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Mike Carbonaro

dblp:24/8925 · also Michael Carbonaro · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0003-2879-3332ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Software engineering, systems software and programming languages · 2Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design
design patterns
0.112006
Evaluating pattern catalogs: the computer games experience · ICSE 2006
Games and playful interaction › digital gaming
computer games
0.012006
Evaluating pattern catalogs: the computer games experience · ICSE 2006

Methods — techniques the papers use, named apart from their topics

metrics · 0.1case study · 0.1
YearPublicationVenuePosition
2014 Computational Thinking, Code Complexity, and Prior Experience in a Videogame-Building Assignment
abstract
Computational-thinking skills are an essential intellectual amplifier for all scientific and professional disciplines. Embedding these skills in the K-12 and University curricula is necessary for training the next generation of thinkers. A widely adopted approach to doing so is through simple and visual programming languages like Scratch and engaging assignments like video-game construction. In this work, we report on an empirical study we conducted with senior undergraduate education students aiming to understand how prior experience enables students to better develop their computation-thinking skills through a Scratch-based video-game assignment.
Patricia M. Boechler, Corbett Artym, Erik deJong, Mike Carbonaro, Eleni Stroulia
ICALT4
2010 Merits Training System - Using Virtual Worlds for Simulation-based Training
David Chodos, Eleni Stroulia, Pawel Kuras, Mike Carbonaro, Sharla King
CSEDU (1)4
2007 ScriptEase: A generative/adaptive programming paradigm for game scripting
Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer 0001, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis
Sci. Comput. Program.10
2006 Evaluating pattern catalogs: the computer games experience
abstract
Patterns and pattern catalogs (pattern languages) have been proposed as a mechanism for re-use. Traditionally, patterns have been used to foster design re-use, and generative design patterns have been used to achieve both design and code re-use. In theory, a pattern catalog could be created and used to provide re-usable patterns within a project and across a group of related projects. This idea raises a natural question. How can we measure the effectiveness of a pattern catalog or compare the effectiveness of different pattern catalogs? In this paper, we define four metrics that can be used to measure the effectiveness of pattern catalogs. We illustrate these metrics by applying them to a case study that uses a pattern catalog of generative design patterns to generate scripting code for computer games. The metrics are general enough to assess any pattern catalog, independent of application domain or whether the patterns are generative or descriptive.
Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer 0001, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro
ICSE8
2005 Interactive Story Writing in the Classroom: Using Computer Games
Jonathan Schaeffer 0001, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer
DiGRA Conference2