Demo Data from EDBT 2026 / reviewers in the wild / expert
Yunha Han
dblp:243/0021
· DBLP profile ↗
4ranked-venue papers
2as first author
3since 2021 · last 2024
0009-0003-8455-5723ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Computer networks · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 68% Virtual and augmented reality · 32% | |
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 74% User interface design and tools · 15% Usability and user experience research · 11% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization design |
0.8 | 1 | 2024 | Towards Visualization Thumbnail Designs That Entice Reading Data-Driven Articles · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics
data storytelling |
0.7 | 1 | 2023 | Roslingifier: Semi-Automated Storytelling for Animated Scatterplots · IEEE Trans. Vis. Comput. Graph. 2023 |
Health and well-being technologies › behavior change
behavior change intervention |
0.5 | 1 | 2021 | Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases · WWW 2021 |
Health and well-being technologies
digital well-being |
0.5 | 1 | 2021 | Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases · WWW 2021 |
Virtual and augmented reality
augmented reality |
0.4 | 1 | 2019 | System Architecture for Progressive Augmented Reality · MobiSys 2019 |
Virtual and augmented reality › augmented reality
pervasive augmented reality |
0.4 | 1 | 2019 | System Architecture for Progressive Augmented Reality · MobiSys 2019 |
Visualization and visual analytics › data storytelling
data journalism |
0.2 | 1 | 2024 | Towards Visualization Thumbnail Designs That Entice Reading Data-Driven Articles · IEEE Trans. Vis. Comput. Graph. 2024 |
User interface design and tools
authoring tools |
0.2 | 1 | 2023 | Roslingifier: Semi-Automated Storytelling for Animated Scatterplots · IEEE Trans. Vis. Comput. Graph. 2023 |
Usability and user experience research
user study |
0.1 | 1 | 2021 | Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases · WWW 2021 |
Methods — techniques the papers use, named apart from their topics
visual highlighting · 1.3temporal branching · 1.3natural language narrative · 1.3user study · 1.3survey · 0.8progressive data science · 0.8chunk prioritization · 0.8online survey · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Towards Visualization Thumbnail Designs That Entice Reading Data-Driven ArticlesabstractAs online news increasingly include data journalism, there is a corresponding increase in the incorporation of visualization in article thumbnail images. However, little research exists on the design rationale for visualization thumbnails, such as resizing, cropping, simplifying, and embellishing charts that appear within the body of the associated article. Therefore, in this paper we aim to understand these design choices and determine what makes a visualization thumbnail inviting and interpretable. To this end, we first survey visualization thumbnails collected online and discuss visualization thumbnail practices with data journalists and news graphics designers. Based on the survey and discussion results, we then define a design space for visualization thumbnails and conduct a user study with four types of visualization thumbnails derived from the design space. The study results indicate that different chart components play different roles in attracting reader attention and enhancing reader understandability of the visualization thumbnails. We also find various thumbnail design strategies for effectively combining the charts' components, such as a data summary with highlights and data labels, and a visual legend with text labels and Human Recognizable Objects (HROs), into thumbnails. Ultimately, we distill our findings into design implications that allow effective visualization thumbnail designs for data-rich news articles. Our work can thus be seen as a first step toward providing structured guidance on how to design compelling thumbnails for data stories. Hwiyeon Kim, Joohee Kim, Yunha Han, Hwajung Hong, Oh-Sang Kwon, Young-Woo Park, Niklas Elmqvist, Sungahn Ko, Bum Chul Kwon |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Roslingifier: Semi-Automated Storytelling for Animated ScatterplotsabstractWe present Roslingifier, a data-driven storytelling method for animated scatterplots. Like its namesake, Hans Rosling (1948-2017), a professor of public health and a spellbinding public speaker, Roslingifier turns a sequence of entities changing over time-such as countries and continents with their demographic data-into an engaging narrative elling the story of the data. This data-driven storytelling method with an in-person presenter is a new genre of storytelling technique and has never been studied before. In this article, we aim to define a design space for this new genre-data presentation-and provide a semi-automated authoring tool for helping presenters create quality presentations. From an in-depth analysis of video clips of presentations using interactive visualizations, we derive three specific techniques to achieve this: natural language narratives, visual effects that highlight events, and temporal branching that changes playback time of the animation. Our implementation of the Roslingifier method is capable of identifying and clustering significant movements, automatically generating visual highlighting and a narrative for playback, and enabling the user to customize. From two user studies, we show that Roslingifier allows users to effectively create engaging data stories and the system features help both presenters and viewers find diverse insights. Minjeong Shin, Joohee Kim, Yunha Han, Lexing Xie, Mitchell Whitelaw, Bum Chul Kwon, Sungahn Ko, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online PurchasesabstractAs online marketplaces adopt new technologies to encourage consumers’ purchases (e.g., one-click purchases), the number of consumers who impulsively buy products also increases. Although some interventions have been introduced for consumers’ self-controlled purchases, there have been few studies that evaluate the effectiveness of the techniques in the real environment. In this paper, we conducted an online survey with 118 consumers in their 20s to investigate their impulse buying behaviors and self-control strategies. Based on the survey results and literature surveys, we developed interventions that can assist consumers in controlling their online purchase habits, including Reflection, Distraction, Desire Reduction, and Salient Cost. For evaluation, we enrolled 107 participants in a user study on a real-world e-commerce site. The results indicate that all interventions were effective in reducing impulse buying urges, with variations in user experiences. Our findings and design implications are discussed. Yunha Han, Hwiyeon Kim, Hyeshin Chu, Joohee Kim, Hyunwook Lee, Seunghyeong Choe, Dooyoung Jung, Dongil Chung, Bum Chul Kwon, Sungahn Ko |
WWW | 1 |
| 2019 | System Architecture for Progressive Augmented RealityabstractIn spite of the evolution of Augmented Reality~(AR) technology, it is not wide spread in everyday life. There may be many reasons, but one of the reasons is that it has been developed for very specific users, such as researchers and professionals. To overcome this problem, Grubert et al. proposed the pervasive AR. It is not limited to a specific situation, but is usable in various instances and providing continuous and flexible AR experience. The AR browser is the example of utilizing pervasive AR. The AR browser understands the context of the user and provides corresponding information. However, if the corresponding information to the context of user cannot reach the user in time due to massive data transmission, unexpected network congestion, poor service quality or signal strength, it cannot be guaranteed to be continuous. This leads to a degradation of the user experience, and it cannot support pervasive AR. This paper presents the Progressive Augmented Reality, the way which quickly send incomplete, yet informative, response about the user's current context rather than wait for sending complete information to the user. The concept of Progressive Augmented Reality comes from Progressive Data Science. Our system is aware of network quality by collecting various network health parameters. According to the network status quality, it divides the chunk information to the optimal number and transmits the one that have the highest priority among the divided information. By conducting the above process iteratively, all the divided information is updated. Our client-side system utilizes Android ARCore and has been tested on Google Pixel 2XL. Yunha Han, Chunggi Lee, Sungahn Ko |
MobiSys | 1 |