Xianfang Zeng

dblp:241/9439 · DBLP profile ↗
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23ranked-venue papers
4as first author
20since 2021 · last 2026
0000-0003-1251-2129ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 20 · 3 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-author · 11 since 2021Systems, architecture and hardware · 1
YearPublicationVenuePosition
2026 Sparse-vDiT: Unleashing the Power of Sparse Attention to Accelerate Video Diffusion Transformers
abstract
While Diffusion Transformers (DiTs) have achieved breakthroughs in video generation, this long sequence generation task remains constrained by the quadratic complexity of attention mechanisms, resulting in significant inference latency. Through detailed analysis of attention maps in Video Diffusion Transformer (vDiT), we identify three recurring sparsity patterns: diagonal, multi-diagonal, and vertical-stripe structures. And even 3-6% attention heads can be skipped. Crucially, these patterns exhibit strong layer-depth and head-position correlations but show limited dependence on the input content. Leveraging these findings, we propose Sparse-vDiT, a sparsity acceleration framework for vDiT comprising: 1) Pattern-optimized sparse kernels that replace dense attention with computationally efficient implementations for each identified sparsity pattern. 2) An offline sparse diffusion search algorithm that selects the optimal sparse computation strategy per layer and head via hardware-aware cost modeling. After determining the optimal configuration, we fuse heads within the same layer that share the same attention strategy, enhancing inference efficiency. Integrated into state-of-the-art vDiT models (CogVideoX1.5, HunyuanVideo, and Wan2.1), Sparse-vDiT achieves 2.09×, 2.38×, and 1.67× theoretical FLOP reduction, and actual inference speedups of 1.76×, 1.85×, and 1.58×, respectively, while maintaining high visual fidelity, with PSNR values reaching 24.13, 27.09, and 22.59. Our work demonstrates that latent structural sparsity in vDiTs can be systematically exploited for long video synthesis.
Pengtao Chen, Xianfang Zeng, Maosen Zhao, Mingzhu Shen, Gang Yu 0002, Tao Chen 0003
AAAI2
2025 MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D
abstract
Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing a SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I). To ensure complete 3D texturing, we introduce the S3I method, specifically designed to texture previously unobserved areas effectively. 3) UV Refinement (UVR). Furthermore, MVPaint employs a UVR module to improve the texture quality in the UV space, which first performs a UV-space Super-Resolution, followed by a Spatial-aware Seam-Smoothing algorithm for revising spatial texturing discontinuities caused by UV unwrapping. Moreover, we establish two T2T evaluation benchmarks: the Objaverse T2T benchmark and the GSO T2T benchmark, based on selected high-quality 3D meshes from the Objaverse dataset and the entire GSO dataset, respectively. Extensive experimental results demonstrate that MVPaint surpasses existing state-of-the-art methods. Notably, MVPaint could generate high-fidelity textures with minimal Janus issues and highly enhanced cross-view consistency.
Juncheng Mu, Xianfang Zeng, Xin Chen 0040, Anqi Pang, Chi Zhang 0080, Zhibin Wang 0004, Gang Yu 0002, Ziwei Liu 0002, Liang Pan
CVPR3
2025 Improving Autoregressive Visual Generation with Cluster-Oriented Token Prediction
abstract
Employing LLMs for visual generation has recently become a research focus. However, the existing methods primarily transfer the LLM architecture to visual generation but rarely investigate the fundamental differences between language and vision. This oversight may lead to suboptimal utilization of visual generation capabilities within the LLM framework. In this paper, we explore the characteristics of visual embedding space under the LLM framework and discover that the correlation between visual embeddings can help achieve more stable and robust generation results. We present IAR, an Improved AutoRegressive Visual Generation Method that enhances the training efficiency and generation quality of LLM-based visual generation models. Firstly, we propose a Codebook Rearrangement strategy that uses balanced k-means clustering algorithm to rearrange the visual codebook into clusters, ensuring high similarity among visual features within each cluster. Leveraging the rearranged codebook, we propose a Cluster-oriented Cross-entropy Loss that guides the model to correctly predict the cluster where the target token is located. This approach ensures that even if the model predicts the wrong token index, there is a high probability the predicted token is located in the correct cluster, which significantly enhances the generation quality and robustness. Extensive experiments demonstrate that our IAR consistently enhances the model training efficiency and performance from 100M to 1.4B, reducing the training time by half while achieving the same FID. Additionally, IAR can be applied to various LLM-based visual generation models and adheres to the scaling law, providing a promising direction for future research in LLM-based visual generation. The code is available at: https://github.com/sjtuplayer/IAR.
Jiangning Zhang, Ran Yi 0002, Jieyu Weng, Yabiao Wang, Xianfang Zeng, Zhucun Xue, Lizhuang Ma
CVPR6
2025 Motionagent: Fine-Grained Controllable Video Generation via Motion Field Agent
abstract
We propose MotionAgent, enabling fine-grained motion control for text-guided image-to-video generation. The key technique is the motion field agent that converts motion information in text prompts into explicit motion fields, providing flexible and precise motion guidance. Specifically, the agent extracts the object movement and camera motion described in the text and converts them into object trajectories and camera extrinsics, respectively. An analytical optical flow composition module integrates these motion representations in 3D space and projects them into a unified optical flow. An optical flow adapter takes the flow to control the base image-to-video diffusion model for generating fine-grained controlled videos. The significant improvement in the Video-Text Camera Motion metrics on VBench indicates that our method achieves precise control over camera motion. We construct a subset of VBench to evaluate the alignment of motion information in the text and the generated video, outperforming other advanced models on motion generation accuracy.
Xinyao Liao, Xianfang Zeng, Gang Yu 0002, Guosheng Lin, Chi Zhang 0007
ICCV2
2025 MikuDance: Animating Character Art With Mixed Motion Dynamics
abstract
We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.
Xianfang Zeng, Xin Chen 0040, Wei Zuo, Gang Yu 0002, Zhigang Tu 0001
ICCV2
2025 SC-Captioner: Improving Image Captioning with Self-Correction by Reinforcement Learning
abstract
We propose SC-Captioner, a reinforcement learning framework that enables the self-correcting capability of image caption models. Our crucial technique lies in the design of the reward function to incentivize accurate caption corrections. Specifically, the predicted and reference captions are decomposed into object, attribute, and relation sets using scene-graph parsing algorithms. We calculate the set difference between sets of initial and self-corrected captions to identify added and removed elements. These elements are matched against the reference sets to calculate correctness bonuses for accurate refinements and mistake punishments for wrong additions and removals, thereby forming the final reward. For image caption quality assessment, we propose a set of metrics refined from CAPTURE that alleviate its incomplete precision evaluation and inefficient relation matching problems. Furthermore, we collect a fine-grained annotated image caption dataset, RefinedCaps, consisting of 6.5K diverse images from COCO dataset. Experiments show that applying SC-Captioner on large visual-language models can generate better image captions across various scenarios, significantly outperforming the direct preference optimization training strategy.
Lin Zhang 0055, Xianfang Zeng, Kangcong Li, Gang Yu 0002, Tao Chen 0003
ICCV2
2025 OneIG-Bench: Omni-dimensional Nuanced Evaluation for Image Generation
abstract
Text-to-image (T2I) models have garnered significant attention for generating high-quality images aligned with text prompts. However, rapid T2I model advancements reveal limitations in early benchmarks, lacking comprehensive evaluations, especially for text rendering and style. Notably, recent state-of-the-art models, with their rich knowledge modeling capabilities, show potential in reasoning-driven image generation, yet existing evaluation systems have not adequately addressed this frontier. To systematically address these gaps, we introduce $\textbf{OneIG-Bench}$, a meticulously designed comprehensive benchmark framework for fine-grained evaluation of T2I models across multiple dimensions, including subject-element alignment, text rendering precision, reasoning-generated content, stylization, and diversity. By structuring the evaluation, this benchmark enables in-depth analysis of model performance, helping researchers and practitioners pinpoint strengths and bottlenecks in the full pipeline of image generation. Our codebase and dataset are now publicly available to facilitate reproducible evaluation studies and cross-model comparisons within the T2I research community.
Jingjing Chang, Yixiao Fang, Peng Xing, Shuhan Wu, Rui Wang 0099, Xianfang Zeng, Gang Yu 0002, Haibao Chen
NeurIPS7
2025 FAVOR-Bench: A Comprehensive Benchmark for Fine-Grained Video Motion Understanding
abstract
Multimodal Large Language Models (MLLMs) have shown impressive video content understanding capabilities but struggle with fine-grained motion comprehension. To comprehensively assess the motion understanding ability of existing MLLMs, we introduce FAVOR-Bench, which comprises 1,776 videos from both ego-centric and third-person perspectives and enables assessment through both close-ended and open-ended tasks. For close-ended evaluation, we carefully design 8,184 multiple-choice question-answer pairs spanning six distinct sub-tasks. For open-ended evaluation, we employ the GPT-assisted evaluation and develop a novel cost-efficient LLM-free assessment method, where the latter can enhance benchmarking interpretability and accessibility. Comprehensive experiments with21 state-of-the-art MLLMs reveal significant limitations in their ability to comprehend and describe detailed temporal dynamics in video motions. To alleviate this limitation, we further build FAVOR-Train, a dataset of 17,152 videos with fine-grained motion annotations. Finetuning Qwen2.5-VL on FAVOR-Train yields consistent improvements on motion-related tasks across TVBench, MotionBenchand our FAVOR-Bench. Our assessment results demonstrate that the proposed FAVOR-Bench and FAVOR-Train provide valuable tools for the community to develop more powerful video understanding models.
Chongjun Tu, Lin Zhang 0055, Pengtao Chen, Peng Ye 0006, Xianfang Zeng, Gang Yu 0002, Tao Chen 0003
NeurIPS5
2025 KRIS-Bench: Benchmarking Next-Level Intelligent Image Editing Models
abstract
Recent advances in multi-modal generative models have enabled significant progress in instruction-based image editing. However, while these models produce visually plausible outputs, their capacity for knowledge-based reasoning editing tasks remains under-explored. In this paper, We introduce KRIS-Bench (Knowledge-based Reasoning in Image-editing Systems Benchmark), a diagnostic benchmark designed to assess models through a cognitively informed lens. Drawing from educational theory, KRIS-Bench categorizes editing tasks across three foundational knowledge types: Factual, Conceptual, and Procedural. Based on this taxonomy, we design 22 representative tasks spanning 7 reasoning dimensions and release 1,267 high-quality annotated editing instances. To support fine-grained evaluation, we propose a comprehensive protocol that incorporates a novel Knowledge Plausibility metric, enhanced by knowledge hints and calibrated through human studies. Empirical results on nine state-of-the-art models reveal significant gaps in reasoning performance, highlighting the need for knowledge-centric benchmarks to advance the development of intelligent image editing systems.
Yongliang Wu, Zonghui Li, Xinting Hu, Xinyu Ye, Xianfang Zeng, Bernt Schiele, Ming-Hsuan Yang 0001, Xu Yang 0004
NeurIPS5
2025 OmniSVG: A Unified Scalable Vector Graphics Generation Model
abstract
Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows.
Sijin Chen, Xianfang Zeng, Fukun Yin, Gang Yu 0002, Xingjun Ma, Yu-Gang Jiang 0001
NeurIPS4
2025 Adding Before Pruning: Sparse Filter Fusion for Deep Convolutional Neural Networks via Auxiliary Attention
abstract
Filter pruning is a significant feature selection technique to shrink the existing feature fusion schemes (especially on convolution calculation and model size), which helps to develop more efficient feature fusion models while maintaining state-of-the-art performance. In addition, it reduces the storage and computation requirements of deep neural networks (DNNs) and accelerates the inference process dramatically. Existing methods mainly rely on manual constraints such as normalization to select the filters. A typical pipeline comprises two stages: first pruning the original neural network and then fine-tuning the pruned model. However, choosing a manual criterion can be somehow tricky and stochastic. Moreover, directly regularizing and modifying filters in the pipeline suffer from being sensitive to the choice of hyperparameters, thus making the pruning procedure less robust. To address these challenges, we propose to handle the filter pruning issue through one stage: using an attention-based architecture that adaptively fuses the filter selection with filter learning in a unified network. Specifically, we present a pruning method named adding before pruning (ABP) to make the model focus on the filters of higher significance by training instead of man-made criteria such as norm, rank, etc. First, we add an auxiliary attention layer into the original model and set the significance scores in this layer to be binary. Furthermore, to propagate the gradients in the auxiliary attention layer, we design a specific gradient estimator and prove its effectiveness for convergence in the graph flow through mathematical derivation. In the end, to relieve the dependence on the complicated prior knowledge for designing the thresholding criterion, we simultaneously prune and train the filters to automatically eliminate network redundancy with recoverability. Extensive experimental results on the two typical image classification benchmarks, CIFAR-10 and ILSVRC-2012, illustrate that the proposed approach performs favorably against previous state-of-the-art filter pruning algorithms.
Guanzhong Tian, Yiran Sun, Yuang Liu, Xianfang Zeng, Mengmeng Wang 0005, Yong Liu 0007, Jiangning Zhang, Jun Chen 0023
IEEE Trans. Neural Networks Learn. Syst.4
2024 Paint3D: Paint Anything 3D With Lighting-Less Texture Diffusion Models
abstract
This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs. The key challenge addressed is generating high-quality textures without embedded illumination information, which allows the textures to be re-lighted or re-edited within modern graphics pipelines. To achieve this, our method first leverages a pre-trained depth-aware 2D diffusion model to generate view-conditional images and per-form multi-view texture fusion, producing an initial coarse texture map. However, as 2D models cannot fully repre-sent 3D shapes and disable lighting effects, the coarse texture map exhibits incomplete areas and illumination artifacts. To resolve this, we train separate UV Inpainting and UVHD diffusion models specialized for the shape-aware re-finement of incomplete areas and the removal of illumination artifacts. Through this coarse-to-fine process, Paint3D can produce high-quality 2K UV textures that maintain se-mantic consistency while being lighting-less, significantly advancing the state-of-the-art in texturing 3D objects.
Xianfang Zeng, Xin Chen 0040, Zhongqi Qi, Wen Liu 0003, Zibo Zhao 0001, Zhibin Wang 0004, Yong Liu 0007, Gang Yu 0002
CVPR1
2024 MeshXL: Neural Coordinate Field for Generative 3D Foundation Models
abstract
The polygon mesh representation of 3D data exhibits great flexibility, fast rendering speed, and storage efficiency, which is widely preferred in various applications. However, given its unstructured graph representation, the direct generation of high-fidelity 3D meshes is challenging. Fortunately, with a pre-defined ordering strategy, 3D meshes can be represented as sequences, and the generation process can be seamlessly treated as an auto-regressive problem. In this paper, we validate Neural Coordinate Field (NeurCF), an explicit coordinate representation with implicit neural embeddings, is a simple-yet-effective representation for large-scale sequential mesh modeling. After that, we present MeshXL, a family of generative pre-trained auto-regressive models that addresses 3D mesh generation with modern large language model approaches. Extensive experiments show that MeshXL is able to generate high-quality 3D meshes, and can also serve as foundation models for various down-stream applications.
Sijin Chen, Xin Chen 0040, Anqi Pang, Xianfang Zeng, Yijun Fu, Fukun Yin, Billzb Wang, Jingyi Yu 0001, Gang Yu 0002, Tao Chen 0003
NeurIPS4
2023 Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation
abstract
We present a novel alignment-before-generation approach to tackle the challenging task of generating general 3D shapes based on 2D images or texts. Directly learning a conditional generative model from images or texts to 3D shapes is prone to producing inconsistent results with the conditions because 3D shapes have an additional dimension whose distribution significantly differs from that of 2D images and texts. To bridge the domain gap among the three modalities and facilitate multi-modal-conditioned 3D shape generation, we explore representing 3D shapes in a shape-image-text-aligned space. Our framework comprises two models: a Shape-Image-Text-Aligned Variational Auto-Encoder (SITA-VAE) and a conditional Aligned Shape Latent Diffusion Model (ASLDM). The former model encodes the 3D shapes into the shape latent space aligned to the image and text and reconstructs the fine-grained 3D neural fields corresponding to given shape embeddings via the transformer-based decoder. The latter model learns a probabilistic mapping function from the image or text space to the latent shape space. Our extensive experiments demonstrate that our proposed approach can generate higher-quality and more diverse 3D shapes that better semantically conform to the visual or textural conditional inputs, validating the effectiveness of the shape-image-text-aligned space for cross-modality 3D shape generation.
Zibo Zhao 0001, Wen Liu 0003, Xin Chen 0040, Xianfang Zeng, Rui Wang 0099, Tao Chen 0003, Gang Yu 0002, Shenghua Gao
NeurIPS4
2022 Designing One Unified Framework for High-Fidelity Face Reenactment and Swapping
Chao Xu 0023, Jiangning Zhang, Guanzhong Tian, Xianfang Zeng, Ying Tai, Yabiao Wang, Chengjie Wang 0001, Yong Liu 0007
ECCV (15)5
2022 Real-Time Audio-Guided Multi-Face Reenactment
abstract
Audio-guided face reenactment aims to generate authentic target faces that have matched facial expression of the input audio, and many learning-based methods have successfully achieved this. However, most methods can only reenact a particular person once trained or suffer from the low-quality generation of the target images. Also, nearly none of the current reenactment works consider the model size and running speed that are important for practical use. To solve the above challenges, we propose an efficientAudio-guidedMulti-face reenactment model namedAMNet, which can reenact target faces among multiple persons with corresponding source faces and drive signals as inputs. Concretely, we design aGeometric Controller(GC) module to inject the drive signals so that the model can be optimized in an end-to-end manner and generate more authentic images. Also, we adopt a lightweight network for our face reenactor so that the model can run in real-time on both CPU and GPU devices. Abundant experiments prove our approach’s superiority over existing methods,e.g., averagely decreasing FID by 0.12$\downarrow$and increasing SSIM by 0.031$\uparrow$than APB2Face, while owning fewer parameters ($\times 4 \downarrow$) and faster CPU speed ($\times 4 \uparrow$).
Jiangning Zhang, Xianfang Zeng, Chao Xu 0023, Yong Liu 0007
IEEE Signal Process. Lett.2
2021 Unpaired salient object translation via spatial attention prior
Xianfang Zeng, Yusu Pan, Mengmeng Wang 0005, Guanzhong Tian, Yong Liu 0007
Neurocomputing1
2021 Pruning by Training: A Novel Deep Neural Network Compression Framework for Image Processing
abstract
Filter pruning for a pre-trained convolutional neural network is most normally performed through human-made constraints or criteria such as norms, ranks, etc. Typically, the pruning pipeline comprises two-stage: first learn a sparse structure from the original model, then optimize the weights in the new prune model. One disadvantage of using human-made criteria to prune filters is that the design and selection of threshold criteria depend on complicated prior knowledge. Besides, the pruning process is less robust due to the impact of directly regularizing on filters. To address the problems mentioned, we propose an effective one-stage pruning framework: introducing a trainable collaborative layer to jointly prune and learn neural networks in one go. In our framework, we first add a binary collaborative layer for each original filter. Then, a new type of gradient estimator - asymptotic gradient estimator is first introduced to pass the gradient in the binary collaborative layer. Finally, we simultaneously learn the sparse structure and optimize the weights from the original model in the training process. Our evaluation results on typical benchmarks, CIFAR and ImageNet, demonstrate very promising results against other state-of-the-art filter pruning methods.
Guanzhong Tian, Jun Chen 0023, Xianfang Zeng, Yong Liu 0007
IEEE Signal Process. Lett.3
2021 Deep Superpixel Convolutional Network for Image Recognition
abstract
Due to the high representational efficiency, superpixel largely reduces the number of image primitives for subsequent processing. However, superpixel is scarcely utilized in recent methods since its irregular shape is intractable for standard convolutional layer. In this paper, we propose an end-to-end trainable superpixel convolutional network, named SPNet, to learn high-level representation on image superpixel primitives. We start by treating irregular superpixel lattices as a 2D point cloud, where the low-level features inside one superpixel are aggregated to one feature vector. We replace the standard convolutional layer with the PointConv layer to handle the irregular and unordered point cloud. Besides, we propose grid based downsampling strategies to output uniform 2D sampling result. The resulting network largely utilizes the efficiency of superpixel and provides a novel view for image recognition task. Experiments on image recognition task show promising results compared with prominent image classification methods. The visualization of class activation mapping shows great accuracy at object localization and boundary segmentation.
Xianfang Zeng, Guanzhong Tian, Fuxin Li, Yong Liu 0007
IEEE Signal Process. Lett.1
2021 A Learning Framework for n-Bit Quantized Neural Networks Toward FPGAs
abstract
The quantized neural network (QNN) is an efficient approach for network compression and can be widely used in the implementation of field-programmable gate arrays (FPGAs). This article proposes a novel learning framework for n -bit QNNs, whose weights are constrained to the power of two. To solve the gradient vanishing problem, we propose a reconstructed gradient function for QNNs in the back-propagation algorithm that can directly get the real gradient rather than estimating an approximate gradient of the expected loss. We also propose a novel QNN structure named n -BQ-NN, which uses shift operation to replace the multiply operation and is more suitable for the inference on FPGAs. Furthermore, we also design a shift vector processing element (SVPE) array to replace all 16-bit multiplications with SHIFT operations in convolution operation on FPGAs. We also carry out comparable experiments to evaluate our framework. The experimental results show that the quantized models of ResNet, DenseNet, and AlexNet through our learning framework can achieve almost the same accuracies with the original full-precision models. Moreover, when using our learning framework to train our n -BQ-NN from scratch, it can achieve state-of-the-art results compared with typical low-precision QNNs. Experiments on Xilinx ZCU102 platform show that our n -BQ-NN with our SVPE can execute 2.9 times faster than that with the vector processing element (VPE) in inference. As the SHIFT operation in our SVPE array will not consume digital signal processing (DSP) resources on FPGAs, the experiments have shown that the use of SVPE array also reduces average energy consumption to 68.7% of the VPE array with 16 bit.
Jun Chen 0023, Liang Liu 0007, Yong Liu 0007, Xianfang Zeng
IEEE Trans. Neural Networks Learn. Syst.4
2020 Realistic Face Reenactment via Self-Supervised Disentangling of Identity and Pose
abstract
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face videos is that each frame can be encoded as two parts: one for video-specific identity and the other for various poses. Inspired by that, we utilize a multi-frame deforming autoencoder to learn a pose-invariant embedded face for each video. Meanwhile, a multi-scale deforming autoencoder is proposed to extract pose-related information for each frame. On the other hand, the conditional generator allows for enhancing fine details and overall reality. It leverages the disentangled features to generate photo-realistic and pose-alike face images. We evaluate our model on VoxCeleb1 and RaFD dataset. Experiment results demonstrate the superior quality of reenacted images and the flexibility of transferring facial movements between identities.
Xianfang Zeng, Yusu Pan, Mengmeng Wang 0005, Jiangning Zhang, Yong Liu 0007
AAAI1
2020 FReeNet: Multi-Identity Face Reenactment
abstract
This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model. The proposed FReeNet consists of two parts: Unified Landmark Converter (ULC) and Geometry-aware Generator (GAG). The ULC adopts an encode-decoder architecture to efficiently convert expression in a latent landmark space, which significantly narrows the gap of the face contour between source and target identities. The GAG leverages the converted landmark to reenact the photorealistic image with a reference image of the target person. Moreover, a new triplet perceptual loss is proposed to force the GAG module to learn appearance and geometry information simultaneously, which also enriches facial details of the reenacted images. Further experiments demonstrate the superiority of our approach for generating photorealistic and expression-alike faces, as well as the flexibility for transferring facial expressions between identities.
Jiangning Zhang, Xianfang Zeng, Mengmeng Wang 0005, Yusu Pan, Liang Liu 0007, Yong Liu 0007, Yu Ding 0001, Changjie Fan
CVPR2
2020 Semantic Graph Based Place Recognition for 3D Point Clouds
abstract
Due to the difficulty in generating the effective descriptors which are robust to occlusion and viewpoint changes, place recognition for 3D point cloud remains an open issue. Unlike most of the existing methods that focus on extracting local, global, and statistical features of raw point clouds, our method aims at the semantic level that can be superior in terms of robustness to environmental changes. Inspired by the perspective of humans, who recognize scenes through identifying semantic objects and capturing their relations, this paper presents a novel semantic graph based approach for place recognition. First, we propose a novel semantic graph representation for the point cloud scenes by reserving the semantic and topological information of the raw point cloud. Thus, place recognition is modeled as a graph matching problem. Then we design a fast and effective graph similarity network to compute the similarity. Exhaustive evaluations on the KITTI dataset show that our approach is robust to the occlusion as well as viewpoint changes and outperforms the state-of-the-art methods with a large margin. Our code is available at: https://github.com/kxhit/SG_PR.
Xin Kong, Xuemeng Yang, Guangyao Zhai, Xiangrui Zhao, Xianfang Zeng, Mengmeng Wang 0005, Yong Liu 0007, Wanlong Li
IROS5