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Ellen Dekkers

dblp:24/5230 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2014
0009-0003-4451-795XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 49% Geometric modeling and processing · 39% Computer animation and physical simulation · 12%
Artificial intelligence
1 paper
3D vision · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image editing
0.212014
Geometry seam carving · Comput. Aided Des. 2014
Visual content generation and editing › image retargeting
seam carving
0.212014
Geometry seam carving · Comput. Aided Des. 2014
Geometric modeling and processing › surface reconstruction
freeform surface reconstruction
0.112011
A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011
Geometric modeling and processing › shape modeling
surface modeling
0.112011
A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011
Computer vision › 3D vision
camera pose estimation
0.112007
Character animation from 2D pictures and 3D motion data · ACM Trans. Graph. 2007
Computer vision › 3D vision › 3d reconstruction
projective reconstruction
0.112007
Character animation from 2D pictures and 3D motion data · ACM Trans. Graph. 2007
Computer animation and physical simulation
character animation
0.112007
Character animation from 2D pictures and 3D motion data · ACM Trans. Graph. 2007
Geometric modeling and processing
mesh processing
0.112014
Geometry seam carving · Comput. Aided Des. 2014
Interaction techniques and input
sketch-based interaction
0.012011
A sketching interface for feature curve recovery of free-form surfaces · Comput. Aided Des. 2011
Computer animation and physical simulation
motion retargeting
0.012007
Character animation from 2D pictures and 3D motion data · ACM Trans. Graph. 2007

Methods — techniques the papers use, named apart from their topics

sketch-based modeling · 0.2feature curve recovery · 0.2seam carving · 0.2geometric energy · 0.2shape template fitting · 0.1as-rigid-as-possible deformation · 0.1
YearPublicationVenuePosition
2014 Geometry seam carving
Ellen Dekkers, Leif Kobbelt
Comput. Aided Des.1
2011 A sketching interface for feature curve recovery of free-form surfaces
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, Randall C. Smith
Comput. Aided Des.1
2009 A sketching interface for feature curve recovery of free-form surfaces
abstract
In this paper, we present a semi-automatic approach to efficiently and robustly recover the characteristic feature curves of a given free-form surface. The technique supports a sketch-based interface where the user just has to roughly sketch the location of a feature by drawing a stroke directly on the input mesh. The system then snaps this initial curve to the correct position based on a graph-cut optimization scheme that takes various surface properties into account. Additional position constraints can be placed and modified manually which allows for an interactive feature curve editing functionality. We demonstrate the usefulness of our technique by applying it to a practical problem scenario in reverse engineering. Here, we consider the problem of generating a statistical (PCA) shape model for car bodies. The crucial step is to establish proper feature correspondences between a large number of input models. Due to the significant shape variation, fully automatic techniques are doomed to failure. With our simple and effective feature curve recovery tool, we can quickly sketch a set of characteristic features on each input model which establishes the correspondence to a pre-defined template mesh and thus allows us to generate the shape model. Finally, we can use the feature curves and the shape model to implement an intuitive modeling metaphor to explore the shape space spanned by the input models.
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, Randall C. Smith
Symposium on Solid and Physical Modeling1
2007 Character animation from 2D pictures and 3D motion data
abstract
This article presents a new method to animate photos of 2D characters using 3D motion capture data. Given a single image of a person or essentially human-like subject, our method transfers the motion of a 3D skeleton onto the subject's 2D shape in image space, generating the impression of a realistic movement. We present robust solutions to reconstruct a projective camera model and a 3D model pose which matches best to the given 2D image. Depending on the reconstructed view, a 2D shape template is selected which enables the proper handling of occlusions. After fitting the template to the character in the input image, it is deformed as-rigid-as-possible by taking the projected 3D motion data into account. Unlike previous work, our method thereby correctly handles projective shape distortion. It works for images from arbitrary views and requires only a small amount of user interaction. We present animations of a diverse set of human (and nonhuman) characters with different types of motions, such as walking, jumping, or dancing.
Alexander Sorkine-Hornung, Ellen Dekkers, Leif Kobbelt
ACM Trans. Graph.2