Demo Data from EDBT 2026 / reviewers in the wild / expert
Jozsef A. Toth
dblp:24/3076
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1995
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Artificial intelligence
1 paper |
Knowledge representation and reasoning · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning › reasoning about action and change
frame problem |
0.0 | 1 | 1995 | Kenneth M. Ford and Patrick J. Hayes, eds., Reasoning Agents in a Dynamic World: The Frame Problem · Artif. Intell. 1995 |
Collaborative and social computing › cooperative work
group decision-making |
0.0 | 1 | 1994 | The Effects of Interactive Graphics and Text on Social Influence in Computer-Mediated Small Groups · CSCW 1994 |
Methods — techniques the papers use, named apart from their topics
experiment · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1995 | Kenneth M. Ford and Patrick J. Hayes, eds., Reasoning Agents in a Dynamic World: The Frame Problem
Jozsef A. Toth |
Artif. Intell. | 1 |
| 1994 | The Effects of Interactive Graphics and Text on Social Influence in Computer-Mediated Small GroupsabstractComputer-mediated small group research has focused efforts on the medium of electronically networked text-based messages. An experiment which instead combines a synchronous text-based messaging medium with two-dimensional interactive computer graphics is detailed. Three-person groups participated in a risk-taking choice-dilemma task involving a discussion of the dilemma and consensus attainment. The groups' prediscussion and postdiscussion opinions were collected. Two conditions, one where groups received graphics-based feedback of their individual prediscussion opinions, and a second, which included a graphical representation of the prediscussion average, were coupled with a text-based communication medium. The text-based medium, without interactive graphics, served as control. In the condition involving the graphical prediscussion opinions and average, groups sent proportionately more messages containing persuasive-style arguments and proportionately fewer messages containing normative-style arguments. In the graphical condition without the average, roughly the inverse was found to occur. In the control, the discussion parameters fell proportionately between the two graphics conditions. In both graphics conditions, the first discussant to advocate a decision proposal had a stronger influence on the group decision than in the control. The data suggests that the inclusion of two-dimensional graphics can either augment or inhibit normative and informational forms of social influence during the group decision-making process. Jozsef A. Toth |
CSCW | 1 |