EDBT 2026 Demo / reviewers in the wild / expert
Xinyue Yao
dblp:241/4593
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › interactive storytelling
immersive storytelling |
0.9 | 1 | 2025 | So Long: Interactive Storytelling, Embodying Collective Historical Memory, and Participatory Archiving in a VR Voyage · ACM Multimedia 2025 |
Collaborative and social computing
collective memory |
0.3 | 1 | 2025 | So Long: Interactive Storytelling, Embodying Collective Historical Memory, and Participatory Archiving in a VR Voyage · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
interactive storytelling · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GAT-Grasp: Gesture-Driven Affordance Transfer for Task-Aware Robotic GraspingabstractAchieving precise and generalizable grasping across diverse objects and environments is essential for intelligent and collaborative robotic systems. However, existing approaches often struggle with ambiguous affordance reasoning and limited adaptability to unseen objects, leading to suboptimal grasp execution. In this work, we propose GAT-Grasp, a gesture-driven grasping framework that directly utilizes human hand gestures to guide the generation of task-specific grasp poses with appropriate positioning and orientation. Specifically, we introduce a retrieval-based affordance transfer paradigm, leveraging the implicit correlation between hand gestures and object affordances to extract grasping knowledge from large-scale human-object interaction videos. By eliminating the reliance on pre-given object priors, GAT-Grasp enables zero-shot generalization to novel objects and cluttered environments. Real-World evaluations confirm its robustness across diverse and unseen scenarios, demonstrating reliable grasp execution in complex task settings. Huayi Zhou 0001, Xinyue Yao, Guiliang Liu, Kui Jia |
IROS | 3 |
| 2025 | So Long: Interactive Storytelling, Embodying Collective Historical Memory, and Participatory Archiving in a VR Voyage
Tianxing Zhou, Chengkai Xu, Xinyue Yao |
ACM Multimedia | 3 |
| 2025 | Pointat: enhancing point cloud contrastive representation learning via an adaptive truncated loss
Xinyue Yao, Jianqing Mo |
J. Supercomput. | 2 |
| 2019 | Multi-objective optimization design of a complex building based on an artificial neural network and performance evaluation of algorithms
Binghui Si, Xinyue Yao |
Adv. Eng. Informatics | 3 |