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Alice Sokolova

dblp:241/4332 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Emerging computing paradigms · 77% GPUs and heterogeneous computing · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Emerging computing paradigms › approximate computing › approximate circuit design
approximate arithmetic circuits
0.412019
ApproxLP: Approximate Multiplication with Linearization and Iterative Error Control · DAC 2019
Emerging computing paradigms › approximate computing
approximate multiplier
0.412019
ApproxLP: Approximate Multiplication with Linearization and Iterative Error Control · DAC 2019
GPUs and heterogeneous computing › GPU computing
approximate GPU arithmetic
0.112019
ApproxLP: Approximate Multiplication with Linearization and Iterative Error Control · DAC 2019
GPUs and heterogeneous computing
GPU computing
0.112019
ApproxLP: Approximate Multiplication with Linearization and Iterative Error Control · DAC 2019

Methods — techniques the papers use, named apart from their topics

linear plane fitting · 0.4iterative error control · 0.4
YearPublicationVenuePosition
2019 ApproxLP: Approximate Multiplication with Linearization and Iterative Error Control
abstract
In a data hungry world, approximate computing has emerged as one of the solutions to create higher energy efficiency and faster systems, while providing application tailored quality. In this paper, we propose ApproxLP, an Approximate Multiplier based on Linear Planes. We introduce an iterative method for approximating the product of two operands using fitted linear functions with two inputs, referred to as linear planes. The linearization of multiplication allows multiplication operations to be completely replaced with weighted addition. The proposed technique is used to find the significand of the product of two floating point numbers, decreasing the high energy cost of floating point arithmetic. Our method fully exploits the trade-off between accuracy and energy consumption by offering various degrees of approximation at different energy costs. As the level of approximation increases, the approximated product asymptotically approaches the exact product in an iterative manner. The performance of ApproxLP is evaluated over a range of multimedia and machine learning applications. A GPU enhanced by ApproxLP yields significant energy-delay product (EDP) improvement. For multimedia, neural network, and hyperdimensional computing applications, ApproxLP offers on average 2.4×, 2.7×, and 4.3× EDP improvement respectively with sufficient computational quality for the application. ApproxLP also provides up to 4.5× EDP improvement and has 2.3× lower chip area than other state-of-the-art approximate multipliers.
Mohsen Imani, Alice Sokolova, Ricardo Garcia 0003, Andrew Huang 0001, Baris Aksanli, Tajana Rosing
DAC2