qualitative reflections · 0.4design-based research · 0.4iterative design · 0.4field trial · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Graph Guided Question Answer Generation for Procedural Question-AnsweringabstractHai Pham, Isma Hadji, Xinnuo Xu, Ziedune Degutyte, Jay Rainey, Evangelos Kazakos, Afsaneh Fazly, Georgios Tzimiropoulos, Brais Martinez. Proceedings of the 18th Conference of the European Chapter of the Association for Computational Linguistics (Volume 1: Long Papers). 2024. Hai X. Pham, Isma Hadji, Xinnuo Xu, Ziedune Degutyte, Jay Rainey, Evangelos Kazakos, Afsaneh Fazly, Georgios Tzimiropoulos, Brais Martínez |
EACL (1) | 5 |
| 2022 | Investigating the Tradeoffs of Everyday Text-Entry Collection MethodsabstractTyping on mobile devices is a common and complex task. The act of typing itself thereby encodes rich information, such as the typing method, the context it is performed in, and individual traits of the person typing. Researchers are increasingly using a selection or combination of experience sampling and passive sensing methods in real-world settings to examine typing behaviours. However, there is limited understanding of the effects these methods have on measures of input speed, typing behaviours, compliance, perceived trust and privacy. In this paper, we investigate the tradeoffs of everyday data collection methods. We contribute empirical results from a four-week field study (N=26). Here, participants contributed by transcribing, composing, passively having sentences analyzed and reflecting on their contributions. We present a tradeoff analysis of these data collection methods, discuss their impact on text-entry applications, and contribute a flexible research platform for in the wild text-entry studies. André Rodrigues 0002, Hugo Nicolau, André R. B. Santos, Diogo Branco, Jay Rainey, David Verweij, Jan D. Smeddinck, Kyle Montague, Tiago João Vieira Guerreiro |
CHI | 5 |
| 2022 | Exploring the Role of Paradata in Digitally Supported Qualitative Co-ResearchabstractAcademics and community organisations are increasingly adopting co-research practices where participants contribute to qualitative data collection, analysis, and dissemination. These qualitative practices can often lack transparency that can present a problem for stakeholders (such as funding agencies) who seek evidence of the rigour and accountability in these decision-making processes. When qualitative research is done digitally, paradata is available as interaction logs that reveal the underlying processes, such as the time spent engaging with different segments of an interview. In practice, paradata is seldom used to examine the decisions associated with undertaking qualitative research. This paper explores the role of paradata arising from a four-month engagement with a community-led charity that used a digital platform to support their qualitative co-research project. Through observations of platform use and reflective post-deployment interviews, our findings highlight examples of paradata generated through digital tools in qualitative research, e.g., listening coverage, engagement rate, thematic maps and data discards. From this, we contribute a conceptualisation of paradata and discuss its role in qualitative research to improve process transparency, enhance data sharing, and to create feedback loops with research participants. Jay Rainey, Siobhan Macfarlane, Aare Puussaar, Vasillis Vlachokyriakos, Roger J. Burrows, Jan D. Smeddinck, Pamela Briggs, Kyle Montague |
CHI | 1 |
| 2020 | TalkFutures: Supporting Qualitative Practices in Distributed Community EngagementsabstractCommunity engagements are qualitative processes that make use of participants local knowledge for democratic decision-making, but often exclude participants from data analysis and dissemination. This can mean that they are left feeling that their voice is not properly represented in the final output. This paper presents a digital community engagement process, TalkFutures, that actively involves participants in the production, distributed analysis and summarization of qualitative data. The design of TalkFutures was explored through a five-week deployment with the International Federation of Red Cross and Red Crescent Societies (IFRC) as part of a consultation designed to inform future strategy. Our analysis of deployment metrics and post-deployment interviews outline how TalkFutures: (i) increased modes of participation across the qualitative workflow; (ii) reduced barriers to participation; and (iii) improved representation in the engagement processes. Jay Rainey, Juan Carlos Alvarez de la Vega, Dan Richardson, Daniel Lambton-Howard, Sara Armouch, Tom Bartindale, Shaun Hazeldine, Pamela Briggs, Patrick Olivier, Kyle Montague |
Conference on Designing Interactive Systems | 1 |
| 2020 | Utilizing Participant Voice in Volunteer TrainingabstractDelivering training to volunteers is a huge challenge for non-governmental organisations (NGOs). Traditional classroom-based approaches that dominate training are problematic due to the limited participation they offer to trainees. Peer-led approaches however, have shown promise in helping NGOs utilise trainee experiences within training. Although technologies are playing an increasing role in training, their benefits are not well understood. We describe our experience of designing peer-led training for community volunteers in rural India. Working alongside an NGO involved in community regeneration and social action, we collaboratively delivered a ten-day training workshop, deploying audio technologies to engage the participants in sharing lived experiences. We draw on reflections from trainers and trainees on how utilising participant voice can enhance training. We highlight opportunities around the usage of audio technologies for engaging with participant voice, including the ability to reclaim trainee agency within training and to work within cultural barriers. Delvin Varghese, Jay Rainey, Kyle Montague, Tom Bartindale, Patrick Olivier |
CHI | 2 |
| 2019 | Gabber: Supporting Voice in Participatory Qualitative PracticesabstractWe describe the iterative design, development and learning process we undertook to produce Gabber, a digital platform that aims to support distributed capture of spoken interviews and discussions, and their qualitative analysis. Our aim is to reduce both expertise and cost barriers associated with existing technologies, making the process more inclusive. Gabber structures distributed audio data capture, facilitates participatory sensemaking, and supports collaborative reuse of audio. We describe our design and development journey across three distinct field trials over a two-year period. Reflecting on the iterative design process, we offer insights into the challenges faced by non-experts throughout their qualitative practices, and provide guidance for researchers designing systems to support engagement in these practices. Jay Rainey, Kyle Montague, Pamela Briggs, Thomas Nappey, Patrick Olivier |
CHI | 1 |