Demo Data from EDBT 2026 / reviewers in the wild / expert
Robert Rocchetti
dblp:24/2604
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1989
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › antialiasing
antialiased rendering |
0.0 | 1 | 1989 | Rendering cubic curves and surfaces with integer adaptive forward differencing · SIGGRAPH 1989 |
Rendering › geometric rendering
curve and surface rendering |
0.0 | 1 | 1989 | Rendering cubic curves and surfaces with integer adaptive forward differencing · SIGGRAPH 1989 |
Methods — techniques the papers use, named apart from their topics
integer arithmetic · 0.0error analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1989 | Rendering cubic curves and surfaces with integer adaptive forward differencingabstractFor most compute environments, adaptive forward differencing is much more efficient when performed using integer arithmetic than when using floating point. Previously low precision integer methods suffered from serious precision problems due to the error accumulation inherent to forward differencing techniques. This paper proposes several different techniques for implementing adaptive forward differencing using integer arithmetic, and provides an error analysis of forward differencing which is useful as a guide for integer AFD implementation. The proposed technique using 32 bit integer values is capable of rendering curves having more than 4K forward steps with an accumulated error of less than one pixel and no overflow problems. A hybrid algorithm employing integer AFD is proposed for rendering antialiased, texture-mapped bicubic surfaces. Sheue-Ling Chang, Michael Shantz, Robert Rocchetti |
SIGGRAPH | 3 |