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Alethea Bair

dblp:24/3525 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 96% Image and video processing · 4%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › perception
perception in visualization
0.122007
Grid With a View: Optimal Texturing for Perception of Layered Surface Shape · IEEE Trans. Vis. Comput. Graph. 2007
Texturing of Layered Surfaces for Optimal Viewing · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics › scientific visualization › geometric visualization
surface visualization
0.122007
Grid With a View: Optimal Texturing for Perception of Layered Surface Shape · IEEE Trans. Vis. Comput. Graph. 2007
Texturing of Layered Surfaces for Optimal Viewing · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics › visualization design
visualization design guidelines
0.112006
An Approach to the Perceptual Optimization of Complex Visualizations · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
volume visualization
0.012007
Grid With a View: Optimal Texturing for Perception of Layered Surface Shape · IEEE Trans. Vis. Comput. Graph. 2007
Image and video processing › texture analysis › texture modeling
texture design
0.012006
Texturing of Layered Surfaces for Optimal Viewing · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

genetic algorithm · 0.1surface normal estimation · 0.1controlled user study · 0.1principal component analysis · 0.1parallel coordinates · 0.1neural network · 0.1linear discriminant analysis · 0.1decision tree · 0.1clustering · 0.1ANOVA · 0.1
YearPublicationVenuePosition
2007 Grid With a View: Optimal Texturing for Perception of Layered Surface Shape
abstract
We present the results of two controlled studies comparing layered surface visualizations under various texture conditions. The task was to estimate surface normals, measured by accuracy of a hand-set surface normal probe. A single surface visualization was compared with the two-surfaces case under conditions of no texture and with projected grid textures. Variations in relative texture spacing on top and bottom surfaces were compared, as well as opacity of the top surface. Significant improvements are found for the textured cases over non-textured surfaces. Either larger or thinner top-surface textures, and lower top surface opacities are shown to give less bottom surface error. Top surface error appears to be highly resilient to changes in texture. Given the results we also present an example of how appropriate textures might be useful in volume visualization.
Alethea Bair, Donald H. House
IEEE Trans. Vis. Comput. Graph.1
2006 Texturing of Layered Surfaces for Optimal Viewing
abstract
This paper is a contribution to the literature on perceptually optimal visualizations of layered three-dimensional surfaces. Specifically, we develop guidelines for generating texture patterns, which, when tiled on two overlapped surfaces, minimize confusion in depth-discrimination and maximize the ability to localize distinct features. We design a parameterized texture space and explore this texture space using a "human in the loop" experimental approach. Subjects are asked to rate their ability to identify Gaussian bumps on both upper and lower surfaces of noisy terrain fields. Their ratings direct a genetic algorithm, which selectively searches the texture parameter space to find fruitful areas. Data collected from these experiments are analyzed to determine what combinations of parameters work well and to develop texture generation guidelines. Data analysis methods include ANOVA, linear discriminant analysis, decision trees, and parallel coordinates. To confirm the guidelines, we conduct a post-analysis experiment, where subjects rate textures following our guidelines against textures violating the guidelines. Across all subjects, textures following the guidelines consistently produce high rated textures on an absolute scale, and are rated higher than those that did not follow the guidelines.
Alethea Bair, Donald H. House, Colin Ware
IEEE Trans. Vis. Comput. Graph.1
2006 An Approach to the Perceptual Optimization of Complex Visualizations
abstract
This paper proposes a new experimental framework within which evidence regarding the perceptual characteristics of a visualization method can be collected, and describes how this evidence can be explored to discover principles and insights to guide the design of perceptually near-optimal visualizations. We make the case that each of the current approaches for evaluating visualizations is limited in what it can tell us about optimal tuning and visual design. We go on to argue that our new approach is better suited to optimizing the kinds of complex visual displays that are commonly created in visualization. Our method uses human-in-the-loop experiments to selectively search through the parameter space of a visualization method, generating large databases of rated visualization solutions. Data mining is then used to extract results from the database, ranging from highly specific exemplar visualizations for a particular data set, to more broadly applicable guidelines for visualization design. We illustrate our approach using a recent study of optimal texturing for layered surfaces viewed in stereo and in motion. We show that a genetic algorithm is a valuable way of guiding the human-in-the-loop search through visualization parameter space. We also demonstrate several useful data mining methods including clustering, principal component analysis, neural networks, and statistical comparisons of functions of parameters.
Donald H. House, Alethea Bair, Colin Ware
IEEE Trans. Vis. Comput. Graph.2
2005 On the Optimization of Visualizations of Complex Phenomena
abstract
The problem of perceptually optimizing complex visualizations is a difficult one, involving perceptual as well as aesthetic issues. In our experience, controlled experiments are quite limited in their ability to uncover interrelationships among visualization parameters, and thus may not be the most useful way to develop rules-of-thumb or theory to guide the production of high-quality visualizations. In this paper, we propose a new experimental approach to optimizing visualization quality that integrates some of the strong points of controlled experiments with methods more suited to investigating complex highly-coupled phenomena. We use human-in-the-loop experiments to search through visualization parameter space, generating large databases of rated visualization solutions. This is followed by data mining to extract results such as exemplar visualizations, guidelines for producing visualizations, and hypotheses about strategies leading to strong visualizations. The approach can easily address both perceptual and aesthetic concerns, and can handle complex parameter interactions. We suggest a genetic algorithm as a valuable way of guiding the human-in-the-loop search through visualization parameter space. We describe our methods for using clustering, histogramming, principal component analysis, and neural networks for data mining. The experimental approach is illustrated with a study of the problem of optimal texturing for viewing layered surfaces so that both surfaces are maximally observable.
Donald H. House, Alethea Bair, Colin Ware
IEEE Visualization2