EDBT 2026 Demo / reviewers in the wild / expert
Lior Yariv
dblp:241/9730
· DBLP profile ↗
7ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
3D vision · 66% Generative modeling · 25% Deep learning architectures and training · 4% | |
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 72% Visual content generation and editing · 16% Rendering · 12% |
Topics — the 25 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
3d generative model |
0.8 | 1 | 2024 | Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Computer vision › 3D vision
3d shape representation |
0.8 | 1 | 2024 | Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
signed distance field representation |
0.8 | 1 | 2024 | Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation |
0.8 | 1 | 2024 | Mosaic-SDF for 3D Generative Models · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation · ICML 2023 |
Visual content generation and editing › image generation
text-to-image generation |
0.7 | 1 | 2023 | MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation · ICML 2023 |
Geometric modeling and processing
implicit neural representation |
0.6 | 1 | 2022 | VisCo Grids: Surface Reconstruction with Viscosity and Coarea Grids · NeurIPS 2022 |
Geometric modeling and processing
surface reconstruction |
0.6 | 1 | 2022 | VisCo Grids: Surface Reconstruction with Viscosity and Coarea Grids · NeurIPS 2022 |
Computer vision › 3D vision
3d scene reconstruction |
0.5 | 1 | 2021 | Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021 |
Computer vision › 3D vision › object modeling › geometric modeling
geometric representation |
0.5 | 1 | 2021 | Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021 |
Computer vision › 3D vision › neural rendering
neural volume rendering |
0.5 | 1 | 2021 | Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021 |
Geometric modeling and processing › implicit surface
neural implicit surface |
0.5 | 1 | 2021 | Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.5 | 1 | 2021 | Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021 |
Rendering
volume rendering |
0.5 | 1 | 2021 | Volume Rendering of Neural Implicit Surfaces · NeurIPS 2021 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Computer vision › 3D vision
implicit neural representation |
0.4 | 1 | 2020 | Implicit Geometric Regularization for Learning Shapes · ICML 2020 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
multi-view surface reconstruction |
0.4 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction |
0.4 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Geometric modeling and processing › implicit neural representation
implicit neural shape representation |
0.4 | 1 | 2020 | Implicit Geometric Regularization for Learning Shapes · ICML 2020 |
Geometric modeling and processing
shape representation |
0.4 | 1 | 2020 | Implicit Geometric Regularization for Learning Shapes · ICML 2020 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.4 | 1 | 2019 | Controlling Neural Level Sets · NeurIPS 2019 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
point cloud surface reconstruction |
0.4 | 1 | 2019 | Controlling Neural Level Sets · NeurIPS 2019 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.4 | 1 | 2019 | Controlling Neural Level Sets · NeurIPS 2019 |
Computer vision › 3D vision
3d scene understanding |
0.1 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Computer vision › 3D vision
neural rendering |
0.1 | 1 | 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
optimization · 1.3diffusion · 1.3volume density modeling · 1.0signed distance function · 1.0Laplace CDF · 1.0transformer · 0.8local grid · 0.8flow model · 0.8viscosity prior · 0.6coarea prior · 0.6neural implicit representation · 0.4differentiable rendering · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Mosaic-SDF for 3D Generative ModelsabstractCurrent diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the ShapeNetCore-V2 (3D Warehouse) dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs. Lior Yariv, Omri Puny, Oran Gafni, Yaron Lipman |
CVPR | 1 |
| 2023 | MultiDiffusion: Fusing Diffusion Paths for Controlled Image GenerationabstractRecent advances in text-to-image generation with diffusion models present transformative capabilities in image quality. However, user controllability of the generated image, and fast adaptation to new tasks still remains an open challenge, currently mostly addressed by costly and long re-training and fine-tuning or ad-hoc adaptations to specific image generation tasks. In this work, we present MultiDiffusion, a unified framework that enables versatile and controllable image generation, using a pre-trained text-to-image diffusion model, without any further training or finetuning. At the center of our approach is a new generation process, based on an optimization task that binds together multiple diffusion generation processes with a shared set of parameters or constraints. We show that MultiDiffusion can be readily applied to generate high quality and diverse images that adhere to user-provided controls, such as desired aspect ratio (e.g., panorama), and spatial guiding signals, ranging from tight segmentation masks to bounding boxes. Omer Bar-Tal, Lior Yariv, Yaron Lipman, Tali Dekel |
ICML | 2 |
| 2022 | VisCo Grids: Surface Reconstruction with Viscosity and Coarea GridsabstractSurface reconstruction has been seeing a lot of progress lately by utilizing Implicit Neural Representations (INRs). Despite their success, INRs often introduce hard to control inductive bias (i.e., the solution surface can exhibit unexplainable behaviours), have costly inference, and are slow to train. The goal of this work is to show that replacing neural networks with simple grid functions, along with two novel geometric priors achieve comparable results to INRs, with instant inference, and improved training times. To that end we introduce VisCo Grids: a grid-based surface reconstruction method incorporating Viscosity and Coarea priors. Intuitively, the Viscosity prior replaces the smoothness inductive bias of INRs, while the Coarea favors a minimal area solution. Experimenting with VisCo Grids on a standard reconstruction baseline provided comparable results to the best performing INRs on this dataset. Albert Pumarola, Artsiom Sanakoyeu, Lior Yariv, Ali K. Thabet, Yaron Lipman |
NeurIPS | 3 |
| 2021 | Volume Rendering of Neural Implicit SurfacesabstractNeural volume rendering became increasingly popular recently due to its success in synthesizing novel views of a scene from a sparse set of input images. So far, the geometry learned by neural volume rendering techniques was modeled using a generic density function. Furthermore, the geometry itself was extracted using an arbitrary level set of the density function leading to a noisy, often low fidelity reconstruction.The goal of this paper is to improve geometry representation and reconstruction in neural volume rendering. We achieve that by modeling the volume density as a function of the geometry. This is in contrast to previous work modeling the geometry as a function of the volume density. In more detail, we define the volume density function as Laplace's cumulative distribution function (CDF) applied to a signed distance function (SDF) representation. This simple density representation has three benefits: (i) it provides a useful inductive bias to the geometry learned in the neural volume rendering process; (ii) it facilitates a bound on the opacity approximation error, leading to an accurate sampling of the viewing ray. Accurate sampling is important to provide a precise coupling of geometry and radiance; and (iii) it allows efficient unsupervised disentanglement of shape and appearance in volume rendering.Applying this new density representation to challenging scene multiview datasets produced high quality geometry reconstructions, outperforming relevant baselines. Furthermore, switching shape and appearance between scenes is possible due to the disentanglement of the two. Lior Yariv, Jiatao Gu, Yoni Kasten, Yaron Lipman |
NeurIPS | 1 |
| 2020 | Implicit Geometric Regularization for Learning ShapesabstractRepresenting shapes as level-sets of neural networks has been recently proved to be useful for different shape analysis and reconstruction tasks. So far, such representations were computed using either: (i) pre-computed implicit shape representations; or (ii) loss functions explicitly defined over the neural level-sets. In this paper we offer a new paradigm for computing high fidelity implicit neural representations directly from raw data (i.e., point clouds, with or without normal information). We observe that a rather simple loss function, encouraging the neural network to vanish on the input point cloud and to have a unit norm gradient, possesses an implicit geometric regularization property that favors smooth and natural zero level-set surfaces, avoiding bad zero-loss solutions. We provide a theoretical analysis of this property for the linear case, and show that, in practice, our method leads to state-of-the-art implicit neural representations with higher level-of-details and fidelity compared to previous methods. Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, Yaron Lipman |
ICML | 2 |
| 2020 | Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceabstractIn this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail. Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Ronen Basri, Yaron Lipman |
NeurIPS | 1 |
| 2019 | Controlling Neural Level SetsabstractThe level sets of neural networks represent fundamental properties such as decision boundaries of classifiers and are used to model non-linear manifold data such as curves and surfaces. Thus, methods for controlling the neural level sets could find many applications in machine learning. In this paper we present a simple and scalable approach to directly control level sets of a deep neural network. Our method consists of two parts: (i) sampling of the neural level sets, and (ii) relating the samples' positions to the network parameters. The latter is achieved by a sample network that is constructed by adding a single fixed linear layer to the original network. In turn, the sample network can be used to incorporate the level set samples into a loss function of interest. We have tested our method on three different learning tasks: improving generalization to unseen data, training networks robust to adversarial attacks, and curve and surface reconstruction from point clouds. For surface reconstruction, we produce high fidelity surfaces directly from raw 3D point clouds. When training small to medium networks to be robust to adversarial attacks we obtain robust accuracy comparable to state-of-the-art methods. Matan Atzmon, Niv Haim, Lior Yariv, Ofer Israelov, Haggai Maron, Yaron Lipman |
NeurIPS | 3 |