Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Lior Yariv

dblp:241/9730 · DBLP profile ↗
← Back
7ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 66% Generative modeling · 25% Deep learning architectures and training · 4%
Computer graphics and multimedia
4 papers
Geometric modeling and processing · 72% Visual content generation and editing · 16% Rendering · 12%

Topics — the 25 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
3d generative model
0.812024
Mosaic-SDF for 3D Generative Models · CVPR 2024
Computer vision › 3D vision
3d shape representation
0.812024
Mosaic-SDF for 3D Generative Models · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
signed distance field representation
0.812024
Mosaic-SDF for 3D Generative Models · CVPR 2024
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.812024
Mosaic-SDF for 3D Generative Models · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.712023
MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation · ICML 2023
Visual content generation and editing › image generation
text-to-image generation
0.712023
MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation · ICML 2023
Geometric modeling and processing
implicit neural representation
0.612022
VisCo Grids: Surface Reconstruction with Viscosity and Coarea Grids · NeurIPS 2022
Geometric modeling and processing
surface reconstruction
0.612022
VisCo Grids: Surface Reconstruction with Viscosity and Coarea Grids · NeurIPS 2022
Computer vision › 3D vision
3d scene reconstruction
0.512021
Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021
Computer vision › 3D vision › object modeling › geometric modeling
geometric representation
0.512021
Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021
Computer vision › 3D vision › neural rendering
neural volume rendering
0.512021
Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021
Geometric modeling and processing › implicit surface
neural implicit surface
0.512021
Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021
Geometric modeling and processing › shape representation › implicit representation
signed distance function
0.512021
Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021
Rendering
volume rendering
0.512021
Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021
Computer vision › 3D vision
3d reconstruction
0.412020
Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020
Computer vision › 3D vision
implicit neural representation
0.412020
Implicit Geometric Regularization for Learning Shapes · ICML 2020
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
multi-view surface reconstruction
0.412020
Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction
0.412020
Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020
Geometric modeling and processing › implicit neural representation
implicit neural shape representation
0.412020
Implicit Geometric Regularization for Learning Shapes · ICML 2020
Geometric modeling and processing
shape representation
0.412020
Implicit Geometric Regularization for Learning Shapes · ICML 2020
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.412019
Controlling Neural Level Sets · NeurIPS 2019
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
point cloud surface reconstruction
0.412019
Controlling Neural Level Sets · NeurIPS 2019
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.412019
Controlling Neural Level Sets · NeurIPS 2019
Computer vision › 3D vision
3d scene understanding
0.112020
Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020
Computer vision › 3D vision
neural rendering
0.112020
Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

optimization · 1.3diffusion · 1.3volume density modeling · 1.0signed distance function · 1.0Laplace CDF · 1.0transformer · 0.8local grid · 0.8flow model · 0.8viscosity prior · 0.6coarea prior · 0.6neural implicit representation · 0.4differentiable rendering · 0.4
YearPublicationVenuePosition
2024 Mosaic-SDF for 3D Generative Models
abstract
Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the ShapeNetCore-V2 (3D Warehouse) dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs.
Lior Yariv, Omri Puny, Oran Gafni, Yaron Lipman
CVPR1
2023 MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation
abstract
Recent advances in text-to-image generation with diffusion models present transformative capabilities in image quality. However, user controllability of the generated image, and fast adaptation to new tasks still remains an open challenge, currently mostly addressed by costly and long re-training and fine-tuning or ad-hoc adaptations to specific image generation tasks. In this work, we present MultiDiffusion, a unified framework that enables versatile and controllable image generation, using a pre-trained text-to-image diffusion model, without any further training or finetuning. At the center of our approach is a new generation process, based on an optimization task that binds together multiple diffusion generation processes with a shared set of parameters or constraints. We show that MultiDiffusion can be readily applied to generate high quality and diverse images that adhere to user-provided controls, such as desired aspect ratio (e.g., panorama), and spatial guiding signals, ranging from tight segmentation masks to bounding boxes.
Omer Bar-Tal, Lior Yariv, Yaron Lipman, Tali Dekel
ICML2
2022 VisCo Grids: Surface Reconstruction with Viscosity and Coarea Grids
abstract
Surface reconstruction has been seeing a lot of progress lately by utilizing Implicit Neural Representations (INRs). Despite their success, INRs often introduce hard to control inductive bias (i.e., the solution surface can exhibit unexplainable behaviours), have costly inference, and are slow to train. The goal of this work is to show that replacing neural networks with simple grid functions, along with two novel geometric priors achieve comparable results to INRs, with instant inference, and improved training times. To that end we introduce VisCo Grids: a grid-based surface reconstruction method incorporating Viscosity and Coarea priors. Intuitively, the Viscosity prior replaces the smoothness inductive bias of INRs, while the Coarea favors a minimal area solution. Experimenting with VisCo Grids on a standard reconstruction baseline provided comparable results to the best performing INRs on this dataset.
Albert Pumarola, Artsiom Sanakoyeu, Lior Yariv, Ali K. Thabet, Yaron Lipman
NeurIPS3
2021 Volume Rendering of Neural Implicit Surfaces
abstract
Neural volume rendering became increasingly popular recently due to its success in synthesizing novel views of a scene from a sparse set of input images. So far, the geometry learned by neural volume rendering techniques was modeled using a generic density function. Furthermore, the geometry itself was extracted using an arbitrary level set of the density function leading to a noisy, often low fidelity reconstruction.The goal of this paper is to improve geometry representation and reconstruction in neural volume rendering. We achieve that by modeling the volume density as a function of the geometry. This is in contrast to previous work modeling the geometry as a function of the volume density. In more detail, we define the volume density function as Laplace's cumulative distribution function (CDF) applied to a signed distance function (SDF) representation. This simple density representation has three benefits: (i) it provides a useful inductive bias to the geometry learned in the neural volume rendering process; (ii) it facilitates a bound on the opacity approximation error, leading to an accurate sampling of the viewing ray. Accurate sampling is important to provide a precise coupling of geometry and radiance; and (iii) it allows efficient unsupervised disentanglement of shape and appearance in volume rendering.Applying this new density representation to challenging scene multiview datasets produced high quality geometry reconstructions, outperforming relevant baselines. Furthermore, switching shape and appearance between scenes is possible due to the disentanglement of the two.
Lior Yariv, Jiatao Gu, Yoni Kasten, Yaron Lipman
NeurIPS1
2020 Implicit Geometric Regularization for Learning Shapes
abstract
Representing shapes as level-sets of neural networks has been recently proved to be useful for different shape analysis and reconstruction tasks. So far, such representations were computed using either: (i) pre-computed implicit shape representations; or (ii) loss functions explicitly defined over the neural level-sets. In this paper we offer a new paradigm for computing high fidelity implicit neural representations directly from raw data (i.e., point clouds, with or without normal information). We observe that a rather simple loss function, encouraging the neural network to vanish on the input point cloud and to have a unit norm gradient, possesses an implicit geometric regularization property that favors smooth and natural zero level-set surfaces, avoiding bad zero-loss solutions. We provide a theoretical analysis of this property for the linear case, and show that, in practice, our method leads to state-of-the-art implicit neural representations with higher level-of-details and fidelity compared to previous methods.
Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, Yaron Lipman
ICML2
2020 Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance
abstract
In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail.
Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Ronen Basri, Yaron Lipman
NeurIPS1
2019 Controlling Neural Level Sets
abstract
The level sets of neural networks represent fundamental properties such as decision boundaries of classifiers and are used to model non-linear manifold data such as curves and surfaces. Thus, methods for controlling the neural level sets could find many applications in machine learning. In this paper we present a simple and scalable approach to directly control level sets of a deep neural network. Our method consists of two parts: (i) sampling of the neural level sets, and (ii) relating the samples' positions to the network parameters. The latter is achieved by a sample network that is constructed by adding a single fixed linear layer to the original network. In turn, the sample network can be used to incorporate the level set samples into a loss function of interest. We have tested our method on three different learning tasks: improving generalization to unseen data, training networks robust to adversarial attacks, and curve and surface reconstruction from point clouds. For surface reconstruction, we produce high fidelity surfaces directly from raw 3D point clouds. When training small to medium networks to be robust to adversarial attacks we obtain robust accuracy comparable to state-of-the-art methods.
Matan Atzmon, Niv Haim, Lior Yariv, Ofer Israelov, Haggai Maron, Yaron Lipman
NeurIPS3