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Yingjia Li

dblp:240/2597 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-7966-0241ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 75% Geometric modeling and processing · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
diffusion curves
0.512021
Vectorized Painting with Temporal Diffusion Curves · IEEE Trans. Vis. Comput. Graph. 2021
Rendering › non-photorealistic rendering
digital painting
0.512021
Vectorized Painting with Temporal Diffusion Curves · IEEE Trans. Vis. Comput. Graph. 2021
Rendering
stroke-based rendering
0.512021
Vectorized Painting with Temporal Diffusion Curves · IEEE Trans. Vis. Comput. Graph. 2021
Geometric modeling and processing › shape representation
vector graphics
0.512021
Vectorized Painting with Temporal Diffusion Curves · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

random-access solver · 0.5procedural stroke processing · 0.5
YearPublicationVenuePosition
2021 Vectorized Painting with Temporal Diffusion Curves
abstract
This paper presents a vector painting system for digital artworks. We first propose Temporal Diffusion Curve (TDC), a new form of vector graphics, and a novel random-access solver for modeling the evolution of strokes. With the help of a procedural stroke processing function, the TDC strokes can achieve various shapes and effects for multiple art styles. Based on these, we build a painting system of great potential. Thanks to the random-access solver, our method has real-time performance regardless of the rendering resolution, provides straightforward editing possibilities on strokes both at runtime and afterward, and is effective and straightforward for art production. Compared with the previous Diffusion Curve, our method uses strokes as the basic graphics primitives, which are able to intersect each other and much more consistent with the intuition and painting habits of human. We finally demonstrate that professional artists can create multiple genres of artworks with our painting system.
Yingjia Li, Xiao Zhai, Fei Hou 0001, Aimin Hao, Hong Qin 0001
IEEE Trans. Vis. Comput. Graph.1