Demo Data from EDBT 2026 / reviewers in the wild / expert
Milad Aghajohari
dblp:241/5265
· DBLP profile ↗
7ranked-venue papers
4as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Theory of computation · 2 · 2 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 75% Generative modeling · 11% Multi-agent systems · 8% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.6 | 2 | 2025 | Advantage Alignment Algorithms · ICLR 2025 LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment |
0.9 | 1 | 2025 | VinePPO: Refining Credit Assignment in RL Training of LLMs · ICML 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent shaping |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Machine learning › Reinforcement learning
policy optimization |
0.9 | 1 | 2025 | VinePPO: Refining Credit Assignment in RL Training of LLMs · ICML 2025 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.9 | 1 | 2025 | VinePPO: Refining Credit Assignment in RL Training of LLMs · ICML 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | VinePPO: Refining Credit Assignment in RL Training of LLMs · ICML 2025 |
Machine learning › Reinforcement learning › value function approximation
value network |
0.9 | 1 | 2025 | VinePPO: Refining Credit Assignment in RL Training of LLMs · ICML 2025 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
general-sum game |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
social dilemmas |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
equilibrium selection |
0.8 | 1 | 2024 | LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game |
0.8 | 1 | 2024 | LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Machine learning › Generative modeling
diffusion model |
0.6 | 1 | 2022 | Riemannian Diffusion Models · NeurIPS 2022 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
likelihood estimation |
0.6 | 1 | 2022 | Riemannian Diffusion Models · NeurIPS 2022 |
Machine learning › Generative modeling › diffusion model › geometric diffusion model
riemannian diffusion model |
0.6 | 1 | 2022 | Riemannian Diffusion Models · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.7advantage alignment · 1.7monte carlo estimation · 0.9VinePPO · 0.9q-learning · 0.8opponent modeling · 0.8variational inference · 0.6score matching · 0.6riemannian geometry · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Advantage Alignment AlgorithmsabstractArtificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts, particularly in general-sum games where naive reinforcement learning agents empirically converge to Pareto-suboptimal Nash equilibria. To address this issue, opponent shaping has emerged as a paradigm for finding socially beneficial equilibria in general-sum games. In this work, we introduce Advantage Alignment, a family of algorithms derived from first principles that perform opponent shaping efficiently and intuitively. We achieve this by aligning the advantages of interacting agents, increasing the probability of mutually beneficial actions when their interaction has been positive. We prove that existing opponent shaping methods implicitly perform Advantage Alignment. Compared to these methods, Advantage Alignment simplifies the mathematical formulation of opponent shaping, reduces the computational burden and extends to continuous action domains. We demonstrate the effectiveness of our algorithms across a range of social dilemmas, achieving state-of-the-art cooperation and robustness against exploitation. Juan Agustin Duque, Milad Aghajohari, Tim Cooijmans, Razvan Ciuca, Gauthier Gidel, Aaron C. Courville |
ICLR | 2 |
| 2025 | VinePPO: Refining Credit Assignment in RL Training of LLMsabstractLarge language models (LLMs) are increasingly applied to complex reasoning tasks that require executing several complex steps before receiving any reward. Properly assigning credit to these steps is essential for enhancing model performance. Proximal Policy Optimization (PPO), a common reinforcement learning (RL) algorithm used for LLM finetuning, employs value networks to tackle credit assignment. However, recent approaches achieve strong results without it, raising questions about the efficacy of value networks in practice. In this work, we systematically evaluate the efficacy of value networks and reveal their significant shortcomings in reasoning-heavy LLM tasks, showing that they often produce poor estimate of expected return and barely outperform a random baseline when comparing alternative steps. This motivates our key question: Can improved credit assignment enhance RL training for LLMs? To address this, we propose VinePPO, a straightforward approach that leverages the flexibility of language environments to compute unbiased Monte Carlo-based estimates. Our method consistently outperforms PPO and other baselines across MATH and GSM8K datasets in less wall-clock time (up to 3.0x). Crucially, it achieves higher test accuracy for a given training accuracy, capturing more generalization signal per sample. These results emphasize the importance of accurate credit assignment in RL training of LLM. Amirhossein Kazemnejad, Milad Aghajohari, Eva Portelance, Alessandro Sordoni, Siva Reddy, Aaron C. Courville, Nicolas Le Roux |
ICML | 2 |
| 2024 | LOQA: Learning with Opponent Q-Learning AwarenessabstractIn various real-world scenarios, interactions among agents often resemble the dynamics of general-sum games, where each agent strives to optimize its own utility. Despite the ubiquitous relevance of such settings, decentralized machine learning algorithms have struggled to find equilibria that maximize individual utility while preserving social welfare. In this paper we introduce Learning with Opponent Q-Learning Awareness (LOQA) , a novel reinforcement learning algorithm tailored to optimizing an agent's individual utility while fostering cooperation among adversaries in partially competitive environments. LOQA assumes that each agent samples actions proportionally to their action-value function Q. Experimental results demonstrate the effectiveness of LOQA at achieving state-of-the-art performance in benchmark scenarios such as the Iterated Prisoner's Dilemma and the Coin Game. LOQA achieves these outcomes with a significantly reduced computational footprint compared to previous works, making it a promising approach for practical multi-agent applications. Milad Aghajohari, Juan Agustin Duque, Tim Cooijmans, Aaron C. Courville |
ICLR | 1 |
| 2022 | Riemannian Diffusion ModelsabstractDiffusion models are recent state-of-the-art methods for image generation and likelihood estimation. In this work, we generalize continuous-time diffusion models to arbitrary Riemannian manifolds and derive a variational framework for likelihood estimation. Computationally, we propose new methods for computing the Riemannian divergence which is needed for likelihood estimation. Moreover, in generalizing the Euclidean case, we prove that maximizing this variational lower-bound is equivalent to Riemannian score matching. Empirically, we demonstrate the expressive power of Riemannian diffusion models on a wide spectrum of smooth manifolds, such as spheres, tori, hyperboloids, and orthogonal groups. Our proposed method achieves new state-of-the-art likelihoods on all benchmarks. Chin-Wei Huang, Milad Aghajohari, Joey Bose, Prakash Panangaden, Aaron C. Courville |
NeurIPS | 2 |
| 2021 | Degree-based Feature Is All You Need: Science4Cast ReportabstractScientific publications in field of AI can be viewed as an exponentially growing dynamic graph where vertices represent different concepts and each edge represents the first time two concepts got discussed and connected in a publication. Here, as a part of Science4Cast competition, we demonstrate a model to predict future links in this graph based on basic and temporal properties of its vertices. We train various gradient boosting models on this data. Also, we employ dataset augmentation to make these models order-invariant. Finally, we post-process results of individual models to get a single final prediction. Milad Aghajohari, Mohammad Sadegh Akhondzadeh, Saleh Ashkboos, Kamran Chitsaz |
IEEE BigData | 1 |
| 2021 | Determinacy in Discrete-Bidding Infinite-Duration Games
Milad Aghajohari, Guy Avni, Thomas A. Henzinger |
Log. Methods Comput. Sci. | 1 |
| 2019 | Determinacy in Discrete-Bidding Infinite-Duration Games
Milad Aghajohari, Guy Avni, Thomas A. Henzinger |
CONCUR | 1 |