Demo Data from EDBT 2026 / reviewers in the wild / expert
Erika Chuang
dblp:24/4861
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › facial animation
blendshape retargeting |
0.1 | 1 | 2005 | Mood swings: expressive speech animation · ACM Trans. Graph. 2005 |
Computer animation and physical simulation
facial animation |
0.1 | 1 | 2005 | Mood swings: expressive speech animation · ACM Trans. Graph. 2005 |
Computer animation and physical simulation
motion capture |
0.0 | 1 | 2002 | Turning to the masters: motion capturing cartoons · ACM Trans. Graph. 2002 |
Methods — techniques the papers use, named apart from their topics
statistical model · 0.1audio-driven synthesis · 0.1key-shape interpolation · 0.0affine transformation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Video Relighting Using Infrared IlluminationabstractAbstract Inappropriate lighting is often responsible for poor quality video. In most offices and homes, lighting is not designed for video conferencing. This can result in unevenly lit faces, distracting shadows, and unnatural colors. We present a method for relighting faces that reduces the effects of uneven lighting and color. Our setup consists of a compact lighting rig and a camera that is both inexpensive and inconspicuous to the user. We use unperceivable infrared (IR) lights to obtain an illumination bases of the scene. Our algorithm computes an optimally weighted combination of IR bases to minimize lighting inconsistencies in foreground areas and reduce the effects of colored monitor light. However, IR relighting alone results in images with an unnatural ghostly appearance, thus a retargeting technique is presented which removes the unnatural IR effects and produces videos that have substantially more balanced intensity and color than the original video. Oliver Wang, James Davis 0001, Erika Chuang, Ian Rickard, Krystle de Mesa, Chirag Dave |
Comput. Graph. Forum | 3 |
| 2005 | Mood swings: expressive speech animationabstractMotion capture-based facial animation has recently gained popularity in many applications, such as movies, video games, and human-computer interface designs. With the use of sophisticated facial motions from a human performer, animated characters are far more lively and convincing. However, editing motion data is difficult, limiting the potential of reusing the motion data for different tasks. To address this problem, statistical techniques have been applied to learn models of the facial motion in order to derive new motions based on the existing data. Most existing research focuses on audio-to-visual mapping and reordering of words, or on photo-realistically matching the synthesized face to the original performer. Little attention has been paid to modifying and controlling facial expression, or to mapping expressive motion onto other 3D characters.This article describes a method for creating expressive facial animation by extracting information from the expression axis of a speech performance. First, a statistical model for factoring the expression and visual speech is learned from video. This model can be used to analyze the facial expression of a new performance or modify the facial expressions of an existing performance. With the addition of this analysis of the facial expression, the facial motion can be more effectively retargeted to another 3D face model. The blendshape retargeting technique is extended to include subsets of morph targets that belong to different facial expression groups. The proportion of each subset included in a final animation is weighted according to the expression information. The resulting animation conveys much more emotion than if only the motion vectors were used for retargeting. Finally, since head motion is very important in adding liveness to facial animation, we introduces an audio-driven synthesis technique for generating new head motion. Erika Chuang, Christoph Bregler |
ACM Trans. Graph. | 1 |
| 2002 | Facial Expression Space LearningabstractAnimation of facial speech and expressions has experienced increased attention recently. Most current research focuses on techniques for capturing, synthesizing, and retargeting facial expressions. Little attention has been paid to the problem of controlling and modifying the expression itself. We present techniques that separate video data into expressive features and underlying content. This allows, for example, a sequence originally recorded with a happy expression to be modified so that the speaker appears to be speaking with an angry or neutral expression. Although the expression has been modified, the new sequences maintain the same visual speech content as the original sequence. The facial expression space that allows these transformations is learned with the aid of a factorization model. Erika Chuang, Hrishi Deshpande, Christoph Bregler |
PG | 1 |
| 2002 | Turning to the masters: motion capturing cartoonsabstractIn this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs. By using animation as the source, we can produce new animations that are expressive, exaggerated or non-realistic.Cartoon capture transforms a digitized cartoon into a cartoon motion representation. Using a combination of affine transformation and key-shape interpolation, cartoon capture tracks non-rigid shape changes in cartoon layers. Cartoon retargeting translates this information into different output media. The result is an animation with a new look but with the movement of the original cartoon. Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande |
ACM Trans. Graph. | 3 |