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Ana Stanescu 0003

dblp:240/0953 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0002-6203-1238ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Virtual and augmented reality · 88% Computational fabrication · 12%
Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 62% Human-robot interaction · 19% Interaction techniques and input · 19%
Artificial intelligence
2 papers
Image recognition and object detection · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
2.342023
guitARhero: Interactive Augmented Reality Guitar Tutorials · IEEE Trans. Vis. Comput. Graph. 2023
State-Aware Configuration Detection for Augmented Reality Step-by-Step Tutorials · ISMAR 2023
Model-Free Authoring by Demonstration of Assembly Instructions in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2022
Computer vision › Image recognition and object detection
object detection
0.712023
State-Aware Configuration Detection for Augmented Reality Step-by-Step Tutorials · ISMAR 2023
Learning and educational technologies › music education
music learning
0.712023
guitARhero: Interactive Augmented Reality Guitar Tutorials · IEEE Trans. Vis. Comput. Graph. 2023
Computational fabrication
assembly planning
0.412020
Video-Annotated Augmented Reality Assembly Tutorials · UIST 2020
Human-robot interaction › human-robot collaboration
assembly guidance
0.212023
State-Aware Configuration Detection for Augmented Reality Step-by-Step Tutorials · ISMAR 2023
Interaction techniques and input › visual feedback
visual guidance
0.212023
guitARhero: Interactive Augmented Reality Guitar Tutorials · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

consecutive state prior · 2.0conditional object detection · 2.0contrastive learning · 1.5user study · 1.3deep-learning-based object detection · 0.8deep learning-based object detection · 0.8volumetric change detection · 0.6demonstration-based authoring · 0.6object tracking · 0.4object detection · 0.4
YearPublicationVenuePosition
2024 Error Management for Augmented Reality Assembly Instructions
abstract
Augmented reality (AR) lends itself to presenting visual instructions on how to assemble or disassemble an object. Splitting the assembly procedure into shorter steps and presenting the corresponding instructions in AR supports their comprehension. However, one can still misinterpret instructions and make errors while manipulating the object. While previous work supports detecting the occurrence of errors, we investigate handling such errors. This requires knowledge of the error at runtime of the application. Starting from a categorization of the errors, we investigate how to automatically derive common error states to generate training data. We introduce an extension to a state-of-the-art deep-learning-based object detector for supporting the detection of assembly states at real-time update rates, based on contrastive learning. We evaluated the proposed detector, showing that it outperforms the state-of-the-art, and we demonstrate our work with an AR application that alerts the user if errors occur and provides visual help to correct the error.
Ana Stanescu 0003, Peter Mohr, Franz Thaler, Mateusz Kozinski, Lucchas Ribeiro Skreinig, Dieter Schmalstieg, Denis Kalkofen
ISMAR1
2023 State-Aware Configuration Detection for Augmented Reality Step-by-Step Tutorials
abstract
Presenting tutorials in augmented reality is a compelling application area, but previous attempts have been limited to objects with only a small numbers of parts. Scaling augmented reality tutorials to complex assemblies of a large number of parts is difficult, because it requires automatically discriminating many similar-looking object configurations, which poses a challenge for current object detection techniques. In this paper, we seek to lift this limitation. Our approach is inspired by the observation that, even though the number of assembly steps may be large, their order is typically highly restricted: Some actions can only be performed after others. To leverage this observation, we enhance a state-of-the-art object detector to predict the current assembly state by conditioning on the previous one, and to learn the constraints on consecutive states. This learned ‘consecutive state prior’ helps the detector disambiguate configurations that are otherwise too similar in terms of visual appearance to be reliably discriminated. Via the state prior, the detector is also able to improve the estimated probabilities that a state detection is correct. We experimentally demonstrate that our technique enhances the detection accuracy for assembly sequences with a large number of steps and on a variety of use cases, including furniture, Lego and origami. Additionally, we demonstrate the use of our algorithm in an interactive augmented reality application.
Ana Stanescu 0003, Peter Mohr, Mateusz Kozinski, Shohei Mori, Dieter Schmalstieg, Denis Kalkofen
ISMAR1
2023 guitARhero: Interactive Augmented Reality Guitar Tutorials
abstract
This paper presents guitARhero, an Augmented Reality application for interactively teaching guitar playing to beginners through responsive visualizations overlaid on the guitar neck. We support two types of visual guidance, a highlighting of the frets that need to be pressed and a 3D hand overlay, as well as two display scenarios, one using a desktop magic mirror and one using a video see-through head-mounted display. We conducted a user study with 20 participants to evaluate how well users could follow instructions presented with different guidance and display combinations and compare these to a baseline where users had to follow video instructions. Our study highlights the trade-off between the provided information and visual clarity affecting the user's ability to interpret and follow instructions for fine-grained tasks. We show that the perceived usefulness of instruction integration into an HMD view highly depends on the hardware capabilities and instruction details.
Lucchas Ribeiro Skreinig, Denis Kalkofen, Ana Stanescu 0003, Peter Mohr, Frank Heyen, Shohei Mori, Michael Sedlmair, Dieter Schmalstieg, Alexander Plopski
IEEE Trans. Vis. Comput. Graph.3
2022 Model-Free Authoring by Demonstration of Assembly Instructions in Augmented Reality
abstract
Among the most compelling applications of Augmented Reality are spatially registered tutorials. The effort of creating such instructions remains one of the obstacles precluding a wider use. We propose a system that is capable of extracting 3D instructions in a completely model-free manner from demonstrations, based on volumetric changes. The instructions are visualised later in an interactive Augmented Reality guidance application, on a mobile head-mounted display. We enable a technology that can be used by anyone in an ad-hoc tabletop setup for assemblies with rigid components.
Ana Stanescu 0003, Peter Mohr, Dieter Schmalstieg, Denis Kalkofen
IEEE Trans. Vis. Comput. Graph.1
2020 Video-Annotated Augmented Reality Assembly Tutorials
abstract
We present a system for generating and visualizing interactive 3D Augmented Reality tutorials based on 2D video input, which allows viewpoint control at runtime. Inspired by assembly planning, we analyze the input video using a 3D CAD model of the object to determine an assembly graph that encodes blocking relationships between parts. Using an assembly graph enables us to detect assembly steps that are otherwise difficult to extract from the video, and generally improves object detection and tracking by providing prior knowledge about movable parts. To avoid information loss, we combine the 3D animation with relevant parts of the 2D video so that we can show detailed manipulations and tool usage that cannot be easily extracted from the video. To further support user orientation, we visually align the 3D animation with the real-world object by using texture information from the input video. We developed a presentation system that uses commonly available hardware to make our results accessible for home use and demonstrate the effectiveness of our approach by comparing it to traditional video tutorials.
Masahiro Yamaguchi 0002, Shohei Mori, Peter Mohr, Markus Tatzgern, Ana Stanescu 0003, Hideo Saito 0001, Denis Kalkofen
UIST5