Demo Data from EDBT 2026 / reviewers in the wild / expert
Mark Featherstone
dblp:242/5913
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0001-6701-6056ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Collaborative and social computing · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction
gamification |
0.4 | 1 | 2019 | UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification · Int. J. Hum. Comput. Stud. 2019 |
Collaborative and social computing › computer-supported cooperative work
asynchronous collaboration |
0.1 | 1 | 2019 | UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification · Int. J. Hum. Comput. Stud. 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4gamification · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification
Mark Featherstone, Jacob Habgood |
Int. J. Hum. Comput. Stud. | 1 |