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Laura Schmid

dblp:242/7866 · DBLP profile ↗
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7ranked-venue papers
3as first author
6since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 57% Language models and text generation · 22% Efficient and distributed learning · 22%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › molecular generation
conditional molecular generation
0.812024
Conditional Synthesis of 3D Molecules with Time Correction Sampler · NeurIPS 2024
Machine learning › Generative modeling
diffusion model
0.812024
Conditional Synthesis of 3D Molecules with Time Correction Sampler · NeurIPS 2024
Bioinformatics and computational biology › molecular informatics
molecular design
0.812024
Conditional Synthesis of 3D Molecules with Time Correction Sampler · NeurIPS 2024
Natural language and speech › Language models and text generation
chain-of-thought reasoning
0.712023
Large Language Models Are Reasoning Teachers · ACL (1) 2023
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.712023
Large Language Models Are Reasoning Teachers · ACL (1) 2023
Machine learning › Generative modeling › diffusion model
guided sampling
0.212024
Conditional Synthesis of 3D Molecules with Time Correction Sampler · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

diffusion sampling · 1.5classifier guidance · 1.5fine-tuning · 0.7chain-of-thought prompting · 0.7
YearPublicationVenuePosition
2024 Conditional Synthesis of 3D Molecules with Time Correction Sampler
abstract
Diffusion models have demonstrated remarkable success in various domains, including molecular generation. However, conditional molecular generation remains a fundamental challenge due to an intrinsic trade-off between targeting specific chemical properties and generating meaningful samples from the data distribution. In this work, we present Time-Aware Conditional Synthesis (TACS), a novel approach to conditional generation on diffusion models. It integrates adaptively controlled plug-and-play "online" guidance into a diffusion model, driving samples toward the desired properties while maintaining validity and stability. A key component of our algorithm is our new type of diffusion sampler, Time Correction Sampler (TCS), which is used to control guidance and ensure that the generated molecules remain on the correct manifold at each reverse step of the diffusion process at the same time. Our proposed method demonstrates significant performance in conditional 3D molecular generation and offers a promising approach towards inverse molecular design, potentially facilitating advancements in drug discovery, materials science, and other related fields.
Hojung Jung, Youngrok Park, Laura Schmid, Jaehyeong Jo, Bongsang Kim, Se-Young Yun, Jinwoo Shin
NeurIPS3
2024 Postinhibitory excitation in motoneurons can be facilitated by hyperpolarization-activated inward currents: A simulation study
abstract
Postinhibitory excitation is a transient overshoot of a neuron's baseline firing rate following an inhibitory stimulus and can be observed in vivo in human motoneurons. However, the biophysical origin of this phenomenon is still unknown and both reflex pathways and intrinsic motoneuron properties have been proposed. We hypothesized that postinhibitory excitation in motoneurons can be facilitated by hyperpolarization-activated inward currents (h-currents). Using an electrical circuit model, we investigated how h-currents can modulate the postinhibitory response of motoneurons. Further, we analyzed the spike trains of human motor units from the tibialis anterior muscle during reciprocal inhibition. The simulations revealed that the activation of h-currents by an inhibitory postsynaptic potential can cause a short-term increase in a motoneuron's firing probability. This result suggests that the neuron can be excited by an inhibitory stimulus. In detail, the modulation of the firing probability depends on the time delay between the inhibitory stimulus and the previous action potential. Further, the postinhibitory excitation's strength correlates with the inhibitory stimulus's amplitude and is negatively correlated with the baseline firing rate as well as the level of input noise. Hallmarks of h-current activity, as identified from the modeling study, were found in 50% of the human motor units that showed postinhibitory excitation. This study suggests that h-currents can facilitate postinhibitory excitation and act as a modulatory system to increase motoneuron excitability after a strong inhibition.
Laura Schmid, Thomas Klotz, Oliver Röhrle, Randall K. Powers, Francesco Negro, Utku S. Yavuz
PLoS Comput. Biol.1
2023 Large Language Models Are Reasoning Teachers
abstract
Recent works have shown that chain-of-thought (CoT) prompting can elicit language models to solve complex reasoning tasks, step-by-step.However, prompt-based CoT methods are dependent on very large models such as GPT-3 175B which are prohibitive to deploy at scale.In this paper, we use these large models as reasoning teachers to enable complex reasoning in smaller models and reduce model size requirements by several orders of magnitude.We propose Fine-tune-CoT, a method that generates reasoning samples from very large teacher models to fine-tune smaller models.We evaluate our method on a wide range of public models and complex tasks.We find that Fine-tune-CoT enables substantial reasoning capability in small models, far outperforming prompt-based baselines and even the teacher model in many tasks.Additionally, we extend our method by leveraging the teacher model's ability to generate multiple distinct rationales for each original sample.Enriching the fine-tuning data with such diverse reasoning results in a substantial performance boost across datasets, even for very small models.We conduct ablations and sample studies to understand the emergence of reasoning capabilities of student models. 110 20 30 40 50 60 70 SVAMP d av in ci te x t-d av in ci -0 0 1 te x t-d av in ci -0 0 2 te x t-d av in ci -0 0 3 10 20 30 40 50 60 70 Accuracy (%)
Namgyu Ho, Laura Schmid, Se-Young Yun
ACL (1)2
2023 On the Convergence Time in Graphical Games: A Locality-Sensitive Approach
abstract
Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to economics and biology. Yet, even though a player's payoff only depends on the actions of their direct neighbors in graphical games, computing the Nash equilibria and making statements about the convergence time of "natural" local dynamics in particular can be highly challenging. In this work, we present a novel approach for classifying complexity of Nash equilibria in graphical games by establishing a connection to local graph algorithms, a subfield of distributed computing. In particular, we make the observation that the equilibria of graphical games are equivalent to locally verifiable labelings (LVL) in graphs; vertex labelings which are verifiable with a constant-round local algorithm. This connection allows us to derive novel lower bounds on the convergence time to equilibrium of best-response dynamics in graphical games. Since we establish that distributed convergence can sometimes be provably slow, we also introduce and give bounds on an intuitive notion of "time-constrained" inefficiency of best responses. We exemplify how our results can be used in the implementation of mechanisms that ensure convergence of best responses to a Nash equilibrium. Our results thus also give insight into the convergence of strategy-proof algorithms for graphical games, which is still not well understood.
Juho Hirvonen, Laura Schmid, Krishnendu Chatterjee, Stefan Schmid 0001
OPODIS2
2023 Flooding with Absorption: An Efficient Protocol for Heterogeneous Bandits over Complex Networks
abstract
Multi-armed bandits are extensively used to model sequential decision-making, making them ubiquitous in many real-life applications such as online recommender systems and wireless networking. We consider a multi-agent setting where each agent solves their own bandit instance endowed with a different set of arms. Their goal is to minimize their group regret while collaborating via some communication protocol over a given network. Previous literature on this problem only considered arm heterogeneity and networked agents separately. In this work, we introduce a setting that encompasses both features. For this novel setting, we first provide a rigorous regret analysis for a standard flooding protocol combined with the classic UCB policy. Then, to mitigate the issue of high communication costs incurred by flooding in complex networks, we propose a new protocol called Flooding with Absorption (FwA). We provide a theoretical analysis of the resulting regret bound and discuss the advantages of using FwA over flooding. Lastly, we experimentally verify on various scenarios, including dynamic networks, that FwA leads to significantly lower communication costs despite minimal regret performance loss compared to other network protocols.
Laura Schmid, Se-Young Yun
OPODIS2
2022 Direct reciprocity between individuals that use different strategy spaces
abstract
In repeated interactions, players can use strategies that respond to the outcome of previous rounds. Much of the existing literature on direct reciprocity assumes that all competing individuals use the same strategy space. Here, we study both learning and evolutionary dynamics of players that differ in the strategy space they explore. We focus on the infinitely repeated donation game and compare three natural strategy spaces: memory-1 strategies, which consider the last moves of both players, reactive strategies, which respond to the last move of the co-player, and unconditional strategies. These three strategy spaces differ in the memory capacity that is needed. We compute the long term average payoff that is achieved in a pairwise learning process. We find that smaller strategy spaces can dominate larger ones. For weak selection, unconditional players dominate both reactive and memory-1 players. For intermediate selection, reactive players dominate memory-1 players. Only for strong selection and low cost-to-benefit ratio, memory-1 players dominate the others. We observe that the supergame between strategy spaces can be a social dilemma: maximum payoff is achieved if both players explore a larger strategy space, but smaller strategy spaces dominate.
Laura Schmid, Christian Hilbe, Krishnendu Chatterjee, Martin A. Nowak
PLoS Comput. Biol.1
2019 The Evolutionary Price of Anarchy: Locally Bounded Agents in a Dynamic Virus Game
abstract
The Price of Anarchy (PoA) is a well-established game-theoretic concept to shed light on coordination issues arising in open distributed systems. Leaving agents to selfishly optimize comes with the risk of ending up in sub-optimal states (in terms of performance and/or costs), compared to a centralized system design. However, the PoA relies on strong assumptions about agents' rationality (e.g., resources and information) and interactions, whereas in many distributed systems agents interact locally with bounded resources. They do so repeatedly over time (in contrast to "one-shot games"), and their strategies may evolve. Using a more realistic evolutionary game model, this paper introduces a realized evolutionary Price of Anarchy (ePoA). The ePoA allows an exploration of equilibrium selection in dynamic distributed systems with multiple equilibria, based on local interactions of simple memoryless agents. Considering a fundamental game related to virus propagation on networks, we present analytical bounds on the ePoA in basic network topologies and for different strategy update dynamics. In particular, deriving stationary distributions of the stochastic evolutionary process, we find that the Nash equilibria are not always the most abundant states, and that different processes can feature significant off-equilibrium behavior, leading to a significantly higher ePoA compared to the PoA studied traditionally in the literature.
Laura Schmid, Krishnendu Chatterjee, Stefan Schmid 0001
OPODIS1