Demo Data from EDBT 2026 / reviewers in the wild / expert
Ganghun Lee
dblp:239/8409
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 75% Robot manipulation · 12% Motion planning and robot control · 12% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Rendering · 50% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
continuous control |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Machine learning › Reinforcement learning
policy optimization |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Machine learning › Reinforcement learning › policy learning
policy parameterization |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.9 | 1 | 2025 | Truncated Gaussian Policy for Debiased Continuous Control · AAAI 2025 |
Visual content generation and editing › image editing › image compositing
image collage |
0.7 | 1 | 2023 | Neural Collage Transfer: Artistic Reconstruction via Material Manipulation · ICCV 2023 |
Rendering
stroke-based rendering |
0.7 | 1 | 2023 | Neural Collage Transfer: Artistic Reconstruction via Material Manipulation · ICCV 2023 |
Robotics › Motion planning and robot control
robot control |
0.6 | 1 | 2022 | From Scratch to Sketch: Deep Decoupled Hierarchical Reinforcement Learning for Robotic Sketching Agent · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
truncated gaussian distribution · 0.9scale adjustment · 0.9soft actor-critic · 0.7reinforcement learning · 0.7markov decision process · 0.7stroke-based rendering · 0.6deep decoupled hierarchical reinforcement learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Truncated Gaussian Policy for Debiased Continuous ControlabstractIn continuous domains, reinforcement learning policies are often based on Gaussian distributions for their generality. However, the unbounded support of Gaussian policy can cause a bias toward sampling boundary actions in many continuous control tasks that impose action limits due to physical constraints. This "boundary action bias'' can negatively impact training in algorithms like Proximal Policy Optimization. Despite this, it has been overlooked in many existing research and applications. In this paper, we revisit this issue by presenting illustrative explanations and analysis from the sampling point of view. Then, we introduce a truncated Gaussian policy with inherent bounds as a minimal alternative to mitigate the bias. However, we find that the plain truncated Gaussian policy may lay the counter-bias, preferring interior actions: to balance the bias, we ultimately propose a scale-adjusted truncated Gaussian policy, where the distribution scale shrinks if the location is near the boundaries. This property makes boundary actions deterministic more than in plain truncated Gaussian, but still less than in original Gaussian. Extensive empirical studies and comparisons on various continuous control tasks demonstrate that the truncated Gaussian policies significantly reduce the rate of boundary action usage, while scale-adjusted ones successfully balance the bias and counter-bias. It generally outperforms the Gaussian policy and shows competitive results compared to other approaches designed to counteract the bias. Ganghun Lee, Minji Kim 0005, Minsu Lee 0001, Byoung-Tak Zhang |
AAAI | 1 |
| 2023 | Neural Collage Transfer: Artistic Reconstruction via Material ManipulationabstractCollage is a creative art form that uses diverse material scraps as a base unit to compose a single image. Although pixel-wise generation techniques can reproduce a target image in collage style, it is not a suitable method due to the solid stroke-by-stroke nature of the collage form. While some previous works for stroke-based rendering produced decent sketches and paintings, collages have received much less attention in research despite their popularity as a style. In this paper, we propose a method for learning to make collages via reinforcement learning without the need for demonstrations or collage artwork data. We design the collage Markov Decision Process (MDP), which allows the agent to handle various materials and propose a model-based soft actor-critic to mitigate the agent’s training burden derived from the sophisticated dynamics of collage. Moreover, we devise additional techniques such as active material selection and complexity-based multi-scale collage to handle target images at any size and enhance the results’ aesthetics by placing relatively more scraps in areas of high complexity. Experimental results show that the trained agent appropriately selected and pasted materials to regenerate the target image into a collage and obtained a higher evaluation score on content and style than pixel-wise generation methods. Code is available at https://github.com/northadventure/CollageRL. Ganghun Lee, Minji Kim 0005, Yunsu Lee, Minsu Lee 0001, Byoung-Tak Zhang |
ICCV | 1 |
| 2022 | From Scratch to Sketch: Deep Decoupled Hierarchical Reinforcement Learning for Robotic Sketching AgentabstractWe present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical reinforcement learning; two policies for stroke-based rendering and motor control are learned independently to achieve sub-tasks for drawing, and form a hierarchy when cooperating for real-world drawing. Without hand-crafted features, drawing sequences or trajectories, and inverse kinematics, the proposed method trains the robotic sketching agent from scratch. We performed experiments with a 6-DoF robot arm with 2F gripper to sketch doodles. Our experimental results show that the two policies successfully learned the sub-tasks and collaborated to sketch the target images. Also, the robustness and flexibility were examined by varying drawing tools and surfaces. Ganghun Lee, Minji Kim 0005, Minsu Lee 0001, Byoung-Tak Zhang |
ICRA | 1 |
| 2021 | Toddler-Guidance Learning: Impacts of Critical Period on Multimodal AI AgentsabstractCritical periods are phases during which a toddler’s brain develops in spurts. To promote children’s cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for the training of AI agents. Similar to human toddlers, well-timed guidance and multimodal interactions might significantly enhance the training efficiency of AI agents as well. To validate this hypothesis, we adapt this notion of critical periods to learning in AI agents and investigate the critical period in the virtual environment for AI agents. We formalize the critical period and Toddler-guidance learning in the reinforcement learning (RL) framework. Then, we built up a toddler-like environment with VECA toolkit to mimic human toddlers’ learning characteristics. We study three discrete levels of mutual interaction: weak-mentor guidance (sparse reward), moderate mentor guidance (helper-reward), and mentor demonstration (behavioral cloning). We also introduce the EAVE dataset consisting of 30,000 real-world images to fully reflect the toddler’s viewpoint. We evaluate the impact of critical periods on AI agents from two perspectives: how and when they are guided best in both uni- and multimodal learning. Our experimental results show that both uni- and multimodal agents with moderate mentor guidance and critical period on 1 million and 2 million training steps show a noticeable improvement. We validate these results with transfer learning on the EAVE dataset and find the performance advancement on the same critical period and the guidance. Kwanyoung Park, Hyunseok Oh, Ganghun Lee, Minsu Lee 0001, Youngki Lee 0001, Byoung-Tak Zhang |
ICMI | 4 |