Demo Data from EDBT 2026 / reviewers in the wild / expert
Divya Gupta Mehra
dblp:240/7259
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Usability and user experience research · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.4 | 1 | 2019 | Effects of AR Display Context Switching and Focal Distance Switching on Human Performance · IEEE Trans. Vis. Comput. Graph. 2019 |
Usability and user experience research
visual fatigue |
0.1 | 1 | 2019 | Effects of AR Display Context Switching and Focal Distance Switching on Human Performance · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
text-based visual search task · 0.8experiment · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Effects of AR Display Context Switching and Focal Distance Switching on Human PerformanceabstractIn augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distances, the user's eyes must accommodate, which when done repeatedly can cause eyestrain and degrade task performance. An experiment was conducted that examined switching context and focal distance between a real and an AR environment, using a text-based visual search task and a monocular optical see-through AR display. Both context switching and focal distance switching resulted in significantly reduced performance. In addition, repeatedly performing the task caused visual fatigue to steadily increase. Performance was particularly poor for virtual text presented at optical infinity, and for target letters that participants tried to read before their eyes had completely accommodated to a new focal distance. The results show that context switching and focal distance switching are important AR user interface design issues. Joseph L. Gabbard, Divya Gupta Mehra, J. Edward Swan II |
IEEE Trans. Vis. Comput. Graph. | 2 |