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Yueting Weng

dblp:239/8197 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0003-1649-8221ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 95% Immersive interaction · 5%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
pointing and selection
0.712023
Selecting Real-World Objects via User-Perspective Phone Occlusion · CHI 2023
Interaction techniques and input
spatial interaction
0.712023
Selecting Real-World Objects via User-Perspective Phone Occlusion · CHI 2023
Interaction techniques and input
gesture input
0.512021
FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision · CHI 2021
Interaction techniques and input
touch interaction
0.412019
HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision · CHI 2019
Interaction techniques and input
mobile interaction
0.212023
Selecting Real-World Objects via User-Perspective Phone Occlusion · CHI 2023
Immersive interaction
augmented reality interaction
0.112021
FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision · CHI 2021

Methods — techniques the papers use, named apart from their topics

iris positioning · 0.7distance-weighted jaccard index · 0.7convolutional neural network · 0.5computer vision · 0.5stereo vision · 0.4depth estimation · 0.4CNN-based calibration · 0.4
YearPublicationVenuePosition
2023 Selecting Real-World Objects via User-Perspective Phone Occlusion
abstract
Perceiving the region of interest (ROI) and target object by smartphones from the user’s first-person perspective can enable diverse spatial interactions. In this paper, we propose a novel ROI input method and a target selecting method for smartphones by utilizing the user-perspective phone occlusion. This concept of turning the phone into real-world physical cursor benefits from the proprioception, gets rid of the constraint of camera preview, and allows users to rapidly and accurately select the target object. Meanwhile, our method can provide a resizable and rotatable rectangular ROI to disambiguate dense targets. We implemented the prototype system by positioning the user’s iris with the front camera and estimating the rectangular area blocked by the phone with the rear camera simultaneously, followed by a target prediction algorithm with the distance-weighted Jaccard index. We analyzed the behavioral models of using our method and evaluated our prototype system’s pointing accuracy and usability. Results showed that our method is well-accepted by the users for its convenience, accuracy, and efficiency.
Chun Yu, Jiachen Yao, Yueting Weng, Yukang Yan, Yuanchun Shi
CHI6
2022 Design and Evaluation of Window Management Operations in AR Headset + Smartphone Interface
abstract
Combining the use of an AR headset and a smartphone can provide wider display and precise touch input simultaneously; it can redefine the way we use applications today. Unfortunately, users are deprived of such benefit because of the independence of two devices. There lacks a kind of intuitive and direct interactions across them. In this paper, we conduct a formative study to understand the window management requirements and interaction preferences of using an AR headset and a smartphone simultaneously and report the insights we gained. Also, we introduce an example vocabulary of window management operations in AR headset + smartphone interface. It allows users to manipulate windows in virtual space and shift windows between devices efficiently and seamlessly.
Jie Ren 0017, Chun Yu, Yueting Weng, Chengchi Zhou, Yuanchun Shi
Virtual Real. Intell. Hardw.3
2021 FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
abstract
We present FaceSight, a computer vision-based hand-to-face gesture sensing technique for AR glasses. FaceSight fixes an infrared camera onto the bridge of AR glasses to provide extra sensing capability of the lower face and hand behaviors. We obtained 21 hand-to-face gestures and demonstrated the potential interaction benefits through five AR applications. We designed and implemented an algorithm pipeline that segments facial regions, detects hand-face contact (f1 score: 98.36%), and trains convolutional neural network (CNN) models to classify the hand-to-face gestures. The input features include gesture recognition, nose deformation estimation, and continuous fingertip movement. Our algorithm achieves classification accuracy of all gestures at 83.06%, proved by the data of 10 users. Due to the compact form factor and rich gestures, we recognize FaceSight as a practical solution to augment input capability of AR glasses in the future.
Yueting Weng, Chun Yu, Yingtian Shi, Yuhang Zhao 0001, Yukang Yan, Yuanchun Shi
CHI1
2019 HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision
abstract
We present HandSee, a novel sensing technique that can capture the state and movement of the user's hands touching or gripping a smartphone. We place a right angle prism mirror on the front camera to achieve a stereo vision of the scene above the touchscreen surface. We develop a pipeline to extract the depth image of hands from a monocular RGB image, which consists of three components: a stereo matching algorithm to estimate the pixel-wise depth of the scene, a CNN-based online calibration algorithm to detect hand skin, and a merging algorithm that outputs the depth image of the hands. Building on the output, a substantial set of valuable interaction information, such as fingers' 3D location, gripping posture, and finger identity can be recognized concurrently. Due to this unique sensing ability, HandSee enables a variety of novel interaction techniques and expands the design space for full hand interaction on smartphones.
Chun Yu, Xiaoying Wei, Shubh Vachher, Yueting Weng, Yizheng Gu, Yuanchun Shi
CHI6