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Sofia Lemons

dblp:24/8399 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 70% Language models and text generation · 30%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
anytime search
0.812024
Rectangle Search: An Anytime Beam Search · AAAI 2024
Natural language and speech › Language models and text generation › decoding › decoding strategy
beam search
0.812024
Rectangle Search: An Anytime Beam Search · AAAI 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.812024
Rectangle Search: An Anytime Beam Search · AAAI 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › online planning
continual planning
0.112010
Continual On-Line Planning · AAAI 2010
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning
0.112010
Continual On-Line Planning · AAAI 2010
YearPublicationVenuePosition
2024 Rectangle Search: An Anytime Beam Search
abstract
Anytime heuristic search algorithms try to find a (potentially suboptimal) solution as quickly as possible and then work to find better and better solutions until an optimal solution is obtained or time is exhausted. The most widely-known anytime search algorithms are based on best-first search. In this paper, we propose a new algorithm, rectangle search, that is instead based on beam search, a variant of breadth-first search. It repeatedly explores alternatives at all depth levels and is thus best-suited to problems featuring deep local minima. Experiments using a variety of popular search benchmarks suggest that rectangle search is competitive with fixed-width beam search and often performs better than the previous best anytime search algorithms.
Sofia Lemons, Wheeler Ruml, Robert C. Holte, Carlos Linares López
AAAI1
2010 Continual On-Line Planning
Sofia Lemons
AAAI1
2010 Best-First Heuristic Search for Multicore Machines
abstract
To harness modern multicore processors, it is imperative to develop parallel versions of fundamental algorithms. In this paper, we compare different approaches to parallel best-first search in a shared-memory setting. We present a new method, PBNF, that uses abstraction to partition the state space and to detect duplicate states without requiring frequent locking. PBNF allows speculative expansions when necessary to keep threads busy. We identify and fix potential livelock conditions in our approach, proving its correctness using temporal logic. Our approach is general, allowing it to extend easily to suboptimal and anytime heuristic search. In an empirical comparison on STRIPS planning, grid pathfinding, and sliding tile puzzle problems using 8-core machines, we show that A*, weighted A* and Anytime weighted A* implemented using PBNF yield faster search than improved versions of previous parallel search proposals.
Ethan Burns, Sofia Lemons, Wheeler Ruml, Rong Zhou 0001
J. Artif. Intell. Res.2