Demo Data from EDBT 2026 / reviewers in the wild / expert
Celso Gomes
dblp:239/7987
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 36% Interaction techniques and input · 32% User interface design and tools · 32% | |
| Computer graphics and multimedia
2 papers |
Audio and music processing · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › mixed-initiative interaction
mixed-initiative interfaces |
0.4 | 1 | 2020 | Music Creation by Example · CHI 2020 |
Audio and music processing
music creation |
0.1 | 1 | 2020 | Music Creation by Example · CHI 2020 |
Audio and music processing
audio quality assessment |
0.1 | 1 | 2019 | VoiceAssist: Guiding Users to High-Quality Voice Recordings · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 1.6AI music generation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Multi-level Correspondence via Graph Kernels for Editing Vector Graphics Designs
Hijung Shin, Jeremy Warner, Björn Hartmann, Celso Gomes, Holger Winnemöller, Wilmot Li |
Graphics Interface | 4 |
| 2020 | Music Creation by ExampleabstractShort online videos have become the dominating media on social platforms. However, finding suitable music to accompany videos can be a challenging task to some video creators, due to copyright constraints, limitations in search engines, and required audio-editing expertise. One possible solution to these problems is to use AI music generation. In this paper we present a user interface (UI) paradigm that allows users to input a song to an AI engine and then interactively regenerate and mix AI-generated music. To arrive at this design, we conducted user studies with a total of 104 video creators at several stages of our design and development process. User studies supported the effectiveness of our approach and provided valuable insights about human-AI interaction as well as the design and evaluation of mixed-initiative interfaces in creative practice. Emma Frid, Celso Gomes, Zeyu Jin |
CHI | 2 |
| 2019 | VoiceAssist: Guiding Users to High-Quality Voice RecordingsabstractVoice recording is a challenging task with many pitfalls due to sub-par recording environments, mistakes in recording setup, microphone quality, etc. Newcomers to voice recording often have difficulty recording their voice, leading to recordings with low sound quality. Many amateur recordings of poor quality have two key problems: too much reverberation (echo), and too much background noise (e.g. fans, electronics, street noise). We present VoiceAssist, a system that helps inexperienced users produce high quality recordings by providing real-time visual feedback on audio quality. We integrate modern audio quality measures into an interactive human-machine feedback loop, so that the audio quality can be maximized at capture-time. We demonstrate the utility of this feedback for improving the recording quality with a user study. When presented with visual feedback about recording quality, users produced recordings that were strongly preferred by third-party listeners, when compared to recordings made without this feedback. Prem Seetharaman, Gautham J. Mysore, Bryan Pardo, Paris Smaragdis, Celso Gomes |
CHI | 5 |