Anna Frühstück

dblp:239/8635 · DBLP profile ↗
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8ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0002-3870-4850ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 92% Face, body and person analysis · 4% Trustworthy machine learning · 4%
Computer graphics and multimedia
4 papers
Visual content generation and editing · 43% Image and video processing · 21% Geometric modeling and processing · 16%

Topics — the 13 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative adversarial network
1.222023
VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANs · CVPR 2023
InsetGAN for Full-Body Image Generation · CVPR 2022
Image and video processing
super-resolution
0.812024
SUPERGAUSSIAN: Repurposing Video Models for 3D Super Resolution · ECCV (29) 2024
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis
0.712023
VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANs · CVPR 2023
Machine learning › Generative modeling › generative adversarial network
GAN inversion
0.712023
VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANs · CVPR 2023
Visual content generation and editing
video editing
0.712023
VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANs · CVPR 2023
Machine learning › Generative modeling › generative model evaluation
generative adversarial network evaluation
0.612022
On the Robustness of Quality Measures for GANs · ECCV (17) 2022
Machine learning › Generative modeling
latent space exploration
0.612022
InsetGAN for Full-Body Image Generation · CVPR 2022
Visualization and visual analytics › interaction techniques
visual query interface
0.612022
Large-Scale Architectural Asset Extraction from Panoramic Imagery · IEEE Trans. Vis. Comput. Graph. 2022
Visual content generation and editing
texture synthesis
0.622022
TileGAN: synthesis of large-scale non-homogeneous textures · ACM Trans. Graph. 2019
Large-Scale Architectural Asset Extraction from Panoramic Imagery · IEEE Trans. Vis. Comput. Graph. 2022
Machine learning › Generative modeling › diffusion model
video diffusion model
0.212024
SUPERGAUSSIAN: Repurposing Video Models for 3D Super Resolution · ECCV (29) 2024
Computer vision › Face, body and person analysis
face manipulation
0.212023
VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANs · CVPR 2023
Machine learning › Generative modeling
face synthesis
0.212022
InsetGAN for Full-Body Image Generation · CVPR 2022
Computational photography and imaging
panoramic imagery
0.212022
Large-Scale Architectural Asset Extraction from Panoramic Imagery · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

GAN inversion · 1.9video model repurposing · 1.5optical flow-guided compositing · 1.3tiling algorithm · 0.8generative adversarial network · 0.8quality measure robustness analysis · 0.6object detection · 0.6latent space optimization · 0.6image rectification · 0.6image cropping · 0.6
YearPublicationVenuePosition
2026 PRISM: A Unified Framework for Photorealistic Reconstruction and Intrinsic Scene Modeling
Alara Dirik, Tuanfeng Y. Wang, Duygu Ceylan, Stefanos Zafeiriou, Anna Frühstück
ICPR (4)5
2026 ResEdit: Residual embeddings for precise generative image editing
abstract
Abstract Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large‐scale paired fine‐tuning data. However, producing high‐quality, targeted edits while maintaining image identity and global consistency remains challenging, as weakly conditioned inversion often embeds conflicting image features into the noise. We demonstrate that incorporating a residual image encoding as additional conditioning enables both improved identity preservation and better editability. We optimize this residual encoding to provide a strong conditioning signal for reconstruction, thereby reducing the reliance on inversion and susceptibility to its aforementioned pitfalls. To ensure this residual does not interfere with desired edits, we incorporate a gradient reversal‐based optimization strategy that disentangles the residual from the edited condition. We illustrate our method's ability to produce high‐fidelity results across precise intrinsic‐based editing and relighting, and show proof‐of‐concept text‐guided manipulation. Project page: johnberg1.github.io/resedit
Canberk Baykal, Valentin Deschaintre, Yannick Hold-Geoffroy, Michael Fischer 0011, Anna Frühstück, A. Cengiz Öztireli, Iliyan Georgiev
Comput. Graph. Forum5
2024 SUPERGAUSSIAN: Repurposing Video Models for 3D Super Resolution
Duygu Ceylan, Paul Guerrero 0001, Zexiang Xu, Niloy J. Mitra, Shenlong Wang, Anna Frühstück
ECCV (29)7
2023 VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANs
abstract
We introduce VIVE3D, a novel approach that extends the capabilities of image-based 3D GANs to video editing and is able to represent the input video in an identity-preserving and temporally consistent way. We propose two new building blocks. First, we introduce a novel GAN inversion technique specifically tailored to 3D GANs by jointly embedding multiple frames and optimizing for the camera parameters. Second, besides traditional semantic face edits (e.g. for age and expression), we are the first to demonstrate edits that show novel views of the head enabled by the inherent prop-erties of 3D GANs and our optical flow-guided compositing technique to combine the head with the background video. Our experiments demonstrate that VIVE3D generates high-fidelity face edits at consistent quality from a range of camera viewpoints which are composited with the original video in a temporally and spatially consistent manner.
Anna Frühstück, Nikolaos Sarafianos, Yuanlu Xu, Peter Wonka, Tony Tung
CVPR1
2022 InsetGAN for Full-Body Image Generation
abstract
While GANs can produce photo-realistic images in ideal conditions for certain domains, the generation of full-body human images remains difficult due to the diversity of identities, hairstyles, clothing, and the variance in pose. In-stead of modeling this complex domain with a single GAN, we propose a novel method to combine multiple pretrained GANs, where one GAN generates a global canvas (e.g., human body) and a set of specialized GANs, or insets, focus on different parts (e.g., faces, shoes) that can be seamlessly inserted onto the global canvas. We model the problem as jointly exploring the respective latent spaces such that the generated images can be combined, by inserting the parts from the specialized generators onto the global canvas, without introducing seams. We demonstrate the setup by combining a full body GAN with a dedicated high-quality face GAN to produce plausible-looking humans. We evalu-ate our results with quantitative metrics and user studies.
Anna Frühstück, Krishna Kumar Singh, Eli Shechtman, Niloy J. Mitra, Peter Wonka, Jingwan Lu
CVPR1
2022 On the Robustness of Quality Measures for GANs
Motasem Alfarra, Juan C. Pérez, Anna Frühstück, Philip Torr 0001, Peter Wonka, Bernard Ghanem
ECCV (17)3
2022 Large-Scale Architectural Asset Extraction from Panoramic Imagery
abstract
We present a system to extract architectural assets from large-scale collections of panoramic imagery. We automatically rectify and crop parts of the panoramic image that contain dominant planes, and then use object detection to extract assets such as façades and windows. We also provide various tools to identify attributes of the assets to determine the asset quality and index the assets for search. In addition, we propose a User Interface (UI) to visualize and query assets. Finally, we present applications for urban modeling and texture synthesis.
Peihao Zhu 0001, Wamiq Para, Anna Frühstück, John Femiani 0001, Peter Wonka
IEEE Trans. Vis. Comput. Graph.3
2019 TileGAN: synthesis of large-scale non-homogeneous textures
abstract
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.
Anna Frühstück, Ibraheem Alhashim, Peter Wonka
ACM Trans. Graph.1