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Hyunje Park

dblp:24/5401 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Rendering · 50%
Artificial intelligence
2 papers
3D vision · 63% Vision and language · 37%
Network and information security
1 paper
Digital forensics and information hiding · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Visual content generation and editing
3d scene editing
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Rendering
neural rendering
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Visual content generation and editing › 3d scene editing
text-driven 3d scene editing
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Digital forensics and information hiding › watermarking
3d gaussian splatting watermarking
0.912025
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025
Digital forensics and information hiding
watermarking
0.912025
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
0.812024
Edge-Aware 3D Instance Segmentation Network with Intelligent Semantic Prior · CVPR 2024
Computer vision › Vision and language › 3d vision and language
language-guided 3d segmentation
0.812024
Edge-Aware 3D Instance Segmentation Network with Intelligent Semantic Prior · CVPR 2024
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025
Computer vision › 3D vision
novel view synthesis
0.312025
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025

Methods — techniques the papers use, named apart from their topics

wavelet-subband loss · 1.7gradient mask · 1.7frequency-guided densification · 1.7discrete fourier transform · 1.7text-to-image diffusion model · 0.9multi-view fusion · 0.9classifier-free guidance · 0.9attention-guided trimming · 0.9transformer · 0.8language model · 0.8edge prediction · 0.8
YearPublicationVenuePosition
2025 3D-GSW: 3D Gaussian Splatting for Robust Watermarking
abstract
As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https: //kuai-lab.github.io/cvpr20253dgsw/
Youngdong Jang, Hyunje Park, Feng Yang 0008, Heeju Ko, Euijin Choo, Sangpil Kim
CVPR2
2025 EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
abstract
Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel text-driven 3D scene editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric structure inherent to 3DGS. Additionally, our AGT utilizes the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local editing. Through extensive qualitative and quantitative evaluations, EditSplat achieves state-of-the-art performance, establishing a new benchmark for text-driven 3D scene editing. Project website: https://kuai-lab.github.io/editsplat2024/
Dong In Lee, Hyeongcheol Park, Jiyoung Seo, Eunbyung Park, Hyunje Park, Hadam Baek, Sangheon Shin, Sangpil Kim
CVPR5
2024 Edge-Aware 3D Instance Segmentation Network with Intelligent Semantic Prior
abstract
While recent 3D instance segmentation approaches show promising results based on transformer architectures, they often fail to correctly identify instances with similar appearances. They also ambiguously determine edges, leading to multiple misclassifications of adjacent edge points. In this work, we introduce a novel framework, called EASE, to overcome these challenges and improve the perception of complex 3D instances. We first propose a semantic guidance network to leverage rich semantic knowledge from a language model as intelligent priors, enhancing the functional understanding of real-world instances beyond relying solely on geometrical information. We explicitly instruct the basic instance queries using text embeddings of each instance to learn deep semantic details. Further, we utilize the edge prediction module, encouraging the segmentation network to be edge-aware. We extract voxel-wise edge maps from point features and use them as auxiliary information for learning edge cues. In our extensive experiments on large-scale benchmarks, ScanNetV2, ScanNet200, S3DIS, and STPLS3D, our EASE outperforms existing state-of-the-art models, demonstrating its superior performance.
Wonseok Roh, Hwanhee Jung, Giljoo Nam, Jinseop Yeom, Hyunje Park, Sang Ho Yoon, Sangpil Kim
CVPR5
2024 Robust sound-guided image manipulation
Hyung-Gun Chi, Gyeongrok Oh, Wonmin Byeon, Sang Ho Yoon, Hyunje Park, Wonjun Cho, Jinkyu Kim 0001, Sangpil Kim
Neural Networks6