Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuxin Geng
dblp:242/5796
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 70% Learning theory · 30% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
learning dynamics |
1.0 | 1 | 2026 | Emergent Fast-Slow Dynamics in Multi-Agent Q-Learning for Networked Stochastic Games · AAAI 2026 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
multi-agent q-learning |
1.0 | 1 | 2026 | Emergent Fast-Slow Dynamics in Multi-Agent Q-Learning for Networked Stochastic Games · AAAI 2026 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.0 | 1 | 2026 | Emergent Fast-Slow Dynamics in Multi-Agent Q-Learning for Networked Stochastic Games · AAAI 2026 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning |
0.3 | 1 | 2026 | Emergent Fast-Slow Dynamics in Multi-Agent Q-Learning for Networked Stochastic Games · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
statistical physics · 1.0pair-approximation · 1.0agent-based simulation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Emergent Fast-Slow Dynamics in Multi-Agent Q-Learning for Networked Stochastic GamesabstractUnderstanding the emergence of collective behaviors of multi-agent systems requires investigating the learning dynamics. However, the theoretical analysis of large-scale graph-structured multi-agent reinforcement learning (MARL) systems remains challenging due to agent heterogeneity and the intrinsic coupling between state transitions and individual Q-value updates. In this work, we develop a unified theoretical framework that captures the evolution of agent behaviors at both individual and population levels. By leveraging the pair approximation technique from statistical physics, we derive a closed set of evolution equations that accurately describe the temporal dynamics of the system. Our analysis also reveals a separation of time scales. For small learning rates, state transitions equilibrate rapidly, while Q-value updates evolve slowly with stationary state distributions. Through extensive agent-based simulations, we validate the robustness of our theoretical results and explain the mechanisms that lead to the emergence of cooperation in social dilemmas. Our framework offers new perspectives for bridging complex systems science and MARL, providing insights for the design of cooperative and resilient AI. Yuxin Geng, Wolfram Barfuss, Xingru Chen |
AAAI | 1 |