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Tianlei Jin

dblp:242/0105 · DBLP profile ↗
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10ranked-venue papers
6as first author
10since 2021 · last 2025
0000-0001-8682-7946ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 36% Robot manipulation · 27% Segmentation and scene understanding · 18%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › object pose estimation
6d object pose estimation
1.322023
RFFCE: Residual Feature Fusion and Confidence Evaluation Network for 6DoF Pose Estimation · ICRA 2023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023
Robotics › Robot manipulation
grasping
1.322023
RFFCE: Residual Feature Fusion and Confidence Evaluation Network for 6DoF Pose Estimation · ICRA 2023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023
Computer vision › Video understanding and tracking
action recognition
0.712023
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition · IEEE Trans. Image Process. 2023
Computer vision › 3D vision › object pose estimation › 6d object pose estimation
category-level pose and size estimation
0.712023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023
Computer vision › Vision and language
multimodal fusion
0.712023
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition · IEEE Trans. Image Process. 2023
Computer vision › 3D vision › pose estimation › multi-modal pose estimation
RGB-D pose estimation
0.712023
RFFCE: Residual Feature Fusion and Confidence Evaluation Network for 6DoF Pose Estimation · ICRA 2023
Computer vision › Segmentation and scene understanding
scene graph generation
0.712023
Fast Contextual Scene Graph Generation with Unbiased Context Augmentation · CVPR 2023
Computer vision › Segmentation and scene understanding › scene graph generation
unbiased scene graph generation
0.712023
Fast Contextual Scene Graph Generation with Unbiased Context Augmentation · CVPR 2023
Robotics › Robot manipulation › grasping
unknown object grasping
0.712023
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation · ICRA 2023

Methods — techniques the papers use, named apart from their topics

residual feature fusion · 0.7pointwise deformation probability matrix · 0.7paired points offsets regression · 0.7limb flow fields · 0.7knowledge-guided network · 0.7contrastive learning · 0.7context augmentation · 0.7confidence evaluation · 0.7attention fusion · 0.7RGB-D feature fusion · 0.7
YearPublicationVenuePosition
2025 Referring Expression Comprehension in semi-structured human-robot interaction
Tianlei Jin, Qiwei Meng, Qiulan Huang, Fangtai Guo, Shu Kong, Wei Song 0008, Jiakai Zhu, Jason Gu
Expert Syst. Appl.1
2024 Whole-Body Inverse Kinematics and Operation-Oriented Motion Planning for Robot Mobile Manipulation
abstract
High DoF mobile manipulation of robots is a nonlinear, nonchain redundant problem. In this article, we focus on two subissues of robot mobile manipulation: whole-body inverse kinematics (whole-body IK) and operation-oriented motion planning (OOMP). Whole-body IK solves the robot arm joint configuration and the mobile base position configuration according to the target pose. OOMP generates a feasible trajectory from the current pose to the target pose. The trajectory can avoid obstacles and touch operated objects. We introduce neural network optimization (NNO) methods with two variations to solve whole-body IK and OOMP, respectively. For whole-body IK, we design a fully connected network (FCN) to predict ten DoF of position and joint configurations based on the target pose. We use these ten DoF configurations to derive the predicted pose for online optimization. For OOMP, we design a GRU-based network to generate trajectories based on the initial and goal states. We mainly adopt sphere masks to modify the point cloud properties of the target object dynamically. During optimization, the trajectory keeps away from point clouds but approaches sphere masks. Finally, we conduct extensive experiments both on a Franka Panda robot and a mobile dual-arm robot. The results demonstrate the superior performance of our NNO method on whole body IK and OOMP, and implement mobile manipulation in different environments successfully.
Tianlei Jin, Jiakai Zhu, Shiqiang Zhu, Zaixing He, Shuyou Zhang 0001, Wei Song 0008, Jason Gu
IEEE Trans. Ind. Informatics1
2023 Fast Contextual Scene Graph Generation with Unbiased Context Augmentation
abstract
Scene graph generation (SGG) methods have historically suffered from long-tail bias and slow inference speed. In this paper, we notice that humans can analyze relationships between objects relying solely on context descriptions, and this abstract cognitive process may be guided by experience. For example, given descriptions of cup and table with their spatial locations, humans can speculate possible relationshipsor. Even without visual appearance information, some impossible predicates like flying in and looking at can be empirically excluded. Accordingly, we propose a contextual scene graph generation (C-SGG) method without using visual information and introduce a context augmentation method. We propose that slight perturbations in the position and size of objects do not essentially affect the relationship between objects. Therefore, at the context level, we can produce diverse context descriptions by using a context augmentation method based on the original dataset. These diverse context descriptions can be used for unbiased training of C-SGG to alleviate long-tail bias. In addition, we also introduce a context guided visual scene graph generation (CV-SGG) method, which leverages the C-SGG experience to guide vision to focus on possible predicates. Through extensive experiments on the publicly available dataset, C-SGG alleviates long-tail bias and omits the huge computation of visual feature extraction to realize real-time SGG. CV-SGG achieves a great trade-off between common predicates and tail predicates.
Tianlei Jin, Fangtai Guo, Qiwei Meng, Shiqiang Zhu, Xiangming Xi, Wen Wang 0017, Zonghao Mu, Wei Song 0008
CVPR1
2023 KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation
abstract
Despite the giant leap made in object 6D pose estimation and robotic grasping under structured scenarios, most approaches depend heavily on the exact CAD models of target objects beforehand, thereby limiting their wide applications. To address this, we propose a novel knowledge-guided network - KGNet to estimate the pose and size of category-level unseen objects. This network includes three primary innovations: knowledge-guided categorical model generation, pointwise deformation probability matrix and synergetic RGBD feature fusion, with the former two leveraging categorical object knowledge for unseen object reconstruction and the latter one facilitating pose-sensitive feature extraction. Exten-sive experiments on CAMERA25 and REAL275 verify their effectiveness, and KGNet achieves the SOTA performance on these two acknowledged benchmarks. Additionally, a real-world robotic grasping experiment is conducted, and its results further qualitatively prove the practicability and robustness of KGNet.
Qiwei Meng, Jason Gu, Shiqiang Zhu, Jianfeng Liao, Tianlei Jin, Fangtai Guo, Wen Wang 0017, Wei Song 0008
ICRA5
2023 RFFCE: Residual Feature Fusion and Confidence Evaluation Network for 6DoF Pose Estimation
abstract
In this paper, we propose a novel RGBD-based object 6DoF pose estimation network - RFFCE. It is a two-stage method that firstly leverages deep neural networks for feature extraction and object points matching, and then the geometric principles are utilized for final pose computation. Our approach consists of three primary innovations: residual feature fusion for representative RGBD feature extraction; confidence evaluation and confidence-based paired points offsets regression for self-evaluation and self-optimization respectively. Their effectiveness is verified through an ablation study, and our RFFCE achieves the SOTA performance on LineMOD, Occlusion-LineMOD and YCB-Video datasets. Additionally, we also conduct a real-world object grasping experiment for visualization and qualitative evaluation of the RFFCE.
Qiwei Meng, Shanshan Ji, Shiqiang Zhu, Tianlei Jin, Jason Gu, Wei Song 0008
ICRA4
2023 B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition
abstract
Human Action Recognition plays a driving engine of many human-computer interaction applications. Most current researches focus on improving the model generalization by integrating multiple homogeneous modalities, including RGB images, human poses, and optical flows. Furthermore, contextual interactions and out-of-context sign languages have been validated to depend on scene category and human per se. Those attempts to integrate appearance features and human poses have shown positive results. However, with human poses' spatial errors and temporal ambiguities, existing methods are subject to poor scalability, limited robustness, and sub-optimal models. In this paper, inspired by the assumption that different modalities may maintain temporal consistency and spatial complementarity, we present a novel Bi-directional Co-temporal and Cross-spatial Attention Fusion Model (B2C-AFM). Our model is characterized by the asynchronous fusion strategy of multi-modal features along temporal and spatial dimensions. Besides, the novel explicit motion-oriented pose representations called Limb Flow Fields (Lff) are explored to alleviate the temporal ambiguity regarding human poses. Experiments on publicly available datasets validate our contributions. Abundant ablation studies experimentally show that B2C-AFM achieves robust performance across seen and unseen human actions. The codes are available at https://github.com/gftww/B2C.git.
Fangtai Guo, Tianlei Jin, Shiqiang Zhu, Xiangming Xi, Wen Wang 0017, Qiwei Meng, Wei Song 0008, Jiakai Zhu
IEEE Trans. Image Process.2
2022 Independent Relationship Detection for Real-Time Scene Graph Generation
Tianlei Jin, Wen Wang 0017, Shiqiang Zhu, Xiangming Xi, Qiwei Meng, Zonghao Mu, Wei Song 0008
ICONIP (4)1
2022 DMM: Dual-Modal Model for Person Re-Identification
abstract
This paper explores how to boost the performance of current person re-identification (ReID) models by incorporating auxiliary information such as contour sketch. Most current ReID methods consider only RGB images as input, with little attention on extra yet important information contained in other modal images. We propose a dual-modal model (DMM), consisting of a main stream that inputs RGB images, and an auxiliary stream that inputs other modal images, to explore how the auxiliary information will help to promote the performance of existing ReID models. To fuse these two streams, a novel dual-modal attention (DMA) mechanism is proposed. Specifically, we apply spatial attention to auxiliary feature maps to take full advantage of the informative spatial locations contained in this stream. Then channel attention is applied to the spatially refined main feature maps, resulting in further refined representations. Moreover, we adopt DMA at multiple scales to exploit different semantics from low to high levels, which finally generates more discriminative feature representations. Comprehensive experiments on publicly available datasets, Market1501, DukeMTMC, MSMT17, and Black ReID, show that our proposal achieves SOTA results.
Wen Wang 0017, Shunda Hu, Shiqiang Zhu, Zhiyong Huang 0005, Zheyuan Lin, Tianlei Jin
IJCNN6
2022 Depth-aware gaze-following via auxiliary networks for robotics
abstract
Gaze-Following aims to predict the gaze target of a subject within an image, and information on orientation and depth greatly improves this task. However, previous methods require additional datasets to obtain depth or orientation information, leading to cumbersome training or inference processes. To this end, we propose an end-to-end depth-aware gaze-following approach that incorporates depth and orientation information without additional datasets. Our approach identifies a primary task, gaze-following, supervised by true labels from the gaze-following dataset and two auxiliary tasks, scene depth estimation and 3D orientation estimation, supervised by generated pseudo labels. Intermediate auxiliary features are integrated into the primary task network as implicit information. We propose a residual filter module for screening useful information that can enhance gaze-following prediction performance. Extensive experiments on GazeFollow and VideoAttentionTarget show that our approach achieves state-of-the-art results (0.120 Ave. Dist. achieved on GazeFollow and 0.104 L2 Dist. achieved on VideoAttentionTarget). Finally, we apply our approach to a real robot for understanding human attention and intention. Compared to the previous depth considered gaze-following method, our method saves half of the computation time.
Tianlei Jin, Qizhi Yu, Shiqiang Zhu, Zheyuan Lin, Yuanhai Zhou, Wei Song 0008
Eng. Appl. Artif. Intell.1
2021 Multi-Person Gaze-Following with Numerical Coordinate Regression
abstract
Gaze-Following is a complex task that needs to combine the gaze with the scene. Previous works performed well on predicting single-person gaze-following but expensive computations are impractical to the real-world project. Moreover, when there are multiple people appearing at the same time, previous works will excecute repeated scene feature extraction. In addition, obtaining gaze target point through the heatmap argmax method seems to be a convention for gaze-following while the quantization error of the heatmap is ignored. In this paper, a simple but efficient network structure is proposed to provide shared scene features for the multi-person gaze-following, and a numerical coordinate regression is firstly introduced to calculate the gaze target point and regression loss. Our experiments show that the accuracy of our method can achieve SOTA on both GazeFollow dataset and VideoAttentionTarget dataset. At the same time, by using the ghostnet, the FLOPs of our method is only about 1/18 of other methods with the same accuracy. Further, sharing scene features saves nearly 40% of inference time in multi-person gaze-following task when more than 6 people in the frame.
Tianlei Jin, Zheyuan Lin, Shiqiang Zhu, Wen Wang 0017, Shunda Hu
FG1