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Yusu Pan

dblp:241/9792 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0003-1129-6313ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%
Artificial intelligence
1 paper
Generative modeling · 77% Representation and self-supervised learning · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › face editing
face reenactment
0.922020
FReeNet: Multi-Identity Face Reenactment · CVPR 2020
Realistic Face Reenactment via Self-Supervised Disentangling of Identity and Pose · AAAI 2020
Machine learning › Generative modeling › generative adversarial network
conditional GAN
0.412020
Realistic Face Reenactment via Self-Supervised Disentangling of Identity and Pose · AAAI 2020
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.112020
Realistic Face Reenactment via Self-Supervised Disentangling of Identity and Pose · AAAI 2020

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 0.9deforming autoencoder · 0.9conditional GAN · 0.9triplet perceptual loss · 0.4landmark converter · 0.4geometry-aware generator · 0.4
YearPublicationVenuePosition
2021 Unpaired salient object translation via spatial attention prior
Xianfang Zeng, Yusu Pan, Mengmeng Wang 0005, Guanzhong Tian, Yong Liu 0007
Neurocomputing2
2020 Realistic Face Reenactment via Self-Supervised Disentangling of Identity and Pose
abstract
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face videos is that each frame can be encoded as two parts: one for video-specific identity and the other for various poses. Inspired by that, we utilize a multi-frame deforming autoencoder to learn a pose-invariant embedded face for each video. Meanwhile, a multi-scale deforming autoencoder is proposed to extract pose-related information for each frame. On the other hand, the conditional generator allows for enhancing fine details and overall reality. It leverages the disentangled features to generate photo-realistic and pose-alike face images. We evaluate our model on VoxCeleb1 and RaFD dataset. Experiment results demonstrate the superior quality of reenacted images and the flexibility of transferring facial movements between identities.
Xianfang Zeng, Yusu Pan, Mengmeng Wang 0005, Jiangning Zhang, Yong Liu 0007
AAAI2
2020 FReeNet: Multi-Identity Face Reenactment
abstract
This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model. The proposed FReeNet consists of two parts: Unified Landmark Converter (ULC) and Geometry-aware Generator (GAG). The ULC adopts an encode-decoder architecture to efficiently convert expression in a latent landmark space, which significantly narrows the gap of the face contour between source and target identities. The GAG leverages the converted landmark to reenact the photorealistic image with a reference image of the target person. Moreover, a new triplet perceptual loss is proposed to force the GAG module to learn appearance and geometry information simultaneously, which also enriches facial details of the reenacted images. Further experiments demonstrate the superiority of our approach for generating photorealistic and expression-alike faces, as well as the flexibility for transferring facial expressions between identities.
Jiangning Zhang, Xianfang Zeng, Mengmeng Wang 0005, Yusu Pan, Liang Liu 0007, Yong Liu 0007, Yu Ding 0001, Changjie Fan
CVPR4