Demo Data from EDBT 2026 / reviewers in the wild / expert
Shenghui Chen
dblp:240/3961
· DBLP profile ↗
9ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0002-6043-3719ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Vision and language · 52% Video understanding and tracking · 17% Multi-agent systems · 15% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › multimodal evaluation
video caption evaluation |
0.9 | 1 | 2025 | VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR · NeurIPS 2025 |
Computer vision › Vision and language › video-language model
video language model evaluation |
0.9 | 1 | 2025 | VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR · NeurIPS 2025 |
Computer vision › Video understanding and tracking
video summarization |
0.9 | 1 | 2025 | VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR · NeurIPS 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR · NeurIPS 2025 |
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
human-agent collaboration |
0.8 | 1 | 2024 | Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication · IJCAI 2024 |
Algorithmic game theory and mechanism design
imperfect information games |
0.2 | 1 | 2024 | Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication · IJCAI 2024 |
Methods — techniques the papers use, named apart from their topics
information bottleneck · 1.7annotation-free evaluation · 1.7natural language communication · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent
Shenghui Chen, Ruihan Zhao 0001, Sandeep Chinchali, Ufuk Topcu |
AAMAS | 1 |
| 2025 | VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DRabstractMany decision-making tasks, where both accuracy and efficiency matter, still require human supervision. For example, tasks like traffic officers reviewing hour-long dashcam footage or researchers screening conference videos can benefit from concise summaries that reduce cognitive load and save time. Yet current vision-language models (VLMs) often produce verbose, redundant outputs that hinder task performance. Existing video caption evaluation depends on costly human annotations and overlooks the summaries' utility in downstream tasks. We address these gaps with $\underline{\textbf{V}}$ideo-to-text $\underline{\textbf{I}}$nformation $\underline{\textbf{B}}$ottleneck $\underline{\textbf{E}}$valuation (VIBE), an annotation-free method that scores VLM outputs using two metrics: $\textit{grounding}$ (how well the summary aligns with visual content) and $\textit{utility}$ (how informative it is for the task). VIBE selects from randomly sampled VLM outputs by ranking them according to the two scores to support effective human decision-making. Human studies on $\texttt{LearningPaper24}$, $\texttt{SUTD-TrafficQA}$, and $\texttt{LongVideoBench}$ show that summaries selected by VIBE consistently improve performance—boosting task accuracy by up to $61.23$% and reducing response time by $75.77$% compared to naive VLM summaries or raw video. Shenghui Chen, Po-han Li, Sandeep Chinchali, Ufuk Topcu |
NeurIPS | 1 |
| 2025 | Relationship design for socially-aware behavior in static games
Shenghui Chen, Yigit E. Bayiz, David Fridovich-Keil, Ufuk Topcu |
Auton. Agents Multi Agent Syst. | 1 |
| 2025 | Strategy for Cross-Provincial Power Transition Under Renewable Portfolio Standards and Carbon CapabstractAchieving Zero-carbonizing electricity growth is a priority decarbonization issue. Multi-pronged policies such as TGC, RPS, and CET have been implemented in the power sector. How to deal with the different pressures generated by the above policies in minimizing costs at the same time is an important issue worth discussing. This paper constructs the framework that includes TGC futures trading, carbon emissions trading, and inter-provincial power trading under the quota system. Specifically, we construct the realization cost function of the RPS target, carbon cap and electricity demand, divide the provinces into buyers and suppliers, optimize the power generation, and distribute the gains based on the Shapley Value method. A simulation analysis of four Chinese provinces showed that each province has gained more benefits and less carbon emissions from inter-province trading, resulting in a win-win situation. Those conclusions provide some insightful references for the future development of power market design and decarbonization. Xiang Xia, Shenghui Chen, Shivam Gupta 0001, Xingdan Lou |
J. Glob. Inf. Manag. | 2 |
| 2024 | Application of Three-Dimensional Interactive Virtual Conference in Special Education
Yikun Huang, Jing Liao 0010, Shenghui Chen |
ICXR | 4 |
| 2024 | Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication
Shenghui Chen, Daniel Fried, Ufuk Topcu |
IJCAI | 1 |
| 2020 | Towards Transparent Robotic Planning via Contrastive ExplanationsabstractProviding explanations of chosen robotic actions can help to increase the transparency of robotic planning and improve users' trust. Social sciences suggest that the best explanations are contrastive, explaining not just why one action is taken, but why one action is taken instead of another. We formalize the notion of contrastive explanations for robotic planning policies based on Markov decision processes, drawing on insights from the social sciences. We present methods for the automated generation of contrastive explanations with three key factors: selectiveness, constrictiveness and responsibility. The results of a user study with 100 participants on the Amazon Mechanical Turk platform show that our generated contrastive explanations can help to increase users' understanding and trust of robotic planning policies, while reducing users' cognitive burden. Shenghui Chen, Kayla Boggess, Lu Feng 0001 |
IROS | 1 |
| 2020 | Engineering Hand-designed and Deeply-learned features for person Re-identification
Fengyuan Wang, Shenghui Chen, Guode Ying, Jianhua Lv |
Pattern Recognit. Lett. | 3 |
| 2019 | Facial expression recognition from image based on hybrid features understanding
Fengyuan Wang, Jianhua Lv, Guode Ying, Shenghui Chen |
J. Vis. Commun. Image Represent. | 4 |