Tarik Kelestemur

dblp:241/4982 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Systems, architecture and hardware · 5 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2025 On-Robot Reinforcement Learning with Goal-Contrastive Rewards
abstract
Reinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning from a sparse reward signal. Designing dense reward functions is labour-intensive and requires domain expertise. In our work, we propose Goal-Contrastive Rewards (GCR), a dense reward function learning method that can be trained on passive video demonstrations. By using videos without actions, our method is easier to scale, as we can use arbitrary videos. GCR combines two loss functions, an implicit value loss function that models how the reward increases when traversing a successful trajectory, and a goal-contrastive loss that discriminates between successful and failed trajectories. We perform experiments in simulated manipulation environments across RoboMimic and MimicGen tasks, as well as in the real world using a Franka arm and a Spot quadruped. We find that GCR leads to a more-sample efficient RL, enabling model-free RL to solve about twice as many tasks as our baseline reward learning methods. We also demonstrate positive cross-embodiment transfer from videos of people and of other robots performing a task. Website: https://gcr-robot.github.io/.
Ondrej Biza, Thomas Weng, Lingfeng Sun, Karl Schmeckpeper, Tarik Kelestemur, Yecheng Jason Ma 0001, Robert Platt 0001, Jan-Willem van de Meent, Lawson L. S. Wong
ICRA5
2021 Policy Learning for Visually Conditioned Tactile Manipulation
abstract
Recent work on robot learning with visual observations has shown great success in solving many manipulation tasks. While visual observations contain rich information about the environment and the robot, they can be unreliable in the presence of visual noise or occlusions. In these cases, we can leverage tactile observations generated by the interaction between the robot and the environment. In this paper, we propose a framework for learning manipulation policies that fuse visual and tactile feedback. The control problems considered in this work are to localize a gripper with respect to the environment image and navigate to desired states. Our method uses a learned Bayes filter to estimate the state of a gripper by conditioning the tactile observations on the environment image. We use deep reinforcement learning for solving the localization and navigation problems provided with the belief of the gripper’s state and the environment image. We compare our method against two baselines where the agent uses tactile observation directly with a recurrent neural network or uses a point estimate of the state instead of the full belief state. We also transfer the policies to the real world and validate them on a physical robot.
Tarik Kelestemur, Taskin Padir, Robert Platt 0001
IROS1
2021 Telemanipulation via Virtual Reality Interfaces with Enhanced Environment Models
abstract
Extreme environments, such as search and rescue missions, defusing bombs, or exploring extraterrestrial planets, are unsafe environments for humans to be in. Robots enable humans to explore and interact in these environments through remote presence and teleoperation and virtual reality provides a medium to create immersive and easy-to-use teleoperation interfaces. However, current virtual reality interfaces are still very limited in their capabilities. In this work, we aim to advance robot teleoperation virtual reality interfaces by developing an environment reconstruction methodology capable of recognizing objects in a robot’s environment and rendering high fidelity models inside a virtual reality headset. We compare our proposed environment reconstruction method against traditional point cloud streaming by having operators plan waypoint trajectories to accomplish a pick-and-place task. Overall, our results show that users find our environment reconstruction method more usable and less cognitive work compared to raw point cloud streaming.
Murphy Wonsick, Tarik Kelestemur, Stephen Alt, Taskin Padir
IROS2
2020 Learning Bayes Filter Models for Tactile Localization
abstract
Localizing and tracking the pose of robotic grippers are necessary skills for manipulation tasks. However, the manipulators with imprecise kinematic models (e.g. low-cost arms) or manipulators with unknown world coordinates (e.g. poor camera-arm calibration) cannot locate the gripper with respect to the world. In these circumstances, we can leverage tactile feedback between the gripper and the environment. In this paper, we present learnable Bayes filter models that can localize robotic grippers using tactile feedback. We propose a novel observation model that conditions the tactile feedback on visual maps of the environment along with a motion model to recursively estimate the gripper's location. Our models are trained in simulation with self-supervision and transferred to the real world. Our method is evaluated on a tabletop localization task in which the gripper interacts with objects. We report results in simulation and on a real robot, generalizing over different sizes, shapes, and configurations of the objects.
Tarik Kelestemur, Colin Keil, John Peter Whitney, Robert Platt 0001, Taskin Padir
IROS1
2019 optimization-Based Human-in-the-Loop Manipulation Using Joint Space Polytopes
abstract
This paper presents a new method of maximizing the free space for a robot operating in a constrained environment under operator supervision. The objective is to make the resulting trajectories more robust to operator commands and/or changes in the environment. To represent the volume of free space, the constrained manipulability polytopes are used. These polytopes embed the distance to obstacles, the distance to joint limits and the distance to singular configurations. The volume of the resulting Cartesian polyhedron is used in an optimization-based motion planner to create the trajectories. Additionally, we show how fast collision-free inverse kinematic solutions can be obtained by exploiting the pre-computed inequality constraints. The proposed algorithm is validated in simulation and experimentally.
Philip Long, Tarik Kelestemur, Aykut Özgün Önol, Taskin Padir
ICRA2