Demo Data from EDBT 2026 / reviewers in the wild / expert
Mike Carbonaro
dblp:24/8925 · also Michael Carbonaro
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0003-2879-3332ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Software engineering, systems software and programming languages · 2Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Requirements engineering and software design
design patterns |
0.1 | 1 | 2006 | Evaluating pattern catalogs: the computer games experience · ICSE 2006 |
Games and playful interaction › digital gaming
computer games |
0.0 | 1 | 2006 | Evaluating pattern catalogs: the computer games experience · ICSE 2006 |
Methods — techniques the papers use, named apart from their topics
metrics · 0.1case study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Computational Thinking, Code Complexity, and Prior Experience in a Videogame-Building AssignmentabstractComputational-thinking skills are an essential intellectual amplifier for all scientific and professional disciplines. Embedding these skills in the K-12 and University curricula is necessary for training the next generation of thinkers. A widely adopted approach to doing so is through simple and visual programming languages like Scratch and engaging assignments like video-game construction. In this work, we report on an empirical study we conducted with senior undergraduate education students aiming to understand how prior experience enables students to better develop their computation-thinking skills through a Scratch-based video-game assignment. Patricia M. Boechler, Corbett Artym, Erik deJong, Mike Carbonaro, Eleni Stroulia |
ICALT | 4 |
| 2010 | Merits Training System - Using Virtual Worlds for Simulation-based Training
David Chodos, Eleni Stroulia, Pawel Kuras, Mike Carbonaro, Sharla King |
CSEDU (1) | 4 |
| 2007 | ScriptEase: A generative/adaptive programming paradigm for game scripting
Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer 0001, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis |
Sci. Comput. Program. | 10 |
| 2006 | Evaluating pattern catalogs: the computer games experienceabstractPatterns and pattern catalogs (pattern languages) have been proposed as a mechanism for re-use. Traditionally, patterns have been used to foster design re-use, and generative design patterns have been used to achieve both design and code re-use. In theory, a pattern catalog could be created and used to provide re-usable patterns within a project and across a group of related projects. This idea raises a natural question. How can we measure the effectiveness of a pattern catalog or compare the effectiveness of different pattern catalogs? In this paper, we define four metrics that can be used to measure the effectiveness of pattern catalogs. We illustrate these metrics by applying them to a case study that uses a pattern catalog of generative design patterns to generate scripting code for computer games. The metrics are general enough to assess any pattern catalog, independent of application domain or whether the patterns are generative or descriptive. Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer 0001, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro |
ICSE | 8 |
| 2005 | Interactive Story Writing in the Classroom: Using Computer Games
Jonathan Schaeffer 0001, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer |
DiGRA Conference | 2 |