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Mehrdad Parsa

dblp:24/5073 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Routing and switching · 88% Internet architecture and protocols · 12%
Theoretical computer science
2 papers
Algorithms and data structures · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Routing and switching
multicast routing
0.131998
An iterative algorithm for delay-constrained minimum-cost multicasting · IEEE/ACM Trans. Netw. 1998
A Protocol for Scalable Loop-Free Multicast Routing · IEEE J. Sel. Areas Commun. 1997
A Source-Based Algorithm for Delay-Constrained Minimum-Cost Multicasting · INFOCOM 1995
Routing and switching › multicast routing
delay-constrained multicast
0.021998
An iterative algorithm for delay-constrained minimum-cost multicasting · IEEE/ACM Trans. Netw. 1998
A Source-Based Algorithm for Delay-Constrained Minimum-Cost Multicasting · INFOCOM 1995
Routing and switching › multicast routing
multicast tree construction
0.011997
A Protocol for Scalable Loop-Free Multicast Routing · IEEE J. Sel. Areas Commun. 1997
Internet architecture and protocols › network coding
minimum-cost multicast
0.011995
A Source-Based Algorithm for Delay-Constrained Minimum-Cost Multicasting · INFOCOM 1995
Algorithms and data structures
heuristic algorithms
0.011998
An iterative algorithm for delay-constrained minimum-cost multicasting · IEEE/ACM Trans. Netw. 1998
Algorithms and data structures › search algorithms
heuristic search
0.011995
A Source-Based Algorithm for Delay-Constrained Minimum-Cost Multicasting · INFOCOM 1995

Methods — techniques the papers use, named apart from their topics

feasible search optimization · 0.1simulation · 0.0heuristic algorithm · 0.0protocol verification · 0.0correctness proof · 0.0
YearPublicationVenuePosition
1998 An iterative algorithm for delay-constrained minimum-cost multicasting
abstract
The bounded shortest multicast algorithm (BSMA) is presented for constructing minimum-cost multicast trees with delay constraints. The BSMA can handle asymmetric link characteristics and variable delay bounds on destinations, specified as real values, and minimizes the total cost of a multicast routing tree. Instead of the single-pass tree construction approach used in most previous heuristics, the new algorithm is based on a feasible-search optimization strategy that starts with the minimum-delay multicast tree and monotonically decreases the cost by iterative improvement of the delay-bounded multicast tree. The BSMA's expected time complexity is analyzed, and simulation results are provided showing that BSMA can achieve near-optimal cost reduction with fast execution.
Mehrdad Parsa, Qing Zhu 0014, J. J. Garcia-Luna-Aceves
IEEE/ACM Trans. Netw.1
1997 A Protocol for Scalable Loop-Free Multicast Routing
abstract
In network multimedia applications such as multiparty teleconferencing, users often need to send the same information to several (but not necessarily all) other users. To manage such one-to-many or many-to-many communication efficiently in wide-area internetworks, it is imperative to support and perform multicast routing. Multicast routing sends a single copy of a message from a source to multiple receivers over a communication link that is shared by the paths to the receivers. Loop-freedom is an especially important consideration in multicasting because applications using multicasting tend to be multimedia and bandwidth intensive, and loops in multicast routing duplicate looping packets. We present and verify a new multicast routing protocol, called multicast Internet protocol (MIP), which offers a simple and flexible approach to constructing both group-shared and shortest-paths multicast trees. MIP can be sender-initiated or receiver-initiated or both; therefore, it can be tailored to the particular nature of an application's group dynamics and size. MIP is independent of the underlying unicast routing algorithms used. MIP is robust and adapts under dynamic network conditions (topology or link cost changes) to maintain loop-free multicast routing. Under stable network conditions, MIP has no maintenance or control message overhead. We prove that MIP is loop-free at every instant, and that it is deadlock-free and obtains multicast routing trees within a finite time after the occurrence of an arbitrary sequence of topology or unicast changes.
Mehrdad Parsa, J. J. Garcia-Luna-Aceves
IEEE J. Sel. Areas Commun.1
1995 Scalable Internet multicast routing
abstract
In distributed network applications such as multiparty teleconferencing, users often need to send the same message to several other users. To achieve such one-to-many or many-to-many communication efficiently in wide-area internetworks, it is imperative to support multicasting, i.e., concurrent sending of messages from one source to multiple receivers. The current IP architecture for multicast routing, the core-based tree (CBT) protocol, and protocol independent multicast (PIM) protocol save a number of limitations for very large internets. To eliminate their limitations, we propose a new multicast routing protocol, called scalable Internet multicast protocol (SIMP).
Mehrdad Parsa, J. J. Garcia-Luna-Aceves
ICCCN1
1995 A Source-Based Algorithm for Delay-Constrained Minimum-Cost Multicasting
abstract
A new heuristic algorithm is presented for constructing minimum-cost multicast trees with delay constraints. The new algorithm can set variable delay bounds on destinations and handles two variants of the network cost optimization goal: one minimizing the total cost (total bandwidth utilization) of the tree, and another minimizing the maximal link cost (the most congested link). Instead of the single-pass tree construction approach used in most previous heuristics, the new algorithm is based on a feasible search optimization method which starts with the minimum-delay tree and monotonically decreases the cost by iterative improvement of the delay-bounded tree. The optimality of the costs of the delay-bounded trees obtained with the new algorithm is analyzed by simulation. Depending on how tight the delay bounds are, the costs of the multicast trees obtained with the new algorithm are shown to be very close to the costs of the trees obtained by the Kou, Markowsky and Berman's algorithm (1981).
Qing Zhu 0014, Mehrdad Parsa, J. J. Garcia-Luna-Aceves
INFOCOM2