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Hsuan-Kai Kao

dblp:242/5450 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 56% Computer animation and physical simulation · 38% Multimedia analysis and retrieval · 6%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
music information retrieval
0.812024
MOSA: Music Motion With Semantic Annotation Dataset for Cross-Modal Music Processing · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Computer animation and physical simulation
motion synthesis
0.412020
Temporally Guided Music-to-Body-Movement Generation · ACM Multimedia 2020
Audio and music processing
music performance
0.412020
A Human-Computer Duet System for Music Performance · ACM Multimedia 2020
Computer animation and physical simulation › audio-driven animation
music-to-motion generation
0.412020
Temporally Guided Music-to-Body-Movement Generation · ACM Multimedia 2020
Multimedia analysis and retrieval
cross-modal retrieval
0.212024
MOSA: Music Motion With Semantic Annotation Dataset for Cross-Modal Music Processing · IEEE ACM Trans. Audio Speech Lang. Process. 2024

Methods — techniques the papers use, named apart from their topics

semantic annotation · 0.8motion capture · 0.8self-attention · 0.4real-time music tracking · 0.4pose estimation · 0.4encoder-decoder · 0.4beat tracking · 0.4
YearPublicationVenuePosition
2024 MOSA: Music Motion With Semantic Annotation Dataset for Cross-Modal Music Processing
abstract
In cross-modal music processing, translation between visual, auditory, and semantic content opens up new possibilities as well as challenges. The construction of such a transformative scheme depends upon a benchmark corpus with a comprehensive data infrastructure. In particular, the assembly of a large-scale cross-modal dataset presents major challenges. In this paper, we present the MOSA (Music mOtion with Semantic Annotation) dataset, which contains high quality 3-D motion capture data, aligned audio recordings, and note-by-note semantic annotations of pitch, beat, phrase, dynamic, articulation, and harmony for 742 professional music performances by 23 professional musicians, comprising more than 30 hours and 570 K notes of data. To our knowledge, this is the largest cross-modal music dataset with note-level annotations to date. To demonstrate the usage of the MOSA dataset, we present several innovative cross-modal music information retrieval (MIR) and musical content generation tasks, including the detection of beats, downbeats, phrases, and expressive contents from audio, video and motion data, and the generation of musicians' body motion from given music audio. The dataset and codes are available alongside this publication (https://github.com/yufenhuang/MOSA-Music-mOtion-and-Semantic-Annotation-dataset).
Yu-Fen Huang, Nikki Moran, Simon Coleman, Jon Kelly, Shun-Hwa Wei, Po-Yin Chen, Yun-Hsin Huang, Tsung-Ping Chen, Yu-Chia Kuo, Yu-Chi Wei, Chih-Hsuan Li, Da-Yu Huang, Hsuan-Kai Kao, Ting-Wei Lin, Li Su 0004
IEEE ACM Trans. Audio Speech Lang. Process.13
2020 Body Movement Generation for Expressive Violin Performance Applying Neural Networks
abstract
Generating body movements based on given music audio recordings is an emerging research topic. This problem remains challenging particularly for string instruments, considering the fact that the relationship between the musical note sequences and the body movement sequences in string instruments does not have an one-to-one correspondence and is highly context-dependent. In this paper, we take a divide-and-rule approach to tackle the multifaceted characteristics of musical movement, and propose a framework for generating violinists' body movements. Both objective and subjective evaluations show that the proposed framework improves the stability as well as the perceptual quality of the generation outputs by using the task-specific models for bowing and expressive movement. To the best of our knowledge, this work represents the first attempt to generate violinists' body movements considering music expression.
Jun-Wei Liu, Hung-Yi Lin, Yu-Fen Huang, Hsuan-Kai Kao, Li Su 0004
ICASSP4
2020 Learning Low-Shot Generative Networks for Cross-Domain Data
abstract
We tackle a novel problem of learning generators for cross-domain data under a specific scenario of low-shot learning. Basically, given a source domain with sufficient amount of training data, we aim to transfer the knowledge of its generative process to another target domain, which not only has few data samples but also contains the domain shift with respect to the source domain. This problem has great potential in practical use and is different from the well-known image translation task, as the target-domain data can be generated without requiring any source-domain ones and the large data consumption for learning target-domain generator can be alleviated. Built upon a cross-domain dataset where (1) each of the low shots in the target domain has its correspondence in the source and (2) these two domains share the similar content information but different appearance, two approaches are proposed: a Latent-Disentanglement-Orientated model (LaDo) and a Generative-Hierarchy-Oriented (GenHo) model. Our LaDo and GenHo approaches address the problem from different perspectives, where the former relies on learning the disentangled representation composed of domain-invariant content features and domain-specific appearance ones; while the later decomposes the generative process of a generator into two parts for synthesizing the content and appearance sequentially. We perform extensive experiments under various settings of cross-domain data and show the efficacy of our models for generating target-domain data with the abundant content variance as in the source domain, which lead to the favourable performance in comparison to several baselines.
Hsuan-Kai Kao, Cheng-Che Lee, Walon Wei-Chen Chiu
ICPR1
2020 Temporally Guided Music-to-Body-Movement Generation
abstract
This paper presents a neural network model to generate virtual violinist's 3-D skeleton movements from music audio. Improved from the conventional recurrent neural network models for generating 2-D skeleton data in previous works, the proposed model incorporates an encoder-decoder architecture, as well as the self-attention mechanism to model the complicated dynamics in body movement sequences. To facilitate the optimization of self-attention model, beat tracking is applied to determine effective sizes and boundaries of the training examples. The decoder is accompanied with a refining network and a bowing attack inference mechanism to emphasize the right-hand behavior and bowing attack timing. Both objective and subjective evaluations reveal that the proposed model outperforms the state-of-the-art methods. To the best of our knowledge, this work represents the first attempt to generate 3-D violinists? body movements considering key features in musical body movement.
Hsuan-Kai Kao, Li Su 0004
ACM Multimedia1
2020 A Human-Computer Duet System for Music Performance
abstract
Virtual musicians have become a remarkable phenomenon in the contemporary multimedia arts. However, most of the virtual musicians nowadays have not been endowed with abilities to create their own behaviors, or to perform music with human musicians. In this paper, we firstly create a virtual violinist, who can collaborate with a human pianist to perform chamber music automatically without any intervention. The system incorporates the techniques from various fields, including real-time music tracking, pose estimation, and body movement generation. In our system, the virtual musician's behavior is generated based on the given music audio alone, and such a system results in a low-cost, efficient and scalable way to produce human and virtual musicians' co-performance. The proposed system has been validated in public concerts. Objective quality assessment approaches and possible ways to systematically improve the system are also discussed.
Yuen-Jen Lin, Hsuan-Kai Kao, Yih-Chih Tseng, Ming Tsai, Li Su 0004
ACM Multimedia2