Demo Data from EDBT 2026 / reviewers in the wild / expert
Tom Van Wouwe
dblp:239/8620
· DBLP profile ↗
6ranked-venue papers
3as first author
5since 2021 · last 2024
0000-0001-6180-8730ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 78% 3D vision · 19% Reinforcement learning · 3% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.5 | 2 | 2024 | Constrained Diffusion with Trust Sampling · NeurIPS 2024 DiffusionPoser: Real-Time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › diffusion model architecture
autoregressive diffusion models |
0.8 | 1 | 2024 | DiffusionPoser: Real-Time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › controllable generation
constrained generation |
0.8 | 1 | 2024 | Constrained Diffusion with Trust Sampling · NeurIPS 2024 |
Computer vision › 3D vision › 3d motion analysis
human motion reconstruction |
0.8 | 1 | 2024 | DiffusionPoser: Real-Time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion · CVPR 2024 |
Bioinformatics and computational biology
biomechanics |
0.8 | 1 | 2024 | AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale · ECCV (88) 2024 |
Computer animation and physical simulation
character animation |
0.4 | 1 | 2019 | Synthesis of biologically realistic human motion using joint torque actuation · ACM Trans. Graph. 2019 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.4 | 1 | 2019 | Synthesis of biologically realistic human motion using joint torque actuation · ACM Trans. Graph. 2019 |
Machine learning › Reinforcement learning
policy optimization |
0.1 | 1 | 2019 | Synthesis of biologically realistic human motion using joint torque actuation · ACM Trans. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
trust sampling · 0.8state manifold estimation · 0.8optimal control · 0.8musculotendon model · 0.8metabolic energy function · 0.8gradient-based optimization · 0.8diffusion model · 0.8autoregressive inference · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | DiffusionPoser: Real-Time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive DiffusionabstractMotion capture from a limited number of body-worn sensors, such as inertial measurement units (IMUs) and pressure insoles, has important applications in health, human performance, and entertainment. Recent work has focused on accurately reconstructing whole-body motion from a specific sensor configuration using six IMUs. While a common goal across applications is to use the minimal number of sensors to achieve required accuracy, the optimal arrangement of the sensors might differ from application to application. We propose a single diffusion model, Dif-fusionPoser, which reconstructs human motion in real-time from an arbitrary combination of sensors, including IMUs placed at specified locations, and, pressure insoles. Un-like existing methods, our model grants users the flexibility to determine the number and arrangement of sensors tai-lored to the specific activity of interest, without the need for retraining. A novel autoregressive inferencing scheme ensures real-time motion reconstruction that closely aligns with measured sensor signals. The generative nature of Dif-fusionl'oser ensures realistic behavior, even for degrees-of-freedom not directly measured. Qualitative results can be found on our website: https://diffusionposer.github.io/. Tom Van Wouwe, Antoine Falisse, Scott L. Delp, C. Karen Liu |
CVPR | 1 |
| 2024 | AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scale
Keenon Werling, Janelle Kaneda, Tian Tan 0008, Rishi Agarwal, Six Skov, Tom Van Wouwe, Scott D. Uhlrich, Nicholas A. Bianco, Carmichael F. Ong, Antoine Falisse, Shardul Sapkota, Aidan Chandra, Joshua Carter, Ezio Preatoni, Benjamin J. Fregly, Jennifer L. Hicks, Scott L. Delp, C. Karen Liu |
ECCV (88) | 6 |
| 2024 | Constrained Diffusion with Trust SamplingabstractDiffusion models have demonstrated significant promise in various generative tasks; however, they often struggle to satisfy challenging constraints. Our approach addresses this limitation by rethinking training-free loss-guided diffusion from an optimization perspective. We formulate a series of constrained optimizations throughout the inference process of a diffusion model. In each optimization, we allow the sample to take multiple steps along the gradient of the proxy constraint function until we can no longer trust the proxy, according to the variance at each diffusion level. Additionally, we estimate the state manifold of diffusion model to allow for early termination when the sample starts to wander away from the state manifold at each diffusion step. Trust sampling effectively balances between following the unconditional diffusion model and adhering to the loss guidance, enabling more flexible and accurate constrained generation. We demonstrate the efficacy of our method through extensive experiments on complex tasks, and in drastically different domains of images and 3D motion generation, showing significant improvements over existing methods in terms of generation quality. Our implementation is available at https://github.com/will-s-h/trust-sampling. William Huang, Yifeng Jiang 0002, Tom Van Wouwe, C. Karen Liu |
NeurIPS | 3 |
| 2024 | A simulation framework to determine optimal strength training and musculoskeletal geometry for sprinting and distance runningabstractMusculoskeletal geometry and muscle volumes vary widely in the population and are intricately linked to the performance of tasks ranging from walking and running to jumping and sprinting. As an alternative to experimental approaches, where it is difficult to isolate factors and establish causal relationships, simulations can be used to independently vary musculoskeletal geometry and muscle volumes, and develop a fundamental understanding. However, our ability to understand how these parameters affect task performance has been limited due to the high computational cost of modelling the necessary complexity of the musculoskeletal system and solving the requisite multi-dimensional optimization problem. For example, sprinting and running are fundamental to many forms of sport, but past research on the relationships between musculoskeletal geometry, muscle volumes, and running performance has been limited to observational studies, which have not established cause-effect relationships, and simulation studies with simplified representations of musculoskeletal geometry. In this study, we developed a novel musculoskeletal simulator that is differentiable with respect to musculoskeletal geometry and muscle volumes. This simulator enabled us to find the optimal body segment dimensions and optimal distribution of added muscle volume for sprinting and marathon running. Our simulation results replicate experimental observations, such as increased muscle mass in sprinters, as well as a mass in the lower end of the healthy BMI range and a higher leg-length-to-height ratio in marathon runners. The simulations also reveal new relationships, for example showing that hip musculature is vital to both sprinting and marathon running. We found hip flexor and extensor moment arms were maximized to optimize sprint and marathon running performance, and hip muscles the main target when we simulated strength training for sprinters. Our simulation results provide insight to inspire future studies to examine optimal strength training. Our simulator can be extended to other athletic tasks, such as jumping, or to non-athletic applications, such as designing interventions to improve mobility in older adults or individuals with movement disorders. Tom Van Wouwe, Jennifer L. Hicks, Scott L. Delp, C. Karen Liu |
PLoS Comput. Biol. | 1 |
| 2022 | An approximate stochastic optimal control framework to simulate nonlinear neuro-musculoskeletal models in the presence of noiseabstractOptimal control simulations have shown that both musculoskeletal dynamics and physiological noise are important determinants of movement. However, due to the limited efficiency of available computational tools, deterministic simulations of movement focus on accurately modelling the musculoskeletal system while neglecting physiological noise, and stochastic simulations account for noise while simplifying the dynamics. We took advantage of recent approaches where stochastic optimal control problems are approximated using deterministic optimal control problems, which can be solved efficiently using direct collocation. We were thus able to extend predictions of stochastic optimal control as a theory of motor coordination to include muscle coordination and movement patterns emerging from non-linear musculoskeletal dynamics. In stochastic optimal control simulations of human standing balance, we demonstrated that the inclusion of muscle dynamics can predict muscle co-contraction as minimal effort strategy that complements sensorimotor feedback control in the presence of sensory noise. In simulations of reaching, we demonstrated that nonlinear multi-segment musculoskeletal dynamics enables complex perturbed and unperturbed reach trajectories under a variety of task conditions to be predicted. In both behaviors, we demonstrated how interactions between task constraint, sensory noise, and the intrinsic properties of muscle influence optimal muscle coordination patterns, including muscle co-contraction, and the resulting movement trajectories. Our approach enables a true minimum effort solution to be identified as task constraints, such as movement accuracy, can be explicitly imposed, rather than being approximated using penalty terms in the cost function. Our approximate stochastic optimal control framework predicts complex features, not captured by previous simulation approaches, providing a generalizable and valuable tool to study how musculoskeletal dynamics and physiological noise may alter neural control of movement in both healthy and pathological movements. Tom Van Wouwe, Lena H. Ting, Friedl De Groote |
PLoS Comput. Biol. | 1 |
| 2019 | Synthesis of biologically realistic human motion using joint torque actuationabstractUsing joint actuators to drive the skeletal movements is a common practice in character animation, but the resultant torque patterns are often unnatural or infeasible for real humans to achieve. On the other hand, physiologically-based models explicitly simulate muscles and tendons and thus produce more human-like movements and torque patterns. This paper introduces a technique to transform an optimal control problem formulated in the muscle-actuation space to an equivalent problem in the joint-actuation space, such that the solutions to both problems have the same optimal value. By solving the equivalent problem in the joint-actuation space, we can generate human-like motions comparable to those generated by musculotendon models, while retaining the benefit of simple modeling and fast computation offered by joint-actuation models. Our method transforms constant bounds on muscle activations to nonlinear, state-dependent torque limits in the joint-actuation space. In addition, the metabolic energy function on muscle activations is transformed to a nonlinear function of joint torques, joint configuration and joint velocity. Our technique can also benefit policy optimization using deep reinforcement learning approach, by providing a more anatomically realistic action space for the agent to explore during the learning process. We take the advantage of the physiologically-based simulator, OpenSim, to provide training data for learning the torque limits and the metabolic energy function. Once trained, the same torque limits and the energy function can be applied to drastically different motor tasks formulated as either trajectory optimization or policy learning. Yifeng Jiang 0002, Tom Van Wouwe, Friedl De Groote, C. Karen Liu |
ACM Trans. Graph. | 2 |