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Yushan Yu

dblp:242/0060 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 67% Robot navigation and mapping · 33%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.612022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022
Computer vision › 3D vision › depth estimation
stereo depth estimation
0.612022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022
Robotics › Robot navigation and mapping › active perception › active depth estimation
structured light depth estimation
0.612022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022
Computational photography and imaging
active illumination
0.212022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022

Methods — techniques the papers use, named apart from their topics

monocular structured-light · 1.1binocular stereo · 1.1RAFT · 1.1
YearPublicationVenuePosition
2022 Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light
abstract
It is well known that the passive stereo system cannot adapt well to weak texture objects, e.g., white walls. However, these weak texture targets are very common in indoor environments. In this paper, we present a novel stereo system, which consists of two cameras (an RGB camera and an IR camera) and an IR speckle projector. The RGB camera is used both for depth estimation and texture acquisition. The IR camera and the speckle projector can form a monocular structured-light (MSL) subsystem, while the two cameras can form a binocular stereo subsystem. The depth map generated by the MSL subsystem can provide external guidance for the stereo matching networks, which can improve the matching accuracy significantly. In order to verify the effectiveness of the proposed system, we build a prototype and collect a test dataset in indoor scenes. The evaluation results show that the Bad 2.0 error of the proposed system is 28.2% of the passive stereo system when the network RAFT is used. The dataset and trained models are available at https://github.com/YuhuaXu/MonoStereoFusion.
Yuhua Xu 0006, Yushan Yu, Wei Jia 0001, Zhaobi Chu, Yulan Guo
CVPR3