Wei Wei 0062

dblp:24/4105-62 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0001-9654-0981ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 Reactive Human-to-Robot Dexterous Handovers for Anthropomorphic Hand
abstract
Human-robot object handovers are essential for robots to effectively serve human needs in various domains of human–robot interaction and collaboration, yet remain a significant challenge. Remarkable progress has been made by parallel-jaw gripper robots in grasp generation and motion planning for handovers, while few studies address this issue using anthropomorphic hands, necessitating the ability to handle higher collision probabilities and lower approaching space under occluded situations. In this article, we present a reactive human-to-robot dexterous handover framework for anthropomorphic hands. The closed-loop framework employs an effective collision detection and grasp selection approach to ensure safe and smooth motion in unstructured environments. We implement a handover system using a UR5 robot arm and a Schunk SVH Hand based on the presented framework, which can react to human motion during the handover process, generalize to diverse objects with different 6-DoF poses, and execute suitable grasp configurations. The generalizability, reliability, and efficiency of our method are demonstrated through the handover of 30 novel objects, a system ablation study for submodule evaluation, and a user study assessment involving eight participants.
Haonan Duan 0001, Peng Wang 0024, Daheng Li, Wei Wei 0062, Yongkang Luo 0001, Guoqiang Deng
IEEE Trans. Robotics5
2024 Learning Realistic and Reasonable Grasps for Anthropomorphic Hand in Cluttered Scenes
abstract
Grasping is one of the most fundamental skills for humans to interact with objects. However, it remains a challenging problem for anthropomorphic hands, due to the lack of object affordance understanding and high-dimensional grasp planning. In this work, we propose an anthropomorphic hand grasping framework to learn realistic and reasonable grasps in cluttered scenes, which tackles the problem in three items: 1) graspable point segmentation; 2) hand grasp generation and 3) grasp optimization. Specifically, our method generates high-quality hand grasps efficiently without complete object models by learning graspable points, associated grasp configurations from observed point cloud in a parallel manner and optimizing predicted grasps based on hand-object contacts. Simulation experiments show that our model generates physical plausible grasps for the anthropomorphic hand effectively with over 70% success rate. Real-world experiments demonstrate that the model trained in simulation performs satisfactorily in real-world scenarios for unseen objects.
Haonan Duan 0001, Daheng Li, Wei Wei 0062, Yayu Huang, Peng Wang 0024
ICRA4
2024 Learning Human-Like Functional Grasping for Multifinger Hands From Few Demonstrations
abstract
This article investigates the challenge of enabling multifinger hands to perform human-like functional grasping for various intentions. However, accomplishing functional grasping in real robot hands present many challenges, including handling generalization ability for kinematically diverse robot hands, generating intention-conditioned grasps for a large variety of objects, and incomplete perception from a single-view camera. In this work, we first propose a six-step functional grasp synthesis algorithm based on fine-grained contact modeling. With the fine-grained contact-based optimization and learned dense shape correspondence, the algorithm is adaptable to various objects of the same category and a wide range of multifinger hands using few demonstrations. Second, over 10 k functional grasps are synthesized to train our neural network, named DexFG-Net, which generates intention-conditioned grasps based on reconstructed object. Extensive experiments in the simulation and physical grasps indicate that the grasp synthesis algorithm can produce human-like functional grasp with robust stability and functionality, and the DexFG-Net can generate plausible and human-like intention-conditioned grasping postures for anthropomorphic hands.
Wei Wei 0062, Peng Wang 0024, Yongkang Luo 0001, Wanyi Li 0002, Daheng Li, Yayu Huang, Haonan Duan 0001
IEEE Trans. Robotics1
2022 HGC-Net: Deep Anthropomorphic Hand Grasping in Clutter
abstract
Grasping in cluttered environments is one of the most fundamental skills in robotic manipulation. Most of the current works focus on estimating grasp poses for parallel-jaw or suction-cup end effectors. However, the study for dexterous anthropomorphic hand grasping in clutter remains a great challenge. In this paper, we propose HGC-Net, a single-shot network that learns to predict dense hand grasp configurations in clutter from single-view point cloud input. Our end-to-end neural network can predict hand grasp proposals efficiently and effectively. To enhance generalization, we built a large-scale synthetic grasping dataset with 179 household objects, 5K cluttered scenes and over 10M hand annotations. Experiments in simulation show that our model can predict dense and robust hand grasps and clear over 78% of unseen objects in clutter without any post-processing and outperform baseline methods by a large margin. Experiments on the real robot platform also demonstrate that the model trained on synthetic data performs well in natural environments. Code is available at https://github.com/yimingli1998/hgc_net.
Wei Wei 0062, Daheng Li, Peng Wang 0024, Wanyi Li 0002
ICRA2
2021 GPR: Grasp Pose Refinement Network for Cluttered Scenes
abstract
Object grasping in cluttered scenes is a widely investigated field of robot manipulation. Most of the current works focus on estimating grasp pose from point clouds based on an efficient single-shot grasp detection network. However, due to the lack of geometry awareness of the local grasping area, it may cause severe collisions and unstable grasp configurations. In this paper, we propose a two-stage grasp pose refinement network which detects grasps globally while fine-tuning low-quality grasps and filtering noisy grasps locally. Furthermore, we extend the 6-DoF grasp with an extra dimension as grasp width which is critical for collisionless grasping in cluttered scenes. It takes a single-view point cloud as input and predicts dense and precise grasp configurations. To enhance the generalization ability, we build a synthetic single-object grasp dataset including 150 commodities of various shapes, and a complex multi-object cluttered scene dataset including 100k point clouds with robust, dense grasp poses and mask annotations. Experiments conducted on Yumi IRB-1400 Robot demonstrate that the model trained on our dataset performs well in real environments and outperforms previous methods by a large margin.
Wei Wei 0062, Yongkang Luo 0001, Fuyu Li, Guangyun Xu, Wanyi Li 0002, Peng Wang 0024
ICRA1