EDBT 2026 Demo / reviewers in the wild / expert
Jaylin Herskovitz
dblp:239/9431
· DBLP profile ↗
16ranked-venue papers
5as first author
13since 2021 · last 2026
0000-0002-9049-5056ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 16 · 5 first-author · 13 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A11yExtensions: Accessibility Extensions to Augment Mobile AI Assistive Technology In-SituabstractExisting visual AI assistive technologies have usability gaps, and may need additional adaptations and features to serve users’ needs. We propose A11yExtensions, in-situ interventions that augment existing mobile AI assistive technology with add-on services. Add-ons include features that have been researched but are not yet deployed (e.g., cross-checking AI results), or that are only available in certain applications (e.g., camera aiming assistance). Through co-design sessions with two blind accessibility professionals, we designed and implemented three exemplar extensions, leveraging mobile automation tools to invoke add-ons, enabling just-in-time interventions for adaptability. We found that A11yExtensions provide opportunities to test new features and a new degree of flexibility and customization, though they introduce additional onboarding and communication challenges. We also derived a design space of accessibility extensions as a basis for future extension designs. Overall, A11yExtensions is a demonstration of the effectiveness of deploying new features in-situ via automation, with the technologies people actually use in their day-to-day lives. Jaylin Herskovitz, Margaret Ellen Seehorn, Ather Jammoa, Jason Meddaugh, Anhong Guo |
CHI | 1 |
| 2025 | "Trying to Piece It Together": Exploring Accessible Error Detection in Emerging Privacy Techniques With Blind PeopleabstractBlind people use visual assistance technologies (VAT) to access visual information, yet VAT can expose blind people to privacy risks.Prior HCI research has studied and built AI-enabled obfuscation techniques to detect and remove private content.However, blind people cannot easily spot errors in obfuscation tools.Our paper explores how assessment descriptors, brief visual attributes of objects, may enable blind people to find errors.By conducting interviews and focus groups with blind participants, we found that certain assessment descriptors (color, dimensions, distance) are inadequate to support blind people.Instead, participants discussed assessment descriptors that better reflect their sensemaking process, such as describing multiple objects in a particular space.Expanding the scope of accessible verification beyond assessment descriptors, participants called for greater transparency on how AI-enabled privacy techniques are developed and emphasized the need to co-create training materials on using AI-enabled privacy techniques.Building from our findings and disability studies scholarship, our paper examines how sighted bias could produce assessment descriptors that neglect the needs of blind people and analyzes how participants' preferred assessment descriptors contrast with existing standards of visual description.Lastly, we offer design directions to push for greater transparency in VAT and obfuscation tools. Rahaf Alharbi, Angela D. Cheong, Jaylin Herskovitz, Robin Brewer, Sarita Yardi Schoenebeck |
ASSETS | 3 |
| 2025 | Weaving Sound Information to Support Real-Time Sensemaking of Auditory Environments: Co-Designing with a DHH UserabstractCurrent AI sound awareness systems can provide deaf and hard of hearing people with information about sounds, including discrete sound sources and transcriptions. However, synthesizing AI outputs based on DHH people's ever-changing intents in complex auditory environments remains a challenge. In this paper, we describe the co-design process of SoundWeaver, a sound awareness system prototype that dynamically weaves AI outputs from different AI models based on users’ intents and presents synthesized information through a heads-up display. Adopting a Research through Design perspective, we created SoundWeaver with one DHH co-designer, adapting it to his personal contexts and goals (e.g., cooking at home and chatting in a game store). Through this process, we present design implications for the future of “intent-driven” AI systems for sound accessibility. Jeremy Zhengqi Huang, Jaylin Herskovitz, Liang-Yuan Wu, Cecily Morrison, Dhruv Jain |
CHI | 2 |
| 2024 | Misfitting With AI: How Blind People Verify and Contest AI ErrorsabstractBlind people use artificial intelligence-enabled visual assistance technologies (AI VAT) to gain visual access in their everyday lives, but these technologies are embedded with errors that may be difficult to verify non-visually. Previous studies have primarily explored sighted users’ understanding of AI output and created vision-dependent explainable AI (XAI) features. We extend this body of literature by conducting an in-depth qualitative study with 26 blind people to understand their verification experiences and preferences. We begin by describing errors blind people encounter, highlighting how AI VAT fails to support complex document layouts, diverse languages, and cultural artifacts. We then illuminate how blind people make sense of AI through experimenting with AI VAT, employing non-visual skills, strategically including sighted people, and cross-referencing with other devices. Participants provided detailed opportunities for designing accessible XAI, such as affordances to support contestation. Informed by disability studies framework of misfitting and fitting, we unpacked harmful assumptions with AI VAT, underscoring the importance of celebrating disabled ways of knowing. Lastly, we offer practical takeaways for Responsible AI practice to push the field of accessible XAI forward. Rahaf Alharbi, Pa Lor, Jaylin Herskovitz, Sarita Yardi Schoenebeck, Robin Brewer |
ASSETS | 3 |
| 2024 | ProgramAlly: Creating Custom Visual Access Programs via Multi-Modal End-User ProgrammingabstractExisting visual assistive technologies are built for simple and common use cases, and have few avenues for blind people to customize their functionalities. Drawing from prior work on DIY assistive technology, this paper investigates end-user programming as a means for users to create and customize visual access programs to meet their unique needs. We introduce ProgramAlly, a system for creating custom filters for visual information, e.g., ‘find NUMBER on BUS’, leveraging three end-user programming approaches: block programming, natural language, and programming by example. To implement ProgramAlly, we designed a representation of visual filtering tasks based on scenarios encountered by blind people, and integrated a set of on-device and cloud models for generating and running these programs. In user studies with 12 blind adults, we found that participants preferred different programming modalities depending on the task, and envisioned using visual access programs to address unique accessibility challenges that are otherwise difficult with existing applications. Through ProgramAlly, we present an exploration of how blind end-users can create visual access programs to customize and control their experiences. Jaylin Herskovitz, Andi Xu, Rahaf Alharbi, Anhong Guo |
UIST | 1 |
| 2023 | Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind PeopleabstractExisting assistive technologies (AT) often fail to support the unique needs of blind and visually impaired (BVI) people. Thus, BVI people have become domain experts in customizing and ‘hacking’ AT, creatively suiting their needs. We aim to understand this behavior in depth, and how BVI people envision creating future DIY personalized AT. We conducted a multi-part qualitative study with 12 blind participants: an interview on unique uses of AT, a two-week diary study to log use cases, and a scenario-based design session to imagine creating future technologies. We found that participants work to design new AT both implicitly through creative use cases, and explicitly through regular ideation and development. Participants envisioned creating a variety of new technologies, and we summarize expected benefits and concerns of using a DIY technology approach. From our results, we present design considerations for future DIY technology systems to support existing customization and ‘hacking’ behaviors. Jaylin Herskovitz, Andi Xu, Rahaf Alharbi, Anhong Guo |
CHI | 1 |
| 2022 | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image CaptionsabstractBlind users rely on alternative text (alt-text) to understand an image; however, alt-text is often missing. AI-generated captions are a more scalable alternative, but they often miss crucial details or are completely incorrect, which users may still falsely trust. In this work, we sought to determine how additional information could help users better judge the correctness of AI-generated captions. We developed ImageExplorer, a touch-based multi-layered image exploration system that allows users to explore the spatial layout and information hierarchies of images, and compared it with popular text-based (Facebook) and touch-based (Seeing AI) image exploration systems in a study with 12 blind participants. We found that exploration was generally successful in encouraging skepticism towards imperfect captions. Moreover, many participants preferred ImageExplorer for its multi-layered and spatial information presentation, and Facebook for its summary and ease of use. Finally, we identify design improvements for effective and explainable image exploration systems for blind users. Jaewook Lee 0005, Jaylin Herskovitz, Yi-Hao Peng, Anhong Guo |
CHI | 2 |
| 2022 | CollabAlly: Accessible Collaboration Awareness in Document EditingabstractCollaborative document editing tools are widely used in professional and academic workplaces. While these tools provide basic accessibility support, it is challenging for blind users to gain collaboration awareness that sighted people can easily obtain using visual cues (e.g., who is editing where and what). Through a series of co-design sessions with a blind coauthor, we identified the current practices and challenges in collaborative editing, and iteratively designed CollabAlly, a system that makes collaboration awareness in document editing accessible to blind users. CollabAlly extracts collaborator, comment, and text-change information and their context from a document and presents them in a dialog box to provide easy access and navigation. CollabAlly uses earcons to communicate background events unobtrusively, voice fonts to differentiate collaborators, and spatial audio to convey the location of document activity. In a study with 11 blind participants, we demonstrate that CollabAlly provides improved access to collaboration awareness by centralizing scattered information, sonifying visual information, and simplifying complex operations. Cheuk Yin Phipson Lee, Zhuohao (Jerry) Zhang, Jaylin Herskovitz, Jooyoung Seo, Anhong Guo |
CHI | 3 |
| 2022 | UbiChromics: Enabling Ubiquitously Deployable Interactive Displays with Photochromic PaintabstractPervasive and interactive displays promise to present our digital content seamlessly throughout our environment. However, traditional display technologies do not scale to room-wide applications due to high per-unit-area costs and the need for constant wired power and data infrastructure. This research proposes the use of photochromic paint as a display medium. Applying the paint to any surface or object creates ultra-low-cost displays, which can change color when exposed to specific wavelengths of light. We develop new paint formulations that enable wide area application of photochromic material. Along with a specially modified wide-area laser projector and depth camera that can draw custom images and create on-demand, room-wide user interfaces on photochromic enabled surfaces. System parameters such as light intensity, material activation time, and user readability are examined to optimize the display. Results show that images and user interfaces can last up to 16 minutes and can be updated indefinitely. Finally, usage scenarios such as displaying static and dynamic images, ephemeral notifications, and the creation of on-demand interfaces, such as light switches and music controllers, are demonstrated and explored. Ultimately, the UbiChromics system demonstrates the possibility of extending digital content to all painted surfaces. Amani Alkayyali, Yasha Iravantchi, Jaylin Herskovitz, Alanson P. Sample |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2022 | XSpace: An Augmented Reality Toolkit for Enabling Spatially-Aware Distributed CollaborationabstractAugmented Reality (AR) has the potential to leverage environmental information to better facilitate distributed collaboration, however, such applications are difficult to develop. We present XSpace, a toolkit for creating spatially-aware AR applications for distributed collaboration. Based on a review of existing applications and developer tools, we design XSpace to support three methods for creating shared virtual spaces, each emphasizing a different aspect: shared objects, user perspectives, and environmental meshes. XSpace implements these methods in a developer toolkit, and also provides a set of complimentary visual authoring tools to allow developers to preview a variety of configurations for a shared virtual space. We present five example applications to illustrate that XSpace can support the development of a rich set of collaborative AR experiences that are difficult to produce with current solutions. Through XSpace, we discuss implications for future application design, including user space customization and privacy and safety concerns when sharing users' environments. Jaylin Herskovitz, Yi Fei Cheng 0001, Anhong Guo, Alanson P. Sample, Michael Nebeling |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2021 | Image Explorer: Multi-Layered Touch Exploration to Make Images AccessibleabstractBlind or visually impaired (BVI) individuals often rely on alternative text (alt-text) in order to understand an image; however, alt-text is often missing or incomplete. Automatically-generated captions are a more scalable alternative, but they are also often missing crucial details, and, sometimes, are completely incorrect, which may still be falsely trusted by BVI users. We hypothesize that additional information could help BVI users better judge the correctness of an auto-generated caption. To achieve this, we present Image Explorer, a touch-based multi-layered image exploration system that enables users to explore the spatial layout and information hierarchies in an image. Image Explorer leverages several off-the-shelf deep learning models to generate segmentation and labeling results for an image, combines and filters the generated information, and presents the resulted information in hierarchical layers. In a pilot study with three BVI users, participants used Image Explorer, Seeing AI, and Facebook to explore images with auto-generated captions of diverging quality, and judge the correctness of the captions. Preliminary results show that participants made more accurate judgements about the correctness of the captions when using Image Explorer, although they were highly confident about their judgement regardless of the tool used. Overall, Image Explorer is a novel touch exploration system that makes images more accessible for BVI users by potentially encouraging skepticism and enabling users to independently validate auto-generated captions. Jaewook Lee 0005, Yi-Hao Peng, Jaylin Herskovitz, Anhong Guo |
ASSETS | 3 |
| 2021 | CollabAlly: Accessible Collaboration Awareness in Document EditingabstractCollaborative document editing tools are widely used in both professional and academic workplaces. While these tools provide some accessibility features, it is still challenging for blind users to gain collaboration awareness that sighted people can easily obtain using visual cues (e.g., who edited or commented where and what in the document). To address this gap, we present CollabAlly, a browser extension that makes extractable collaborative and contextual information in document editing accessible for blind users. With CollabAlly, blind users can easily access collaborators’ information, track real-time or asynchronous content and comment changes, and navigate through these elements. In order to convey this complex information through audio, CollabAlly uses voice fonts and spatial audio to enhance users’ collaboration awareness in shared documents. Through a series of pilot studies with a coauthor who is blind, CollabAlly’s design was refined to include more information and to be more compatible with existing screen readers. Cheuk Yin Phipson Lee, Zhuohao (Jerry) Zhang, Jaylin Herskovitz, Jooyoung Seo, Anhong Guo |
ASSETS | 3 |
| 2021 | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional ExperiencesabstractThere is increased interest in using virtual reality in education, but it often remains an isolated experience that is difficult to integrate into current instructional experiences. In this work, we adapt virtual production techniques from filmmaking to enable mixed reality capture of instructors so that they appear to be standing directly in the virtual scene. We also capitalize on the growing popularity of live streaming software for video conferencing and live production. With XRStudio, we develop a pipeline for giving lectures in VR, enabling live compositing using a variety of presets and real-time output to traditional video and more immersive formats. We present interviews with media designers experienced in film and MOOC production that informed our design. Through walkthrough demonstrations of XRStudio with instructors experienced with VR, we learn how it could be used in a variety of domains. In end-to-end evaluations with students, we analyze and compare differences of traditional video vs. more immersive lectures with XRStudio. Michael Nebeling, Shwetha Rajaram, Liwei Wu 0002, Yi Fei Cheng 0001, Jaylin Herskovitz |
CHI | 5 |
| 2020 | Making Mobile Augmented Reality Applications AccessibleabstractAugmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible. Jaylin Herskovitz, Jason Wu 0001, Samuel White, Amy Pavel, Gabriel Reyes, Anhong Guo, Jeffrey P. Bigham |
ASSETS | 1 |
| 2020 | Bashon: A Hybrid Crowd-Machine Workflow for Shell Command SynthesisabstractDespite advances in machine learning, there has been little progress towards creating automated systems that can reliably solve general purpose tasks, such as programming or scripting. In this paper, we propose techniques for increasing the reliability of automated systems for program synthesis tasks via a hybrid workflow that augments the system with input from crowds of human workers. Unlike previous hybrid workflow systems, which have been focused on less complex tasks that crowd workers can do in their entirety (e.g., image labeling), our proposed workflow handles tasks that untrained crowd workers cannot do alone (i.e., scripting). We evaluate our approach by creating BashOn, a system that increases the performance of an automated program that generates Bash shell commands from natural language descriptions by ~30%. Our approach can not only help people make program synthesis tools more robust, reliable, and trustworthy for end-users to use, but also help lower the cost of downstream data collection for program synthesis when a preliminary model exists. Yan Chen 0033, Jaylin Herskovitz, Walter S. Lasecki, Steve Oney |
VL/HCC | 2 |
| 2020 | EdCode: Towards Personalized Support at Scale for Remote Assistance in CS EducationabstractProgramming support methods, like discussion fo-rums and office hours, are important in CS education, but difficult to scale. In this paper, we introduce EdCode, a system that allows students to seek remote instructional support within their IDE in a way that resembles in-person support. It also allows instructors to provide contextualized responses by referencing students' code, and curate and publish their answers for an entire class by selecting only the relevant part of the code referenced, thereby helping to avoid plagiarism. We evaluated EdCode with a series of usability studies and identified benefits and challenges for its use in programming courses. Students found that the perceived quality of support from EdCode was comparable to that of support from in-person office hours, and both students and instructors found publishing and viewing other students' answers helpful. Yan Chen 0033, Jaylin Herskovitz, Gabriel Matute, April Yi Wang, Sang Won Lee 0002, Walter S. Lasecki, Steve Oney |
VL/HCC | 2 |