Demo Data from EDBT 2026 / reviewers in the wild / expert
Mosam Dabhi
dblp:241/9794
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0001-5822-3838ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 49% Video understanding and tracking · 25% Vision and language · 12% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
1.3 | 2 | 2024 | 3D-LFM: Lifting Foundation Model · CVPR 2024 MBW: Multi-view Bootstrapping in the Wild · NeurIPS 2022 |
Computer vision › Video understanding and tracking › multimodal video understanding
audio-visual video understanding |
1.0 | 1 | 2026 | MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
1.0 | 1 | 2026 | MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026 |
Computer vision › Video understanding and tracking
video question answering |
1.0 | 1 | 2026 | MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026 |
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting |
0.8 | 1 | 2024 | 3D-LFM: Lifting Foundation Model · CVPR 2024 |
Computer vision › 3D vision
camera pose estimation |
0.8 | 1 | 2024 | 3D-LFM: Lifting Foundation Model · CVPR 2024 |
Robotics › Robot navigation and mapping
landmark detection |
0.6 | 1 | 2022 | MBW: Multi-view Bootstrapping in the Wild · NeurIPS 2022 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.6 | 1 | 2022 | MBW: Multi-view Bootstrapping in the Wild · NeurIPS 2022 |
Computer vision › 3D vision
pose estimation |
0.6 | 1 | 2022 | MBW: Multi-view Bootstrapping in the Wild · NeurIPS 2022 |
Natural language and speech › Language models and text generation
large language model evaluation |
0.3 | 1 | 2026 | MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026 |
Machine learning › Deep learning architectures and training
transformer |
0.2 | 1 | 2024 | 3D-LFM: Lifting Foundation Model · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
multimodal benchmark · 1.0human baseline · 1.0transformer · 0.8permutation equivariance · 0.8neural prior · 0.6multi-view bootstrapping · 0.6deep flow · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeXabstractWe introduce MAVERIX (Multimodal Audio-Visual Evaluation and Recognition IndeX), a unified benchmark to probe video understanding in multimodal LLMs, encompassing video, audio, and text inputs with human performance baselines. Although recent advancements in audiovisual models have shown substantial progress, the field lacks a standardized evaluation framework to thoroughly assess their cross-modality comprehension performance. MAVERIX curates 2,556 questions from 700 videos, in the form of both multiple-choice and open-ended formats, explicitly designed to evaluate multimodal models through questions that necessitate tight integration of video and audio information, spanning a broad spectrum of agentic scenarios. MAVERIX uniquely provides models with questions that closely mimic the multimodal understanding experiences available to humans during decision-making processes. To our knowledge, MAVERIX is the first benchmark aimed explicitly at assessing comprehensive audiovisual integration in such granularity. Experiments with state-of-the-art models, including Qwen 2.5 Omni and Gemini 2.5 Flash-Lite, show performance around 64% accuracy, while human experts reach near-ceiling performance of 92.8%, exposing a substantial gap to human-level comprehension. With standardized evaluation protocols, a rigorously annotated pipeline, and a public toolkit, MAVERIX establishes a challenging testbed for advancing audiovisual multimodal intelligence, with the website publicly available below. Liuyue Xie, Avik Kuthiala, George Z. Wei, Ananya Bal, Mosam Dabhi, Liting Wen, Taru Rustagi, Ethan Lai, Sushil Khyalia, Rohan Choudhury, Morteza Ziyadi, László A. Jeni |
AAAI | 6 |
| 2026 | RAT4D: Rig and Animate Objects without Surface Templates in 4DabstractWe present a surface-template-free method for reconstructing dense, rigged (re-animatable) 3D models from monocular videos. By combining robust pose optimization with differentiable Gaussian splatting, this work bridges the gap between flexible template-free approaches and the visual quality of template-based methods. Starting from noisy 2D keypoints, we refine 3D poses through kinematic and temporal constraints, then attach Gaussian primitives to the optimized skeleton for differentiable supervision and rendering. We demonstrate dense, rigged (re-animatable) 3D models without surface templates across humans, animals, insects, and everyday articulated objects, and we empirically show that closing the rendering–pose loop improves 3D lifting from noisy landmarks. A key enabler of these template-free reconstructions is our kinematic optimization, which reduces 3D pose error by 20–25% relative to template-free baselines; at the same time, our results approach template-based visual metrics (PSNR/SSIM within 5%). We also demonstrate the method’s practical utility by detecting and correcting geometric inconsistencies in AI-generated videos. While limited to articulated subjects with detectable keypoints, the approach provides a practical pipeline that serves as a drop-in refinement to improve 3D lifting in existing pipelines and enables the creation of rigged 3D assets from casual captures when expensive surface templates (e.g., MoCap-derived) are unavailable. Mosam Dabhi, Simon Lucey, László A. Jeni |
WACV | 1 |
| 2025 | Object Agnostic 3D Lifting in Space and TimeabstractWe present a spatio-temporal perspective on category-agnostic 3D lifting of 2D keypoints over a temporal se-quence. Our approach differs from existing state-of-the-art methods that are either: (i) object-agnostic, but can only operate on individual frames, or (ii) can model space-time dependencies, but are only designed to work with a single object category. Our approach is grounded in two core prin-ciples. First, general information about similar objects can be leveraged to achieve better performance when there is little object-specific training data. Second, a temporally-proximate context window is advantageous for achieving consistency throughout a sequence. These two principles allow us to outperform current state-of-the-art methods on per-frame and per-sequence metrics for a variety of animal categories. Lastly, we release a new synthetic dataset con-taining 3D skeletons and motion sequences for a variety of animal categories. Christopher Fusco, Shin-Fang Ch'ng, Mosam Dabhi, Simon Lucey |
3DV | 3 |
| 2024 | 3D-LFM: Lifting Foundation ModelabstractThe lifting of a 3D structure and camera from 2D land-marks is at the cornerstone of the discipline of computer vision. Traditional methods have been confined to specific rigid objects, such as those in Perspective-n-Point (PnP) problems, but deep learning has expanded our capability to reconstruct a wide range of object classes (e.g. C3DPO [18] and PAUL [24]) with resilience to noise, occlusions, and perspective distortions. However, all these techniques have been limited by the fundamental need to establish correspondences across the 3D training data, significantly limiting their utility to applications where one has an abundance of “in-correspondence” 3D data. Our approach harnesses the inherent permutation equivariance of transformers to manage varying numbers of points per 3D data instance, withstands occlusions, and generalizes to unseen categories. We demonstrate state-of-the-art performance across 2D-3D lifting task benchmarks. Since our approach can be trained across such a broad class of structures, we refer to it simply as a 3D Lifting Foundation Model (3D-LFM) - the first of its kind. Mosam Dabhi, László A. Jeni, Simon Lucey |
CVPR | 1 |
| 2022 | MBW: Multi-view Bootstrapping in the WildabstractLabeling articulated objects in unconstrained settings has a wide variety of applications including entertainment, neuroscience, psychology, ethology, and many fields of medicine. Large offline labeled datasets do not exist for all but the most common articulated object categories (e.g., humans). Hand labeling these landmarks within a video sequence is a laborious task. Learned landmark detectors can help, but can be error-prone when trained from only a few examples. Multi-camera systems that train fine-grained detectors have shown significant promise in detecting such errors, allowing for self-supervised solutions that only need a small percentage of the video sequence to be hand-labeled. The approach, however, is based on calibrated cameras and rigid geometry, making it expensive, difficult to manage, and impractical in real-world scenarios. In this paper, we address these bottlenecks by combining a non-rigid 3D neural prior with deep flow to obtain high-fidelity landmark estimates from videos with only two or three uncalibrated, handheld cameras. With just a few annotations (representing $1-2\%$ of the frames), we are able to produce 2D results comparable to state-of-the-art fully supervised methods, along with 3D reconstructions that are impossible with other existing approaches. Our Multi-view Bootstrapping in the Wild (MBW) approach demonstrates impressive results on standard human datasets, as well as tigers, cheetahs, fish, colobus monkeys, chimpanzees, and flamingos from videos captured casually in a zoo. We release the codebase for MBW as well as this challenging zoo dataset consisting of image frames of tail-end distribution categories with their corresponding 2D and 3D labels generated from minimal human intervention. Mosam Dabhi, Chaoyang Wang 0001, Tim Clifford, László A. Jeni, Ian R. Fasel, Simon Lucey |
NeurIPS | 1 |
| 2021 | High Fidelity 3D Reconstructions with Limited Physical ViewsabstractMulti-view triangulation is the gold standard for 3D reconstruction from 2D correspondences given known calibration and sufficient views. However in practice, expensive multi-view setups – involving tens sometimes hundreds of cameras – are required in order to obtain the high fidelity 3D reconstructions necessary for many modern applications. In this paper we present a novel approach that leverages recent advances in 2D-3D lifting using neural shape priors while also enforcing multi-view equivariance. We show how our method can achieve comparable fidelity to expensive calibrated multi-view rigs using a limited (2-3) number of uncalibrated camera views. Mosam Dabhi, Chaoyang Wang 0001, Kunal Saluja, László A. Jeni, Ian R. Fasel, Simon Lucey |
3DV | 1 |