EDBT 2026 Demo / reviewers in the wild / expert
Sunok Lee
dblp:239/9590
· DBLP profile ↗
13ranked-venue papers
4as first author
13since 2021 · last 2026
0000-0002-8518-7315ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 13 · 4 first-author · 13 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Investigating AI-induced Technostress and Coping Strategies of ProfessionalsabstractWhile the rise of AI has benefited professionals, it also induces technostress that threatens their expertise and jobs. To ensure the human-centered advancement of technology, a deep understanding of users technostress and how to cope with it is essential. Despite technostress having long been discussed, the growing integration of AI tools into professionals’ everyday work amplifies these challenges and calls for further exploration. Accordingly, this is a timely moment to examine their real-world experiences and voices. Thus, our study aims to investigate AI-induced technostress experienced by professionals, and the coping strategies they employ. Through focus group interviews with 19 professionals from diverse fields, we identified seven AI-induced technostressors and examined their coping strategies along two dimensions: stress Coping Style (problem-focused and emotion-focused) and Value Orientation (AI-oriented and humanness-oriented). Drawing on professionals’ coping strategies, we suggest practical implications to support users in coping with AI-induced technostress. Heesung Kwon, Jeesun Oh, Suyoun Lee, Sunok Lee |
CHI | 4 |
| 2026 | "I Can Be Anything!" Bridging Today and the Future through Generative AI-driven Self-represented Career Imagination for Children
Sunok Lee, Haedong Jeong |
CHI | 1 |
| 2025 | Into the Unknown: Leveraging Conversational AI in Supporting Young Migrants' Journeys Towards Cultural AdaptationabstractPublisher Copyright: © 2025 Copyright held by the owner/author(s). Sunok Lee, Dasom Choi, Nghiep Lucy Truong, Nitin "Nick" Sawhney, Henna Paakki |
CHI | 1 |
| 2024 | Understanding the Initial Journey of UX Designers Toward Sustainable Interaction Design: A Focus on Digital Infrastructure Energy ReductionabstractEnvironmental sustainability is increasingly important, and actions on “digital sustainability” are expanding to reduce energy consumption from digital infrastructures. As many digital services today have extensive user bases, exploring sustainable design features holds significant potential for reducing environmental impact. However, further exploration of foundational research is still necessary to enable broader and more effective adoption of digital sustainability in design practice. This study focuses on understanding important considerations when encouraging more designers, especially those with limited expertise in sustainability-oriented design, to integrate sustainable practices into digital services—acknowledging that embracing unfamiliar approaches presents natural challenges. We conducted design workshops and debriefing interviews with user experience (UX) designers unfamiliar with design for sustainability to explore their early encounters with sustainable interaction design (SID) in the context of digital infrastructure energy reduction. Our study provides insight into designers’ initial perceptions and challenges with sustainable design and discusses opportunities for their broader engagement. Minha Lee, Jian Jun, Sunok Lee |
Conference on Designing Interactive Systems | 3 |
| 2024 | Unlock Life with a Chat(GPT): Integrating Conversational AI with Large Language Models into Everyday Lives of Autistic IndividualsabstractAutistic individuals often draw on insights from their supportive networks to develop self-help life strategies ranging from everyday chores to social activities. However, human resources may not always be immediately available. Recently emerging conversational agents (CAs) that leverage large language models (LLMs) have the potential to serve as powerful information-seeking tools, facilitating autistic individuals to tackle daily concerns independently. This study explored the opportunities and challenges of LLM-driven CAs in empowering autistic individuals through focus group interviews and workshops (N=14). We found that autistic individuals expected LLM-driven CAs to offer a non-judgmental space, encouraging them to approach day-to-day issues proactively. However, they raised issues regarding critically digesting the CA responses and disclosing their autistic characteristics. Based on these findings, we propose approaches that place autistic individuals at the center of shaping the meaning and role of LLM-driven CAs in their lives, while preserving their unique needs and characteristics. Dasom Choi, Sunok Lee, Sung-In Kim, Kyungah Lee, Hee Jeong Yoo, Hwajung Hong |
CHI | 2 |
| 2024 | Enhancing Conversations in Migrant Counseling Services: Designing for Trustworthy Human-AI CollaborationabstractMigrants often face a complex situation for navigating services and administrative processes to transition and integrate into a new environment. They rely on guidance from service advisors and informal peers like other migrants to assist them. Service advisors try to understand, explore, and resolve migrant concerns through conversational interaction, while often seeking advice from other domain experts. The emergence of artificial intelligence (AI)-mediated communication holds the potential for enhancing communication between migrants and service advisors while leveraging the expertise of service advisors and facilitating migrants' autonomy in the integration process. Our research investigates the social context, mental models, and challenges encountered in guidance counseling for migrants in Finland, while examining what role AI-mediated communication can play in supporting the process. Based on our findings, we propose design implications for improving shared understanding between service advisors and migrants through salient summarization of conversations and creating collaborative visual narratives. Our findings also indicate the crucial role of leveraging peer-based knowledge between (and within) service advisors, domain experts, and migrants, which can be facilitated by AI-based tools. Our exploratory research offers insights into human-centered AI integration in the migration process, as well as the opportunities and challenges of using AI-mediated communication to improve the migrant experience. Nghiep Lucy Truong, Sunok Lee, Nitin "Nick" Sawhney |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2023 | Love on the Spectrum: Toward Inclusive Online Dating Experience of Autistic IndividualsabstractOnline dating is a space where autistic individuals can find romantic partners with reduced social demands. Autistic individuals are often expected to adapt their behaviors to the social norms underlying the online dating platform to appear as desirable romantic partners. However, given that their autistic traits can lead them to different expectations of dating, it is uncertain whether conforming their behaviors to the norm will guide them to the person they truly want. In this paper, we explored the perceptions and expectations of autistic adults in online dating through interviews and workshops. We found that autistic people desired to know whether they behaved according to the platform’s norms. Still, they expected to keep their unique characteristics rather than unconditionally conform to the norm. We conclude by providing suggestions for designing inclusive online dating experiences that could foster self-guided decisions of autistic users and embrace their unique characteristics. Dasom Choi, Sung-In Kim, Sunok Lee, Hyunseung Lim, Hee Jeong Yoo, Hwajung Hong |
CHI | 3 |
| 2023 | "We Speak Visually": User-Generated Icons for Better Video-Mediated Mixed-Group Communications Between Deaf and Hearing ParticipantsabstractSince the outbreak of the COVID-19 pandemic, videoconferencing technology has been widely adopted as a convenient, powerful, and fundamental tool that has simplified many day-to-day tasks. However, video communication is dependent on audible conversation and can be strenuous for those who are Hard of Hearing. Communication methods used by the Deaf and Hard of Hearing community differ significantly from those used by the hearing community, and a distinct language gap is evident in workspaces that accommodate workers from both groups. Therefore, we integrated users in both groups to explore ways to alleviate obstacles in mixed-group videoconferencing by implementing user-generated icons. A participatory design methodology was employed to investigate how the users overcome language differences. We observed that individuals utilized icons within video-mediated meetings as a universal language to reinforce comprehension. Herein, we present design implications from these findings, along with recommendations for future icon systems to enhance and support mixed-group conversations. Yeon Soo Kim, Hyeonjeong Im, Sunok Lee, Haena Cho |
CHI | 3 |
| 2023 | Fostering Youth's Critical Thinking Competency About AI through ExhibitionabstractToday’s youth lives in a world deeply intertwined with AI, which has become an integral part of everyday life. For this reason, it is important for youth to critically think about and examine AI to become responsible users in the future. Although recent attempts have educated youth on AI with focus on delivering critical perspectives within a structured curriculum, opportunities to develop critical thinking competencies that can be reflected in their lives must be provided. With this background, we designed an informal learning experience through an AI-related exhibition to cultivate critical thinking competency. To explore changes before and after the exhibition, 23 participants were invited to experience the exhibition. We found that the exhibition can support the youth in relating AI to their lives through critical thinking processes. Our findings suggest implications for designing learning experiences to foster critical thinking competency for better coexistence with AI. Sunok Lee, Dasom Choi, Minha Lee, Jonghak Choi |
CHI | 1 |
| 2023 | What If Artificial Intelligence Become Completely Ambient in Our Daily Lives? Exploring Future Human-AI Interaction through High Fidelity IllustrationsabstractAs artificial intelligence (AI) has become prevalent in users’ daily lives, it is becoming critical for HCI designers to envision and design future human-AI interactions. Recent studies have highlighted the importance of exploring user-centered future design directions before implementing a technology in users’ lives. However, it is challenging for HCI designers to envision the societal impact of future technology that does not exist and understand potential users’ perceptions. Therefore, to comprehensively envision future human-AI interactions and their impact and elicit potential users’ perceptions of the future technologies, we created high-fidelity illustrations with designers and illustrators for immersive experience. Subsequently, through an online exhibition of these illustrations, we derived potential users’ perceptions, expectations, and concerns about the future. Based on our findings, we explored user-centered considerations for implementing AI in users’ daily lives through elaborately articulated human-AI interactions. Sunok Lee, Minha Lee |
Int. J. Hum. Comput. Interact. | 1 |
| 2022 | A Participatory Design Approach to Explore Design Directions for Enhancing Videoconferencing Experience for Non-signing Deaf and Hard of Hearing UsersabstractThe breakout of the COVID-19 pandemic shifted people’s daily activities from in-person to video-mediated ones. Many people with hearing loss encounter cognitive overload due to ineffective visuals of the videoconferencing interface and therefore find meeting contents difficult to comprehend. This research incorporates a participatory design methodology to investigate the Deaf and Hard of Hearing (DHH) users’ tacit needs. DHH users demonstrated ways of mitigating their hardships in the workshop, such as emphasizing the visual hierarchy or assigning visual cues to fixed positions. These findings are used in developing design directions for creating a more inclusive online environment. Yeon Soo Kim, Sunok Lee |
ASSETS | 2 |
| 2022 | Distracting Moments in Videoconferencing: A Look Back at the Pandemic PeriodabstractThe COVID-19 pandemic has forced workers around the world to switch their working paradigms from on-site to video-mediated communication. Despite the advantages of videoconferencing, diverse circumstances have prevented people from focusing on their work. One of the most typical problems they face is that various surrounding factors distract them during their meetings. This study focuses on conditions in which remote workers are distracted by factors that disturb, interrupt, or restrict them during their meetings. We aim to explore the various problem situations and user needs. To understand users’ pain points and needs, focus group interviews and participatory design workshops were conducted to learn about participants’ troubled working experiences over the past two years and the solutions they expected. Our study provides a unified framework of distracting factors by which to understand causes of poor user experience and reveals valuable implications to improve videoconferencing experiences. Minha Lee, Wonyoung Park, Sunok Lee |
CHI | 3 |
| 2021 | MODU: A Story-Based Empathy Expression Training Game for Children with Mild Intellectual Disability and Borderline Intellectual FunctioningabstractChildren with mild intellectual disability (MID) and borderline intellectual functioning (BIF) have problems with adequate social behavior. Children with MID or BIF seem no different from typically developing children as preschoolers. However, from school age, children with MID or BIF begin to have problems with their social skills, requiring special education. In the special education, emotion recognition and empathy responses are important. Serious games using interactive design exist to help children with disabilities learn social skills, but little has been done for children with MID or BIF. To support emotion recognition and empathy behavior in children with MID or BIF, we developed a story-based serious game called MODU. We conducted a user study of a pair of siblings, one with MID and one with BIF, to explore the educational effects of MODU. Based on our findings, we investigated MODU’s educational possibilities. Juhyeong Park, Sunok Lee |
IDC | 2 |