Demo Data from EDBT 2026 / reviewers in the wild / expert
Dongbin Zhang
dblp:24/9278
· DBLP profile ↗
7ranked-venue papers
4as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 4 first-author · 3 since 2021Security and privacy · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 88% Vision and language · 12% | |
| Computer graphics and multimedia
3 papers |
Rendering · 65% Visual content generation and editing · 22% Computer animation and physical simulation · 13% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
1.6 | 2 | 2025 | HRAvatar: High-Quality and Relightable Gaussian Head Avatar · CVPR 2025 Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections · ECCV (76) 2024 |
Computer vision › 3D vision
3d human reconstruction |
0.9 | 1 | 2025 | GUAVA: Generalizable Upper Body 3D Gaussian Avatar · ICCV 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | SLGaussian: Fast Language Gaussian Splatting in Sparse Views · ACM Multimedia 2025 |
Computer vision › 3D vision › 3d human reconstruction
animatable avatar reconstruction |
0.9 | 1 | 2025 | GUAVA: Generalizable Upper Body 3D Gaussian Avatar · ICCV 2025 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
head avatar reconstruction |
0.9 | 1 | 2025 | HRAvatar: High-Quality and Relightable Gaussian Head Avatar · CVPR 2025 |
Computer vision › Vision and language › 3d vision and language
open-vocabulary 3d query |
0.9 | 1 | 2025 | SLGaussian: Fast Language Gaussian Splatting in Sparse Views · ACM Multimedia 2025 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | SLGaussian: Fast Language Gaussian Splatting in Sparse Views · ACM Multimedia 2025 |
Rendering › appearance modeling
appearance decomposition |
0.9 | 1 | 2025 | HRAvatar: High-Quality and Relightable Gaussian Head Avatar · CVPR 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | SLGaussian: Fast Language Gaussian Splatting in Sparse Views · ACM Multimedia 2025 |
Rendering
relighting |
0.9 | 1 | 2025 | HRAvatar: High-Quality and Relightable Gaussian Head Avatar · CVPR 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections · ECCV (76) 2024 |
Computer vision › 3D vision
novel view synthesis |
0.8 | 1 | 2024 | Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections · ECCV (76) 2024 |
Computer animation and physical simulation › character animation
human animation |
0.3 | 1 | 2025 | GUAVA: Generalizable Upper Body 3D Gaussian Avatar · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
3d gaussian splatting · 4.2video tracking · 1.7neural rendering · 1.7linear blend skinning · 1.7learnable blendshapes · 1.7inverse texture mapping · 1.7feed-forward inference · 1.7end-to-end optimization · 1.7SAM segmentation · 1.7CLIP features · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HRAvatar: High-Quality and Relightable Gaussian Head AvatarabstractReconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRA-vatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions. Video results and code are available at the project page. Dongbin Zhang, Yunfei Liu 0001, Lijian Lin, Ye Zhu 0003, Kangjie Chen, Minghan Qin, Yu Li 0003, Haoqian Wang |
CVPR | 1 |
| 2025 | GUAVA: Generalizable Upper Body 3D Gaussian AvatarabstractReconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires multi-view or monocular videos and training on individual IDs, which is both complex and time-consuming. Furthermore, limited by SMPLX's expressiveness, these methods often focus on body motion but struggle with facial expressions. To address these challenges, we first introduce an expressive human model (EHM) to enhance facial expression capabilities and develop an accurate tracking method. Based on this template model, we propose GUAVA, the first framework for fast animatable upper-body 3D Gaussian avatar reconstruction. We leverage inverse texture mapping and projection sampling techniques to infer Ubody (upper-body) Gaussians from a single image. The rendered images are refined through a neural refiner. Experimental results demonstrate that GUAVA significantly outperforms previous methods in rendering quality and offers significant speed improvements, with reconstruction times in the sub-second range (0.1s), and supports real-time animation and rendering. Dongbin Zhang, Yunfei Liu 0001, Lijian Lin, Ye Zhu 0003, Minghan Qin, Yu Li 0003, Haoqian Wang |
ICCV | 1 |
| 2025 | SLGaussian: Fast Language Gaussian Splatting in Sparse Viewsabstract3D semantic field learning is crucial for applications like autonomous navigation, AR/VR, and robotics, where accurate comprehension of 3D scenes from limited viewpoints is essential. Existing methods struggle under sparse view conditions, relying on inefficient per-scene multi-view optimizations, which are impractical for many real-world tasks. To address this, we propose SLGaussian, a feed-forward method for constructing 3D semantic fields from sparse viewpoints, allowing direct inference of 3DGS-based scenes. By ensuring consistent SAM segmentations through video tracking and using low-dimensional indexing for high-dimensional CLIP features, SLGaussian efficiently embeds language information in 3D space, offering a robust solution for accurate 3D scene understanding under sparse view conditions. In experiments on two-view sparse 3D object querying and segmentation in the LERF and 3D-OVS datasets, SLGaussian outperforms existing methods in chosen IoU, Localization Accuracy, and mIoU. Moreover, our model achieves scene inference in under 30 seconds and open-vocabulary querying in just 0.011 seconds per query. Kangjie Chen, BingQuan Dai, Minghan Qin, Dongbin Zhang, Peihao Li 0003, Yingshuang Zou, Haoqian Wang |
ACM Multimedia | 4 |
| 2024 | Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
Dongbin Zhang, Chuming Wang, Peihao Li 0003, Minghan Qin, Haoqian Wang |
ECCV (76) | 1 |
| 2023 | World State Attack to Blockchain Based IoV and Efficient Protection With Hybrid RSUs ArchitectureabstractBlockchain technology is developing rapidly and has been widely applied in the field of Internet of Vehicles (IoV) to solve trust and security problems. However, due to the high security requirements in IoV scenarios, the security threats of blockchain itself become a big challenge for its applications in IoV. As the largest distributed platform supporting smart contract, Ethereum becomes one of the popular blockchain platforms that has been applied in IoV applications. In Ethereum, the local world state (stored on Road Side Units (RSUs) in IoV) is applied to facilitate account query and transaction verification. However, previous works showed that the local database can be easily tampered, so attackers may issue invalid transactions based on the modified world state, which is not acceptable for IoV applications. In this paper, the success probability and expected time for such an attack are first analyzed theoretically, including the effect of portion of tampered RSUs and the number of required confirmation blocks. Then experiment evaluation verifies the correctness of the theoretical analysis and shows that the attack would succeed with a higher probability within a shorter time when the local database on more RSUs are attacked. On the contrary, increasing of confirmation blocks can effectively reduce the success probability of a single attack and extend the confirmation time of the invalid transaction. Finally, efficient attack detection and recovery methods are proposed based on a novel hierarchical architecture with hybrid RSUs, and the effectiveness and complexity are verified by theoretical analysis and experiments. Zhen Gao 0005, Dongbin Zhang, Jiuzhi Zhang, Lei Liu 0031, Dusit Niyato, Victor C. M. Leung |
IEEE Trans. Intell. Transp. Syst. | 2 |
| 2020 | A Security Problem in Small Scale Private Ethereum Network
Dongbin Zhang, Jiuzhi Zhang |
BlockSys | 2 |
| 2004 | Dynamic beam pruning strategy using adaptive control
Dongbin Zhang, Limin Du |
INTERSPEECH | 1 |