EDBT 2026 Demo / reviewers in the wild / expert
Zhaoyang Lyu
dblp:241/6250
· DBLP profile ↗
15ranked-venue papers
4as first author
13since 2021 · last 2026
0009-0002-7657-0221ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 4 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Generative Diffusion Prior for Unified Image and Video Restoration & EnhancementabstractAbstract Existing image restoration methods primarily rely on the posterior distribution of natural images but are often limited by their dependence on known degradations and supervised training. To this end, we propose Generative Diffusion Prior (GDP), an unsupervised sampling-based framework that effectively models posterior distributions for image and video restoration. GDP utilizes a single pre-trained denoising diffusion probabilistic model (DDPM) to solve a wide range of linear, non-linear, and blind inverse problems without explicit degradation assumptions. Specifically, GDP systematically explores a conditional guidance protocol, which proves more practical and effective than conventional methods of adding guidance. Furthermore, GDP incorporates a degradation model optimization mechanism during the denoising process, enabling blind image restoration. Besides, we introduce a patch-based strategy, allowing GDP to handle images of arbitrary resolution. We extensively evaluate GDP on multiple image and video restoration tasks, including super-resolution, deblurring, inpainting, and colorization, as well as more challenging applications such as low-light enhancement, HDR recovery, and LDR video enhancement. Experimental results demonstrate that GDP outperforms leading unsupervised methods across diverse benchmarks in both reconstruction accuracy and perceptual quality, while demonstrating robust generalization to images and videos of any size. Our project page at https://generativediffusionprior.github.io/. Ben Fei, Zhaoyang Lyu, Liang Pan, Junzhe Zhang 0002, Weidong Yang 0001, Tianyue Luo, Jinyi Wang, Bo Dai 0002, Ying He 0001, Wanli Ouyang |
Int. J. Comput. Vis. | 2 |
| 2026 | LN3Diff++: Scalable Latent Neural Fields Diffusion for Speedy 3D GenerationabstractThe field of neural rendering has seen remarkable progress, driven by advancements in generative models and differentiable rendering techniques. While 2D diffusion has achieved notable success, the development of a unified 3D diffusion pipeline remains an open challenge. This paper presents a novel framework, LN3Diff++, designed to bridge this gap and facilitate fast, high-quality, and versatile conditional 3D generation. Our method leverages a 3D-aware architecture and a variational autoencoder (VAE) to encode input image(s) into a structured, compact 3D latent space. The latent representation is then decoded by a transformer-based decoder into a high-capacity 3D neural field. By training a diffusion model on this 3D-aware latent space, our method achieves superior performance for category-specific 3D generation on ShapeNet and FFHQ, as well as category-free image/text-conditioned 3D generation over Objaverse. Moreover, it surpasses existing 3D diffusion methods in inference speed, requiring no per-instance optimization. Yushi Lan, Fangzhou Hong, Shangchen Zhou, Shuai Yang 0001, Xuyi Meng, Yongwei Chen, Zhaoyang Lyu, Bo Dai 0002, Xingang Pan, Chen Change Loy |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2025 | GaussianAnything: Interactive Point Cloud Flow Matching for 3D GenerationabstractRecent advancements in diffusion models and large-scale datasets have revolutionized image and video generation, with increasing focus on 3D content generation. While existing methods show promise, they face challenges in input formats, latent space structures, and output representations. This paper introduces a novel 3D generation framework that addresses these issues, enabling scalable and high-quality 3D generation with an interactive Point Cloud-structured Latent space. Our approach utilizes a VAE with multi-view posed RGB-D-N renderings as input, features a unique latent space design that preserves 3D shape information, and incorporates a cascaded latent flow-based model for improved shape-texture disentanglement. The proposed method, GaussianAnything, supports multi-modal conditional 3D generation, allowing for point cloud, caption, and single-view image inputs. Experimental results demonstrate superior performance on various datasets, advancing the state-of-the-art in 3D content generation. Yushi Lan, Shangchen Zhou, Zhaoyang Lyu, Fangzhou Hong, Shuai Yang 0001, Bo Dai 0002, Xingang Pan, Chen Change Loy |
ICLR | 3 |
| 2025 | MeshCoder: LLM-Powered Structured Mesh Code Generation from Point CloudsabstractReconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-specific languages (DSLs) and small-scale datasets, restricting their ability to model complex geometries and structures. To address these challenges, we introduce MeshLLM, a novel framework that reconstructs complex 3D objects from point clouds into editable Blender Python scripts. We develop a comprehensive set of expressive Blender Python APIs capable of synthesizing intricate geometries. Leveraging these APIs, we construct a large-scale paired object-code dataset, where the code for each object is decomposed into distinct semantic parts. Subsequently, we train a multimodal large language model (LLM) that translates 3D point cloud into executable Blender Python scripts. Our approach not only achieves superior performance in shape-to-code reconstruction tasks but also facilitates intuitive geometric and topological editing through convenient code modifications. Furthermore, our code-based representation enhances the reasoning capabilities of LLMs in 3D shape understanding tasks. Together, these contributions establish MeshLLM as a powerful and flexible solution for programmatic 3D shape reconstruction and understanding. Bingquan Dai, Li Ray Luo, Qihong Tang, Xinyu Lian, Minghan Qin, Xudong Xu, Bo Dai 0002, Haoqian Wang, Zhaoyang Lyu, Jiangmiao Pang |
NeurIPS | 11 |
| 2025 | MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial ReasoningabstractThe ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming manual layout design or purely randomized layouts, which are limited in terms of plausibility or alignment with the tasks. In this paper, we formulate a novel task, namely task-oriented tabletop scene generation, which poses significant challenges due to the substantial gap between high-level task instructions and the tabletop scenes. To support research on such a challenging task, we introduce \textbf{MesaTask-10K}, a large-scale dataset comprising approximately 10,700 synthetic tabletop scenes with \emph{manually crafted layouts} that ensure realistic layouts and intricate inter-object relations. To bridge the gap between tasks and scenes, we propose a \textbf{Spatial Reasoning Chain} that decomposes the generation process into object inference, spatial interrelation reasoning, and scene graph construction for the final 3D layout. We present \textbf{MesaTask}, an LLM-based framework that utilizes this reasoning chain and is further enhanced with DPO algorithms to generate physically plausible tabletop scenes that align well with given task descriptions. Exhaustive experiments demonstrate the superior performance of MesaTask compared to baselines in generating task-conforming tabletop scenes with realistic layouts. Jinkun Hao, Naifu Liang, Xudong Xu, Weipeng Zhong, Ran Yi 0002, Yichen Jin, Zhaoyang Lyu, Feng Zheng 0001, Lizhuang Ma, Jiangmiao Pang |
NeurIPS | 8 |
| 2025 | InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic LayoutsabstractThe advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts.However, existing datasets typically suffer from limitations in data scale or diversity, sanitized layouts lacking small items, and severe object collisions.To address these shortcomings, we introduce \textbf{InternScenes}, a novel large-scale simulatable indoor scene dataset comprising approximately 40,000 diverse scenes by integrating three disparate scene sources, \ie, real-world scans, procedurally generated scenes, and designer-created scenes, including 1.96M 3D objects and covering 15 common scene types and 288 object classes.We particularly preserve massive small items in the scenes, resulting in realistic and complex layouts with an average of 41.5 objects per region.Our comprehensive data processing pipeline ensures simulatability by creating real-to-sim replicas for real-world scans, enhances interactivity by incorporating interactive objects into these scenes, and resolves object collisions by physical simulations.We demonstrate the value of InternScenes with two benchmark applications: scene layout generation and point-goal navigation. Both show the new challenges posed by the complex and realistic layouts. More importantly, InternScenes paves the way for scaling up the model training for both tasks, making the generation and navigation in such complex scenes possible. We commit to open-sourcing the data and benchmarks to benefit the whole community. Weipeng Zhong, Peizhou Cao, Yichen Jin, Li Ray Luo, Wenzhe Cai, Jingli Lin, Zhaoyang Lyu, Xudong Xu, Bo Dai 0002, Jiangmiao Pang |
NeurIPS | 8 |
| 2025 | SLIDE: A Unified Mesh and Texture Generation Framework with Enhanced Geometric Control and Multi-view Consistency
Jinyi Wang, Zhaoyang Lyu, Ben Fei, Jiangchao Yao, Ya Zhang 0002, Bo Dai 0002, Dahua Lin, Ying He 0001, Yanfeng Wang 0001 |
Int. J. Comput. Vis. | 2 |
| 2024 | Point Cloud Pre-Training with Diffusion ModelsabstractPre-training a model and then fine-tuning it on down-stream tasks has demonstrated significant success in the 2D image and NLP domains. However, due to the unordered and non-uniform density characteristics of point clouds, it is non-trivial to explore the prior knowledge of point clouds and pre-train a point cloud backbone. In this paper, we propose a novel pre-training method called Point cloud Diffusion pre-training (PointDif). We consider the point cloud pre-training task as a conditional point-to-point gen-eration problem and introduce a conditional point genera-tor. This generator aggregates the features extracted by the backbone and employs them as the condition to guide the point-to-point recovery from the noisy point cloud, thereby assisting the backbone in capturing both local and global geometric priors as well as the global point density distri-bution of the object. We also present a recurrent uniform sampling optimization strategy, which enables the model to uniformly recover from various noise levels and learn from balanced supervision. Our PointDif achieves substan-tial improvement across various real-world datasets for di-verse downstream tasks such as classification, segmentation and detection. Specifically, PointDif attains 70.0% mIoU on S3DIS Area 5 for the segmentation task and achieves an average improvement of 2.4% on ScanObjectNN for the classification task compared to TAP. Furthermore, our pre-training framework can be flexibly applied to diverse point cloud backbones and bring considerable gains. Code is available at https://github.com/zhengxiaozx/PointDif. Xiaoshui Huang, Guofeng Mei, Yuenan Hou, Zhaoyang Lyu, Bo Dai 0002, Wanli Ouyang, Yongshun Gong |
CVPR | 5 |
| 2024 | DiffBIR: Toward Blind Image Restoration with Generative Diffusion Prior
Xinqi Lin, Jingwen He, Zhaoyang Lyu, Bo Dai 0002, Fanghua Yu, Yu Qiao 0001, Wanli Ouyang, Chao Dong 0005 |
ECCV (59) | 4 |
| 2023 | Generative Diffusion Prior for Unified Image Restoration and EnhancementabstractExisting image restoration methods mostly leverage the posterior distribution of natural images. However, they often assume known degradation and also require supervised training, which restricts their adaptation to complex real applications. In this work, we propose the Generative Diffusion Prior (GDP) to effectively model the posterior distributions in an unsupervised sampling manner. GDP utilizes a pre-train denoising diffusion generative model (DDPM) for solving linear inverse, non-linear, or blind problems. Specifically, GDP systematically explores a protocol of conditional guidance, which is verified more practical than the commonly used guidance way. Furthermore, GDP is strength at optimizing the parameters of degradation model during the denoising process, achieving blind image restoration. Besides, we devise hierarchical guidance and patch-based methods, enabling the GDP to generate images of arbitrary resolutions. Experimentally, we demonstrate GDP's versatility on several image datasets for linear problems, such as super-resolution, deblurring, inpainting, and colorization, as well as non-linear and blind issues, such as low-light enhancement and HDR image recovery. GDP outperforms the current leading unsupervised methods on the diverse benchmarks in reconstruction quality and perceptual quality. Moreover, GDP also generalizes well for natural images or synthesized images with arbitrary sizes from various tasks out of the distribution of the ImageNet training set. The project page is available at https://generativediffusionprior.github.io/ Ben Fei, Zhaoyang Lyu, Liang Pan, Junzhe Zhang 0002, Weidong Yang 0001, Tianyue Luo, Bo Zhang 0069, Bo Dai 0002 |
CVPR | 2 |
| 2023 | Controllable Mesh Generation Through Sparse Latent Point Diffusion ModelsabstractMesh generation is of great value in various applications involving computer graphics and virtual content, yet designing generative models for meshes is challenging due to their irregular data structure and inconsistent topology of meshes in the same category. In this work, we design a novel sparse latent point diffusion model for mesh generation. Our key insight is to regard point clouds as an intermediate representation of meshes, and model the distribution of point clouds instead. While meshes can be generated from point clouds via techniques like Shape as Points (SAP), the challenges of directly generating meshes can be effectively avoided. To boost the efficiency and controllability of our mesh generation method, we propose to further encode point clouds to a set of sparse latent points with pointwise semantic meaningful features, where two DDPMs are trained in the space of sparse latent points to respectively model the distribution of the latent point positions and features at these latent points. We find that sampling in this latent space is faster than directly sampling dense point clouds. Moreover, the sparse latent points also enable us to explicitly control both the overall structures and local details of the generated meshes. Extensive experiments are conducted on the ShapeNet dataset, where our proposed sparse latent point diffusion model achieves superior performance in terms of generation quality and controllability when compared to existing methods. Project page, code and appendix: https://slide-3d.github.io. Zhaoyang Lyu, Jinyi Wang, Yuwei An, Ya Zhang 0002, Dahua Lin, Bo Dai 0002 |
CVPR | 1 |
| 2022 | A Conditional Point Diffusion-Refinement Paradigm for 3D Point Cloud Completion
Zhaoyang Lyu, Zhifeng Kong, Xudong Xu, Liang Pan, Dahua Lin |
ICLR | 1 |
| 2021 | Towards Evaluating and Training Verifiably Robust Neural NetworksabstractRecent works have shown that interval bound propagation (IBP) can be used to train verifiably robust neural networks. Reseachers observe an intriguing phenomenon on these IBP trained networks: CROWN, a bounding method based on tight linear relaxation, often gives very loose bounds on these networks. We also observe that most neurons become dead during the IBP training process, which could hurt the representation capability of the network. In this paper, we study the relationship between IBP and CROWN, and prove that CROWN is always tighter than IBP when choosing appropriate bounding lines. We further propose a relaxed version of CROWN, linear bound propagation (LBP), that can be used to verify large networks to obtain lower verified errors than IBP. We also design a new activation function, parameterized ramp function (ParamRamp), which has more diversity of neuron status than ReLU. We conduct extensive experiments on MNIST, CIFAR-10 and Tiny-ImageNet with ParamRamp activation and achieve state-of-the-art verified robustness. Code is available at https://github.com/ZhaoyangLyu/VerifiablyRobustNN. Zhaoyang Lyu, Kehuan Zhang, Dahua Lin |
CVPR | 1 |
| 2020 | Fastened CROWN: Tightened Neural Network Robustness CertificatesabstractThe rapid growth of deep learning applications in real life is accompanied by severe safety concerns. To mitigate this uneasy phenomenon, much research has been done providing reliable evaluations of the fragility level in different deep neural networks. Apart from devising adversarial attacks, quantifiers that certify safeguarded regions have also been designed in the past five years. The summarizing work in (Salman et al. 2019) unifies a family of existing verifiers under a convex relaxation framework. We draw inspiration from such work and further demonstrate the optimality of deterministic CROWN (Zhang et al. 2018) solutions in a given linear programming problem under mild constraints. Given this theoretical result, the computationally expensive linear programming based method is shown to be unnecessary. We then propose an optimization-based approach FROWN (Fastened CROWN): a general algorithm to tighten robustness certificates for neural networks. Extensive experiments on various networks trained individually verify the effectiveness of FROWN in safeguarding larger robust regions. Zhaoyang Lyu, Ching Yun Ko, Zhifeng Kong, Ngai Wong 0001, Dahua Lin, Luca Daniel |
AAAI | 1 |
| 2019 | POPQORN: Quantifying Robustness of Recurrent Neural NetworksabstractThe vulnerability to adversarial attacks has been a critical issue for deep neural networks. Addressing this issue requires a reliable way to evaluate the robustness of a network. Recently, several methods have been developed to compute robustness quantification for neural networks, namely, certified lower bounds of the minimum adversarial perturbation. Such methods, however, were devised for feed-forward networks, e.g. multi-layer perceptron or convolutional networks. It remains an open problem to quantify robustness for recurrent networks, especially LSTM and GRU. For such networks, there exist additional challenges in computing the robustness quantification, such as handling the inputs at multiple steps and the interaction between gates and states. In this work, we propose POPQORN (Propagated-output Quantified Robustness for RNNs), a general algorithm to quantify robustness of RNNs, including vanilla RNNs, LSTMs, and GRUs. We demonstrate its effectiveness on different network architectures and show that the robustness quantification on individual steps can lead to new insights. Ching Yun Ko, Zhaoyang Lyu, Lily Weng, Luca Daniel, Ngai Wong 0001, Dahua Lin |
ICML | 2 |