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Ayako Amma

dblp:242/1151 · DBLP profile ↗
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6ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 70% Robot manipulation · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping · CVPR 2025
Robotics › Robot manipulation
grasping
0.912025
ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping · CVPR 2025
Computer vision › 3D vision › 3d shape reconstruction
object shape reconstruction
0.912025
ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping · CVPR 2025
Computer vision › 3D vision › 3d scene understanding
occlusion reasoning
0.312025
ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping · CVPR 2025

Methods — techniques the papers use, named apart from their topics

synthetic data generation · 0.9grasp pose annotation · 0.9
YearPublicationVenuePosition
2025 ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping
abstract
Robotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these issues, we introduce ZeroGrasp, a novel framework that simultaneously performs 3D reconstruction and grasp pose prediction in near real-time. A key insight of our method is that occlusion reasoning and modeling the spatial relationships between objects is beneficial for both accurate reconstruction and grasping. We couple our method with a novel large-scale synthetic dataset, which comprises 1M photo-realistic images, high-resolution 3D reconstructions and 11.3B physically-valid grasp pose annotations for 12K objects from the Objaverse-LVIS dataset. We evaluate Zero-Grasp on the GraspNet-1B benchmark as well as through real-world robot experiments. ZeroGrasp achieves state-of-the-art performance and generalizes to novel real-world objects by leveraging synthetic data. https://sh8.io/#/zerograsp
Shun Iwase, Muhammad Zubair Irshad, Katherine Liu, Vitor Campagnolo Guizilini, Robert Lee, Takuya Ikeda, Ayako Amma, Koichi Nishiwaki, Kris Makoto Kitani, Rares Ambrus, Sergey Zakharov
CVPR7
2022 Sim2Real Instance-Level Style Transfer for 6D Pose Estimation
abstract
In recent years, synthetic data has been widely used in the training of 6D pose estimation networks, in part because it automatically provides perfect annotation at low cost. However, there are still non-trivial domain gaps, such as differences in textures/materials, between synthetic and real data. These gaps have a measurable impact on performance. To solve this problem, we introduce a simulation to reality (sim2real) instance-level style transfer for 6D pose estimation network training. Our approach transfers the style of target objects individually, from synthetic to real, without human intervention. This improves the quality of synthetic data for training pose estimation networks. We also propose a complete pipeline from data collection to the training of a pose estimation network and conduct extensive evaluation on a real-world robotic platform. Our evaluation shows significant improvement achieved by our method in both pose estimation performance and the realism of images adapted by the style transfer.
Takuya Ikeda, Suomi Tanishige, Ayako Amma, Michael Sudano, Hervé Audren, Koichi Nishiwaki
IROS3
2021 Open-Set Domain Generalization VIA Metric Learning
abstract
In this study, we address open-set domain generalization, which aims to reject unknown class samples while classifying known class samples in unseen domains. Conventional domain generalization has the problem of unknown class samples being classified as known classes because domain generalization methods align feature distributions without distinction between known and unknown classes. To tackle this problem, we propose a decoupling loss that diffuses the feature representations of unknown samples. The loss allows us to construct a feature space that can better distinguish unknown samples. We demonstrate the effectiveness of decoupling loss using open-set domain generalization benchmarks.
Kai Katsumata, Ikki Kishida, Ayako Amma, Hideki Nakayama
ICIP3
2021 Object Recognition with Continual Open Set Domain Adaptation for Home Robot
abstract
Object recognition ability is indispensable for robots to act like humans in a home environment. For example, when considering an object searching task, humans can recognize a naturally arranged object previously held in their hands while ignoring never observed objects. Even in such a simple task, we need to deal with three complex problems: domain adaptation, open-set recognition, and continual learning. However, most existing datasets are simplified to focus on one problem and do not measure the object recognition ability for home robots when multiple problems are simultaneously present. In this paper, we propose the COSDA-HR (Continual Open Set Domain Adaptation for Home Robot) dataset that requires dealing with the above three problems simultaneously. The COSDA-HR dataset focuses particularly on the scenario in which naturally arranged objects in a room are recognized by training with handheld objects towards the goal of creating a user-friendly teaching system for home robots. We provide various baselines to address the problems in the COSDA-HR dataset by combining state-of-the-art methods from each research area and analyze the limitations of such simple combinations. We consider that it is necessary to study the methods of handling multiple problems simultaneously instead of solving each problem to realize practical object recognition systems for home robots.
Ikki Kishida, Hong Chen 0017, Masaki Baba, Jiren Jin, Ayako Amma, Hideki Nakayama
WACV5
2020 Median-Shape Representation Learning for Category-Level Object Pose Estimation in Cluttered Environments
abstract
In this paper, we propose an occlusion-robust pose estimation method of an unknown object instance in an object category from a depth image. In a cluttered environment, objects are often occluded mutually. For estimating the pose of an object in such a situation, a method that de-occludes the unobservable area of the object would be effective. However, there are two difficulties; occlusion causes the offset between the center of the actual object and its observable area, and different instances in a category may have different shapes. To cope with these difficulties, we propose a two-stage Encoder-Decoder model to extract features with objects whose centers are aligned to the image center. In the model, we also propose the Median-shape Reconstructor as the second stage to absorb shape variations in a category. By evaluating the method with both a large-scale virtual dataset and a real dataset, we confirmed the proposed method achieves good performance on pose estimation of an occluded object from a depth image.
Hiroki Tatemichi, Yasutomo Kawanishi, Daisuke Deguchi, Ichiro Ide, Ayako Amma, Hiroshi Murase
ICPR5
2020 Incremental multi-view object detection from a moving camera
abstract
Object detection in a single image is a challenging problem due to clutters, occlusions, and a large variety of viewing locations. This task can benefit from integrating multi-frame information captured by a moving camera. In this paper, we propose a method to increment object detection scores extracted from multiple frames captured from different viewpoints. For each frame, we run an efficient end-to-end object detector that outputs object bounding boxes, each of which is associated with the scores of categories and poses. The scores of detected objects are then stored in grid locations in 3D space. After observing multiple frames, the object scores stored in each grid location are integrated based on the best object pose hypothesis. This strategy requires the consistency of object categories and poses among multiple frames, and thus it significantly suppresses miss detections. The performance of the proposed method is evaluated on our newly created multi-class object dataset captured in robot simulation and real environments, as well as on a public benchmark dataset.
Takashi Konno, Ayako Amma, Asako Kanezaki
MMAsia2