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Elizaveta Karmannaya

dblp:239/8219 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 87% Ubiquitous computing and smart environments · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
crowdsourcing
0.412019
Monotasking or Multitasking: Designing for Crowdworkers' Preferences · CHI 2019
Collaborative and social computing › computer-supported cooperative work
task management
0.412019
Monotasking or Multitasking: Designing for Crowdworkers' Preferences · CHI 2019
Ubiquitous computing and smart environments
multitasking
0.112019
Monotasking or Multitasking: Designing for Crowdworkers' Preferences · CHI 2019

Methods — techniques the papers use, named apart from their topics

survey · 0.4
YearPublicationVenuePosition
2019 Monotasking or Multitasking: Designing for Crowdworkers' Preferences
abstract
Crowdworkers receive no formal training for managing their tasks, time or working environment. To develop tools that support such workers, an understanding of their preferences and the constraints they are under is essential. We asked 317 experienced Amazon Mechanical Turk workers about factors that influence their task and time management. We found that a large number of the crowdworkers score highly on a measure of polychronicity; this means that they prefer to frequently switch tasks and happily accommodate regular work and non-work interruptions. While a preference for polychronicity might equip people well to deal with the structural demands of crowdworking platforms, we also know that multitasking negatively affects workers' productivity. This puts crowdworkers' working preferences into conflict with the desire of requesters to maximize workers' productivity. Combining the findings of prior research with the new knowledge obtained from our participants, we enumerate practical design options that could enable workers, requesters and platform developers to make adjustments that would improve crowdworkers' experiences.
Laura Lascau, Sandy Gould, Anna Louise Cox, Elizaveta Karmannaya, Duncan P. Brumby
CHI4