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Mandy Rose

dblp:239/7874 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
0009-0006-2645-1258ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 67% Multimedia analysis and retrieval · 33%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 62% Usability and user experience research · 19% Collaborative and social computing · 19%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive video
360-degree video
0.412019
Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen · VR 2019
Multimedia analysis and retrieval › multimedia analysis
content analysis
0.412019
Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019
Virtual and augmented reality › immersive experience
immersive viewing
0.412019
Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen · VR 2019
Immersive interaction
virtual reality
0.412019
Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019
Collaborative and social computing
audience experience
0.112019
Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.8inter-subject correlation · 0.8ethnographic study · 0.8content analysis · 0.8
YearPublicationVenuePosition
2019 Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences
abstract
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for consumption using panoramic "Virtual Reality" headsets. VRNF promises nonfiction content producers the potential to create new ways for audiences to experience "the real"; allowing viewers to transition from passive spectators to active participants. Our current project is exploring VRNF through a series of ethnographic and experimental studies. In order to document the content available, we embarked on an analysis of VR documentaries produced to date. In this paper, we present an analysis of a representative sample of 150 VRNF titles released between 2012-2018. We identify and quantify 64 characteristics of the medium over this period, discuss how producers are exploiting the affordances of VR, and shed light on new audience roles. Our findings provide insight into the current state of the art in VRNF and provide a digital resource for other researchers in this area.
Chris Bevan, David Philip Green, Harry Farmer, Mandy Rose, Kirsten Cater, Danaë Emma Beckford Stanton Fraser, Helen Brown
CHI4
2019 Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen
abstract
This study examined whether the high level of immersion provided by HMDs encourages participants to synchronise their attention during viewing. 39 participants watched the 360° documentary “Clouds Over Sidra” using either a HMD or via a flat screen tablet display. We found that the HMD group showed significantly greater overall ISC did the tablet group and that this effect was strongest during transition between scenes.
Harry Farmer, Chris Bevan, David Philip Green, Mandy Rose, Kirsten Cater, Danaë Emma Beckford Stanton Fraser
VR4