Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Shicong Cen

dblp:241/9590 · DBLP profile ↗
← Back
9ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 60% Multi-agent systems · 11% Language models and text generation · 11%
Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 95% Mathematical optimization · 5%

Topics — the 26 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.932024
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · J. Mach. Learn. Res. 2024
Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games · ICLR 2023
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
zero-sum markov game
1.422024
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · J. Mach. Learn. Res. 2024
Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games · ICLR 2023
Algorithmic game theory and mechanism design
equilibrium computation
1.322024
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · J. Mach. Learn. Res. 2024
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · NeurIPS 2021
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
quantal response equilibrium
1.322024
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · J. Mach. Learn. Res. 2024
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · NeurIPS 2021
Natural language and speech › Language models and text generation
alignment
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Natural language and speech › Language models and text generation
preference optimization
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Reinforcement learning › reinforcement learning from human feedback › learning from human feedback
RLHF
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Reinforcement learning
actor-critic methods
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Efficient and distributed learning
federated learning
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Efficient and distributed learning › federated learning › federated sequential learning
federated reinforcement learning
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
function approximation
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › actor-critic methods
natural actor-critic
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › policy optimization › policy gradient
natural policy gradient
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
policy optimization
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems › game theory
multi-agent games
0.712023
Asynchronous Gradient Play in Zero-Sum Multi-agent Games · ICLR 2023
Knowledge, reasoning and agents › Multi-agent systems › game theory
zero-sum games
0.712023
Asynchronous Gradient Play in Zero-Sum Multi-agent Games · ICLR 2023
Machine learning › Reinforcement learning › regularization for reinforcement learning
entropy regularization
0.512021
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · NeurIPS 2021
Knowledge, reasoning and agents › Multi-agent systems
equilibrium computation
0.512021
Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization · NeurIPS 2021
Machine learning › Optimization for machine learning › distributed optimization
communication-efficient distributed optimization
0.412020
Communication-Efficient Distributed Optimization in Networks with Gradient Tracking and Variance Reduction · J. Mach. Learn. Res. 2020
Machine learning › Optimization for machine learning
distributed optimization
0.412020
Communication-Efficient Distributed Optimization in Networks with Gradient Tracking and Variance Reduction · J. Mach. Learn. Res. 2020
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning
0.312025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Trustworthy machine learning
uncertainty estimation
0.312025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Mathematical optimization
convergence analysis
0.212023
Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games · ICLR 2023
Algorithmic game theory and mechanism design › game dynamics › equilibrium convergence
last-iterate convergence
0.212023
Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games · ICLR 2023
Machine learning › Learning theory
empirical risk minimization
0.112020
Communication-Efficient Distributed Optimization in Networks with Gradient Tracking and Variance Reduction · J. Mach. Learn. Res. 2020

Methods — techniques the papers use, named apart from their topics

entropy regularization · 3.3multiplicative updates · 2.5extragradient method · 2.5asynchronous gradient play · 1.3gradient tracking · 1.2value function regularization · 0.9preference optimization · 0.9implicit reward modeling · 0.9natural policy gradient · 0.8actor-critic · 0.8policy optimization · 0.7game theory · 0.7
YearPublicationVenuePosition
2025 Faster WIND: Accelerating Iterative Best-of-N Distillation for LLM Alignment
abstract
Recent advances in aligning large language models with human preferences have corroborated the growing importance of best-of-$N$ distillation (BOND). However, the iterative BOND algorithm is prohibitively expensive in practice due to the sample and computation inefficiency. This paper addresses the problem by revealing a unified game-theoretic connection between iterative BOND and self-play alignment, which unifies seemingly disparate algorithmic paradigms. Based on the connection, we establish a novel framework, \textbf{WIN} rate \textbf{D}ominance (WIND), with a series of efficient algorithms for regularized win rate dominance optimization that approximates iterative BOND in the parameter space. We provides provable sample efficiency guarantee for one of the WIND variant with the square loss objective. The experimental results confirm that our algorithm not only accelerates the computation, but also achieves superior sample efficiency compared to existing methods.
Tong Yang 0007, Jincheng Mei, Hanjun Dai, Zixin Wen, Shicong Cen, Dale Schuurmans, Yuejie Chi, Bo Dai 0001
AISTATS5
2025 Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF
abstract
Reinforcement learning from human feedback (RLHF) has demonstrated great promise in aligning large language models (LLMs) with human preference. Depending on the availability of preference data, both online and offline RLHF are active areas of investigation. A key bottleneck is understanding how to incorporate uncertainty estimation in the reward function learned from the preference data for RLHF, regardless of how the preference data is collected. While the principles of optimism or pessimism under uncertainty are well-established in standard reinforcement learning (RL), a practically-implementable and theoretically-grounded form amenable to large language models is not yet available, as standard techniques for constructing confidence intervals become intractable under arbitrary policy parameterizations. In this paper, we introduce a unified approach to online and offline RLHF --- value-incentivized preference optimization (VPO) --- which regularizes the maximum-likelihood estimate of the reward function with the corresponding value function, modulated by a sign to indicate whether the optimism or pessimism is chosen. VPO also directly optimizes the policy with implicit reward modeling, and therefore shares a simpler RLHF pipeline similar to direct preference optimization. Theoretical guarantees of VPO are provided for both online and offline settings, matching the rates of their standard RL counterparts. Moreover, experiments on text summarization, dialogue, and standard benchmarks verify the practicality and effectiveness of VPO.
Shicong Cen, Jincheng Mei, Katayoon Goshvadi, Hanjun Dai, Tong Yang 0007, Sherry Yang 0001, Dale Schuurmans, Yuejie Chi, Bo Dai 0001
ICLR1
2024 Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning
abstract
Federated reinforcement learning (RL) enables collaborative decision making of multiple distributed agents without sharing local data trajectories. In this work, we consider a multi-task setting, in which each agent has its own private reward function corresponding to different tasks, while sharing the same transition kernel of the environment. Focusing on infinite-horizon Markov decision processes, the goal is to learn a globally optimal policy that maximizes the sum of the discounted total rewards of all the agents in a decentralized manner, where each agent only communicates with its neighbors over some prescribed graph topology. We develop federated vanilla and entropy-regularized natural policy gradient (NPG) methods in the tabular setting under softmax parameterization, where gradient tracking is applied to estimate the global Q-function to mitigate the impact of imperfect information sharing. We establish non-asymptotic global convergence guarantees under exact policy evaluation, where the rates are nearly independent of the size of the state-action space and illuminate the impacts of network size and connectivity. To the best of our knowledge, this is the first time that global convergence is established for federated multi-task RL using policy optimization. We further go beyond the tabular setting by proposing a federated natural actor critic (NAC) method for multi-task RL with function approximation, and establish its finite-time sample complexity taking the errors of function approximation into account.
Tong Yang 0007, Shicong Cen, Yuting Wei 0001, Yuxin Chen 0002, Yuejie Chi
NeurIPS2
2024 Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization
abstract
This paper investigates the problem of computing the equilibrium of competitive games in the form of two-player zero-sum games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinforcement learning and game theory, we develop provably efficient extragradient methods to find the quantal response equilibrium (QRE)---which are solutions to zero-sum two-player matrix games with entropy regularization---at a linear rate. The proposed algorithms can be implemented in a decentralized manner, where each player executes symmetric and multiplicative updates iteratively using its own payoff without observing the opponent's actions directly. In addition, by controlling the knob of entropy regularization, the proposed algorithms can locate an approximate Nash equilibrium of the unregularized matrix game at a sublinear rate without assuming the Nash equilibrium to be unique. Our methods also lead to efficient policy extragradient algorithms for solving (entropy-regularized) zero-sum Markov games at similar rates. All of our convergence rates are nearly dimension-free, which are independent of the size of the state and action spaces up to logarithm factors, highlighting the positive role of entropy regularization for accelerating convergence.
Shicong Cen, Yuting Wei 0001, Yuejie Chi
J. Mach. Learn. Res.1
2023 Asynchronous Gradient Play in Zero-Sum Multi-agent Games
Ruicheng Ao, Shicong Cen, Yuejie Chi
ICLR2
2023 Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games
Shicong Cen, Yuejie Chi, Simon S. Du
ICLR1
2021 Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization
abstract
This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinforcement learning and game theory, we develop provably efficient extragradient methods to find the quantal response equilibrium (QRE)---which are solutions to zero-sum two-player matrix games with entropy regularization---at a linear rate. The proposed algorithms can be implemented in a decentralized manner, where each player executes symmetric and multiplicative updates iteratively using its own payoff without observing the opponent's actions directly. In addition, by controlling the knob of entropy regularization, the proposed algorithms can locate an approximate Nash equilibrium of the unregularized matrix game at a sublinear rate without assuming the Nash equilibrium to be unique. Our methods also lead to efficient policy extragradient algorithms for solving entropy-regularized zero-sum Markov games at a linear rate. All of our convergence rates are nearly dimension-free, which are independent of the size of the state and action spaces up to logarithm factors, highlighting the positive role of entropy regularization for accelerating convergence.
Shicong Cen, Yuting Wei 0001, Yuejie Chi
NeurIPS1
2020 Communication-Efficient Distributed Optimization in Networks with Gradient Tracking and Variance Reduction
abstract
Due to the imminent need to alleviate the communication burden in multi-agent and federated learning, the investigation of communication-efficient distributed optimization algorithms for empirical risk minimization has flourished recently. A large fraction of existing algorithms are developed for the master/slave setting, relying on the presence of a central parameter server. This paper focuses on distributed optimization in the network setting (also known as the decentralized setting), where each agent is only allowed to aggregate information from its neighbors over a graph. By properly adjusting the global gradient estimate via a tracking term, we first develop a communication-efficient approximate Newton-type method, called Network-DANE, which generalizes the attractive DANE algorithm to decentralized networks. Our key algorithmic ideas can be applied, in a systematic manner, to obtain decentralized versions of other master/slave distributed algorithms. Notably, we develop Network-SVRG/SARAH, which employ stochastic variance reduction at each agent to accelerate local computations. We establish linear convergence of Network-DANE and Network-SVRG for strongly convex losses, and Network-SARAH for quadratic losses, which shed light on the impact of data homogeneity, network connectivity, and local averaging upon the rate of convergence. Numerical evidence is provided to demonstrate the appealing performance of our algorithms over competitive baselines, in terms of both communication and computation efficiency.
Boyue Li, Shicong Cen, Yuxin Chen 0002, Yuejie Chi
AISTATS2
2020 Communication-Efficient Distributed Optimization in Networks with Gradient Tracking and Variance Reduction
abstract
There is growing interest in large-scale machine learning and optimization over decentralized networks, e.g. in the context of multi-agent learning and federated learning. Due to the imminent need to alleviate the communication burden, the investigation of communication-efficient distributed optimization algorithms --- particularly for empirical risk minimization --- has flourished in recent years. A large fraction of these algorithms have been developed for the master/slave setting, relying on the presence of a central parameter server that can communicate with all agents. This paper focuses on distributed optimization over networks, or decentralized optimization, where each agent is only allowed to aggregate information from its neighbors over a network (namely, no centralized coordination is present). By properly adjusting the global gradient estimate via local averaging in conjunction with proper correction, we develop a communication-efficient approximate Newton-type method, called Network-DANE, which generalizes DANE to accommodate decentralized scenarios. Our key ideas can be applied, in a systematic manner, to obtain decentralized versions of other master/slave distributed algorithms. A notable development is Network-SVRG/SARAH, which employs variance reduction at each agent to further accelerate local computation. We establish linear convergence of Network-DANE and Network-SVRG for strongly convex losses, and Network-SARAH for quadratic losses, which shed light on the impacts of data homogeneity, network connectivity, and local averaging upon the rate of convergence. We further extend Network-DANE to composite optimization by allowing a nonsmooth penalty term. Numerical evidence is provided to demonstrate the appealing performance of our algorithms over competitive baselines, in terms of both communication and computation efficiency. Our work suggests that by performing a judiciously chosen amount of local communication and computation per iteration, the overall efficiency can be substantially improved.
Boyue Li, Shicong Cen, Yuxin Chen 0002, Yuejie Chi
J. Mach. Learn. Res.2