EDBT 2026 Demo / reviewers in the wild / expert
J. K. Terry 0001
dblp:242/8943 · also Jordan K. Terry
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0006-4511-3756ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 87% Learning theory · 7% Multi-agent systems · 6% | |
| Software engineering, system software, and programming languages
1 paper |
Software testing · 100% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
reinforcement learning environment |
1.5 | 2 | 2025 | Gymnasium: A Standard Interface for Reinforcement Learning Environments · NeurIPS 2025 Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks · NeurIPS 2023 |
Machine learning › Reinforcement learning
benchmark design |
0.9 | 1 | 2025 | Meta-World+: An Improved, Standardized, RL Benchmark · NeurIPS 2025 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.9 | 1 | 2025 | Meta-World+: An Improved, Standardized, RL Benchmark · NeurIPS 2025 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.9 | 1 | 2025 | Meta-World+: An Improved, Standardized, RL Benchmark · NeurIPS 2025 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.7 | 1 | 2023 | Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks · NeurIPS 2023 |
Machine learning › Learning theory › neural network theory › neural network analysis
failure modes |
0.6 | 1 | 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.6 | 1 | 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Machine learning › Reinforcement learning
policy optimization |
0.6 | 1 | 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments · ICML 2022 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent environments |
0.5 | 1 | 2021 | PettingZoo: Gym for Multi-Agent Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.5 | 1 | 2021 | PettingZoo: Gym for Multi-Agent Reinforcement Learning · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
Gym API · 1.0AEC games model · 1.0standard API · 0.9environment abstractions · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Meta-World+: An Improved, Standardized, RL BenchmarkabstractMeta-World is widely used for evaluating multi-task and meta-reinforcement learning agents, which are challenged to master diverse skills simultaneously. Since its introduction however, there have been numerous undocumented changes which inhibit a fair comparison of algorithms. This work strives to disambiguate these results from the literature, while also leveraging the past versions of Meta-World to provide insights into multi-task and meta-reinforcement learning benchmark design. Through this process we release an open-source version of Meta-World that has full reproducibility of past results, is more technically ergonomic, and gives users more control over the tasks that are included in a task set. Reginald McLean, Evangelos Chatzaroulas, Luc McCutcheon, Frank Röder, Tianhe Yu, Zhanpeng He, K. R. Zentner, Ryan Julian, J. K. Terry 0001, Isaac Woungang, Nariman Farsad, Pablo Samuel Castro |
NeurIPS | 9 |
| 2025 | Gymnasium: A Standard Interface for Reinforcement Learning EnvironmentsabstractReinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in environment and algorithm implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing down progress in the field.Gymnasium is an open-source library that provides a standard API for RL environments, aiming to tackle this issue. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test RL algorithms. In addition, Gymnasium provides a collection of easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research.Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus more on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential. Gymnasium is available online at \url{https://github.com/Farama-Foundation/Gymnasium}. Mark Towers, Ariel Kwiatkowski, John U. Balis, Gianluca De Cola, Tristan Deleu, Manuel Goulão, Andreas Kallinteris, Markus Krimmel, Arjun KG, Rodrigo Perez-Vicente, J. K. Terry 0001, Andrea Pierré, Sander Schulhoff, Jun Jet Tai, Hannah Tan, Omar G. Younis |
NeurIPS | 11 |
| 2023 | Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented TasksabstractWe present the Minigrid and Miniworld libraries which provide a suite of goal-oriented 2D and 3D environments. The libraries were explicitly created with a minimalistic design paradigm to allow users to rapidly develop new environments for a wide range of research-specific needs. As a result, both have received widescale adoption by the RL community, facilitating research in a wide range of areas. In this paper, we outline the design philosophy, environment details, and their world generation API. We also showcase the additional capabilities brought by the unified API between Minigrid and Miniworld through case studies on transfer learning (for both RL agents and humans) between the different observation spaces. The source code of Minigrid and Miniworld can be found at https://github.com/Farama-Foundation/Minigrid and https://github.com/Farama-Foundation/Miniworld along with their documentation at https://minigrid.farama.org/ and https://miniworld.farama.org/. Maxime Chevalier-Boisvert, Bolun Dai, Mark Towers, Rodrigo Perez-Vicente, Lucas Willems, Salem Lahlou, Suman Pal, Pablo Samuel Castro, J. K. Terry 0001 |
NeurIPS | 9 |
| 2022 | Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning EnvironmentsabstractVisualizing optimization landscapes has resulted in many fundamental insights in numeric optimization, specifically regarding novel improvements to optimization techniques. However, visualizations of the objective that reinforcement learning optimizes (the "reward surface") have only ever been generated for a small number of narrow contexts. This work presents reward surfaces and related visualizations of 27 of the most widely used reinforcement learning environments in Gym for the first time. We also explore reward surfaces in the policy gradient direction and show for the first time that many popular reinforcement learning environments have frequent "cliffs" (sudden large drops in expected reward). We demonstrate that A2C often "dives off" these cliffs into low reward regions of the parameter space while PPO avoids them, confirming a popular intuition for PPO’s improved performance over previous methods. We additionally introduce a highly extensible library that allows researchers to easily generate these visualizations in the future. Our findings provide new intuition to explain the successes and failures of modern RL methods, and our visualizations concretely characterize several failure modes of reinforcement learning agents in novel ways. Ryan Sullivan, J. K. Terry 0001, Benjamin Black, John Dickerson 0001 |
ICML | 2 |
| 2021 | PettingZoo: Gym for Multi-Agent Reinforcement LearningabstractThis paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was developed with the goal of accelerating research in Multi-Agent Reinforcement Learning ("MARL"), by making work more interchangeable, accessible and reproducible akin to what OpenAI's Gym library did for single-agent reinforcement learning. PettingZoo's API, while inheriting many features of Gym, is unique amongst MARL APIs in that it's based around the novel AEC games model. We argue, in part through case studies on major problems in popular MARL environments, that the popular game models are poor conceptual models of the games commonly used with MARL, that they promote severe bugs that are hard to detect, and that the AEC games model addresses these problems. J. K. Terry 0001, Benjamin Black, Nathaniel Grammel, Mario Jayakumar, Ananth Hari, Ryan Sullivan, Luis S. Santos, Clemens Dieffendahl, Caroline Horsch, Rodrigo Perez-Vicente, Niall L. Williams, Yashas Lokesh, Praveen Ravi |
NeurIPS | 1 |